Statements (904)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
gptkb:video_game_series |
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Supreme_Commander
gptkb:Westwood_Studios gptkb:Jeremy_Soule gptkb:Dune:_Spice_Wars gptkb:Dune_II:_The_Building_of_a_Dynasty gptkb:Emperor:_Battle_for_Dune gptkb:Dune_II_(video_game) gptkb:Dune:_The_PC_Game |
gptkbp:art_style |
isometric view
|
gptkbp:awards |
gptkb:Best_Strategy_Game
multiple awards various awards multiple nominations various awards received won several awards multiple awards received multiple awards won Best Strategy Game 1998 Best Graphics 1997 Best Multiplayer Game 1997 Best Sound 1997 Best Strategy Game 1997 Best Game of the Year 1997 |
gptkbp:base |
dedicated
active player base dedicated player community |
gptkbp:championship |
gptkb:competitive_tournaments
held regularly community tournaments held competitive tournaments held held competitive tournaments |
gptkbp:character_customization |
extensive customization options
allows for unit customization customizable units and structures customizable units and maps |
gptkbp:combat_system |
real-time combat
unit-based combat |
gptkbp:community |
gptkb:3_DO_Builder
gptkb:TA_Map_Editor gptkb:TA_Mod_Manager gptkb:Total_Annihilation:_AI_Mod gptkb:Total_Annihilation:_Balance_Mod gptkb:Total_Annihilation:_Campaign_Mod gptkb:Total_Annihilation:_Co-op_Mod gptkb:Total_Annihilation:_Custom_Units_Mod gptkb:Total_Annihilation:_Enhanced_AI_Mod gptkb:Total_Annihilation:_Enhanced_Graphics_Mod gptkb:Total_Annihilation:_Multiplayer_Mod gptkb:Total_Annihilation:_New_Balance_Mod gptkb:Total_Annihilation:_New_Campaign_Mod gptkb:Total_Annihilation:_New_Co-op_Mod gptkb:Total_Annihilation:_New_Custom_Units_Mod gptkb:Total_Annihilation:_New_Enhanced_AI_Mod gptkb:Total_Annihilation:_New_Maps_Mod gptkb:Total_Annihilation:_New_Multiplayer_Mod gptkb:Total_Annihilation:_New_Skirmish_Mod gptkb:Total_Annihilation:_New_Units_Mod gptkb:Total_Annihilation:_Skirmish_Mod gptkb:Total_Annihilation:_Escalation gptkb:Total_Annihilation:_Spring gptkb:Total_Annihilation:_Battle_Tactics_Mod gptkb:Total_Annihilation:_Core_Contingency_Mod gptkb:Total_Annihilation:_Unit_Pack gptkb:Community_Center gptkb:Total_Annihilation:_3_D gptkb:stock_market_index active active community active forums provided active modding community strong online presence available for community use fan projects active online forums active online community has a dedicated fanbase dedicated fanbase active fanbase available modding tools thriving available for players supports user-created mods provided by developers strong online community strong modding community 3 D modeling tools provides modding tools for users TA: Escalation mod TA: Spring TA: Zero mod provided for community use has annual tournaments |
gptkbp:community_events |
gptkb:sports_event
fan gatherings fan conventions community tournaments fan tournaments tournaments held modding competitions fan-organized events fan tournaments held community-organized events and gatherings |
gptkbp:community_support |
active community support
active forums strong community support active fan community ongoing community support active forums and discussions |
gptkbp:created_by |
gptkb:Chris_Taylor
|
gptkbp:critical_reception |
highly acclaimed
generally positive reviews highly praised high praise |
gptkbp:cultural_impact |
influenced game design
recognized in gaming history |
gptkbp:design |
highly modular design
highly modular |
gptkbp:developed_by |
gptkb:Cavedog_Entertainment
|
gptkbp:developer |
gptkb:Cavedog_Entertainment
|
gptkbp:difficulty |
adjustable
multiple difficulty levels various difficulty levels adjustable difficulty levels multiple difficulty settings varied difficulty levels multiple difficulty levels available |
gptkbp:economy |
gptkb:financial_services_company
resource management resource gathering regularly adjusted well-balanced gameplay regularly updated for balance focus on game balance complex in-game economy system energy and metal resources metal and energy resources resource gathering and management resource management is crucial |
gptkbp:engine |
gptkb:Total_Annihilation_Engine
gptkb:software gptkb:Spring_Engine TA Engine |
gptkbp:events |
dynamic battles
destructible environments day-night cycle dynamic weather dynamic events dynamic events during gameplay |
gptkbp:faction |
gptkb:microprocessor
gptkb:The_Arm gptkb:The_Core Arm two factions two main factions: Arm and Core Arm and Core two factions: Arm and Core |
gptkbp:fan_art |
gptkb:TA_Spring
gptkb:Total_Annihilation:_Escalation gptkb:Total_Annihilation:_Resurrection gptkb:Total_Annihilation:_The_Ultimate_Edition gptkb:Total_Annihilation:_Titans fan remakes fan-made projects continue to be developed fan remakes and projects fan remakes and updates ongoing fan projects ongoing fan projects and updates fan remakes and projects exist fan-made expansions and updates |
gptkbp:fan_base |
dedicated fans
loyal dedicated fan base dedicated fanbase |
gptkbp:fan_engagement |
numerous fan sites exist
|
gptkbp:features |
gptkb:online_multiplayer
strategic depth resource gathering fog of war varied terrain destructible environments dynamic weather realistic physics multiple factions dynamic terrain single-player campaign unit types mod support skirmish mode map editor large-scale combat unit customization AI-controlled units unit upgrades massive battles 3 D graphics LAN multiplayer zoomable camera |
gptkbp:fighting_style |
real-time combat
large-scale battles |
gptkbp:game_engine |
gptkb:Total_Annihilation_Engine
gptkb:software uses a proprietary game engine TA Engine supports large-scale battles |
gptkbp:game_features |
base building
large-scale battles unit customization varied features for gameplay |
gptkbp:game_length |
varies
varies by player varies by scenario varied game length depending on scenarios |
gptkbp:game_mechanics |
gptkb:Jason_Hall
gptkb:Chris_Taylor gptkb:national_football_team gptkb:Derek_Smart gptkb:resource_scarcity gptkb:battle community involvement resource management strategic planning dynamic gameplay offensive strategies pathfinding combat tactics resource depletion strategic alliances player engagement strategic depth resource gathering team play competitive play line of sight tactical maneuvers fog of war strategic retreats combat mechanics real-time combat environmental interaction artillery units environmental effects game pacing AI opponents realistic physics map design mobile units game replayability naval units victory conditions player choice supply lines battlefield awareness unit formations unit production support units combat units resource management strategies base building special units unit control tactical combat battlefield tactics large-scale battles emphasis on strategy combat simulations tactical depth innovative game design strategic resource allocation map variety single-player campaigns unit morale strategic resources terrain advantages air units map control unit customization focus on large-scale battles ground units unit diversity unit upgrades real-time strategy mechanics technology tree unit roles multiplayer matchmaking terrain utilization unit construction unit pathfinding stealth units emphasizes strategy AI difficulty levels unit experience asymmetrical factions strategic resource gathering unit counters notable for its design choices light units scouting units multiplayer balance base building and resource management heavy units experimental units supply limits emphasizes resource management unit AI focus on strategy and tactics notable for its design and mechanics unique mechanics for RTS unit production and combat base building and unit production emphasizes tactics |
gptkbp:game_modes |
gptkb:battle
single-player multiplayer single-player, multiplayer cooperative play skirmish Skirmish single-player and multiplayer various game modes various game modes available single-player and multiplayer modes cooperative and competitive modes campaign, skirmish, multiplayer cooperative play available |
gptkbp:game_replayability |
high replay value
high replayability |
gptkbp:game_world |
futuristic setting
futuristic and dystopian |
gptkbp:gameplay |
resource management
strategic planning real-time decision making unit management destructible environments dynamic weather effects base building unit control real-time strategy mechanics fog of war mechanics multiple victory conditions strategic resource gathering unit customization options base building and resource management AI-controlled allies and enemies base building, resource management unit-based strategy large maps for battles multiplayer team strategies. real-time combat mechanics realistic physics for projectiles resource management through energy and metal strategic base building and defense strategic planning and tactics required unit formations and tactics unit production and upgrades |
gptkbp:genre |
real-time strategy
|
gptkbp:gpu |
gptkb:software
|
gptkbp:graphics |
gptkb:software
isometric perspective isometric view cutting-edge for its time 3 D graphics 3 D graphics for its time notable for its 3 D graphics at the time |
gptkbp:has |
gptkb:Total_Annihilation:_Escalation
gptkb:Total_Annihilation:_Spring gptkb:Total_Annihilation:_Zero-K gptkb:Total_Annihilation:_Battle_Tactics_Mod gptkb:Total_Annihilation:_Core_Contingency_Mod gptkb:Total_Annihilation:_Enhanced gptkb:Total_Annihilation:_Reborn gptkb:Total_Annihilation:_Ultimate_Edition gptkb:Total_Annihilation:_Unit_Pack gptkb:Total_Annihilation:_3_D gptkb:Total_Annihilation:_Titans |
gptkbp:has_achievements |
achievements system
|
gptkbp:has_community |
gptkb:streaming_service
gptkb:Total_Annihilation_Community gptkb:Total_Annihilation:_Escalation gptkb:Total_Annihilation:_Spring gptkb:sports_event gptkb:TA_Universe gptkb:Total_Annihilation:_0.11 gptkb:Total_Annihilation:_0.13 gptkb:Total_Annihilation:_0.17 gptkb:Total_Annihilation:_0.21 gptkb:Total_Annihilation:_0.25 gptkb:Total_Annihilation:_0.41 gptkb:Total_Annihilation:_0.5 gptkb:Total_Annihilation:_1.0 gptkb:Total_Annihilation:_2.0 gptkb:Total_Annihilation:_3_D gptkb:Total_Annihilation:_4.0 gptkb:Total_Annihilation:_Titans gptkb:Total_Annihilation:_Zero online forums active modding community fan sites active community forums You Tube channels dedicated wikis Total Annihilation: 0.1 Total Annihilation: 0.12 Total Annihilation: 0.14 Total Annihilation: 0.15 Total Annihilation: 0.16 Total Annihilation: 0.18 Total Annihilation: 0.19 Total Annihilation: 0.2 Total Annihilation: 0.20 Total Annihilation: 0.22 Total Annihilation: 0.23 Total Annihilation: 0.24 Total Annihilation: 0.26 Total Annihilation: 0.27 Total Annihilation: 0.28 Total Annihilation: 0.29 Total Annihilation: 0.3 Total Annihilation: 0.30 Total Annihilation: 0.31 Total Annihilation: 0.32 Total Annihilation: 0.33 Total Annihilation: 0.34 Total Annihilation: 0.35 Total Annihilation: 0.36 Total Annihilation: 0.37 Total Annihilation: 0.38 Total Annihilation: 0.39 Total Annihilation: 0.4 Total Annihilation: 0.40 Total Annihilation: 0.42 Total Annihilation: 0.43 Total Annihilation: 0.44 Total Annihilation: 0.45 Total Annihilation: 0.46 Total Annihilation: 0.47 Total Annihilation: 0.48 Total Annihilation: 0.49 Total Annihilation: 0.50 Total Annihilation: 0.6 Total Annihilation: 0.7 Total Annihilation: 0.8 Total Annihilation: 0.9 TA: Battle Tactics Community TA: Casual Community TA: Classic Community TA: Competitive Community TA: Core Contingency Community TA: Escalation Community TA: Fan Community TA: Kingdoms Community TA: Legacy Community TA: Modding Community TA: Multiplayer Community TA: Nostalgia Community TA: Retro Community TA: Single Player Community TA: Strategy Community TA: Titans Community |
gptkbp:has_expansion |
gptkb:Total_Annihilation:_Battle_Tactics
gptkb:Total_Annihilation:_The_Core_Contingency gptkb:battle no official expansions The Core Contingency The Core Contingency expansion |
gptkbp:has_gameplay_element |
resource gathering
|
gptkbp:has_lore |
rich backstory
rich lore and backstory minimal lore rich backstory and lore |
https://www.w3.org/2000/01/rdf-schema#label |
Total Annihilation
|
gptkbp:in-game_currency |
energy and metal
complex economy system |
gptkbp:influence |
influenced many RTS games
|
gptkbp:influenced |
gptkb:Rim_World
gptkb:Dawn_of_War_series gptkb:Endless_Space gptkb:Warcraft_II:_Tides_of_Darkness gptkb:Civilization:_Beyond_Earth gptkb:Frostpunk gptkb:Command_&_Conquer_series gptkb:Halo_Wars gptkb:Anno_series gptkb:Banished gptkb:Dawn_of_War gptkb:Factorio gptkb:Planetary_Annihilation gptkb:Total_Annihilation:_Kingdoms gptkb:Warcraft_III:_Reign_of_Chaos gptkb:XCOM:_Enemy_Unknown gptkb:Battle_for_Middle-earth gptkb:Homeworld gptkb:Supreme_Commander gptkb:Star_Craft gptkb:Star_Craft_series gptkb:Warcraft_series gptkb:Warhammer_40,000:_Dawn_of_War_II gptkb:Civilization_IV gptkb:Sins_of_a_Solar_Empire gptkb:Command_&_Conquer gptkb:Cities:_Skylines gptkb:Oxygen_Not_Included gptkb:Command_&_Conquer:_Tiberian_Sun gptkb:Age_of_Empires gptkb:Star_Wars:_Empire_at_War gptkb:Anno_2070 gptkb:Surviving_Mars gptkb:Civilization_series gptkb:Warhammer_40,000:_Dawn_of_War gptkb:Total_War_series gptkb:Cossacks_series gptkb:Wargame_series gptkb:Empire_Earth gptkb:Star_Craft_II:_Wings_of_Liberty gptkb:Rise_of_Nations:_Rise_of_Legends gptkb:Command_&_Conquer:_Generals gptkb:Battle_for_Wesnoth gptkb:Age_of_Empires_series gptkb:Company_of_Heroes gptkb:Rise_of_Nations gptkb:World_in_Conflict gptkb:Wargame:_Red_Dragon game design principles Homeworld series Warhammer 40,000: Space Marine Cossacks: European Wars real-time tactics games influenced games like Supreme Commander Ashes of the Singularity Planetbase inspired many modern RTS games many later RTS games real-time strategy game design. Battle Tech series |
gptkbp:influenced_artists |
real-time tactics
|
gptkbp:influenced_by |
gptkb:Warcraft_II:_Tides_of_Darkness
gptkb:Warcraft gptkb:Warcraft_series gptkb:Command_&_Conquer gptkb:Dune_II gptkb:Dune_II:_The_Building_of_a_Dynasty gptkb:Warcraft_II |
gptkbp:influences |
modern RTS games
|
gptkbp:inspiration |
gptkb:Battletech
gptkb:Mech_Warrior gptkb:Battle_Tech inspired by real-world military technology real-world military strategy inspired by earlier RTS games inspired Supreme Commander inspired game mechanics in other RTS games inspired many modern RTS games inspired many RTS games |
gptkbp:inspired |
gptkb:Total_Annihilation:_Ashes_of_the_Singularity
gptkb:Total_Annihilation:_Ashes_of_the_Singularity:_Escalation gptkb:Total_Annihilation:_Civilization gptkb:Total_Annihilation:_Company_of_Heroes_2 gptkb:Total_Annihilation:_Dawn_of_War_II gptkb:Total_Annihilation:_Forged_Alliance gptkb:Total_Annihilation:_Halo_Wars gptkb:Total_Annihilation:_Planetary_Annihilation gptkb:Total_Annihilation:_Planetary_Annihilation:_Titans gptkb:Total_Annihilation:_Rise_of_Nations gptkb:Total_Annihilation:_Star_Craft gptkb:Total_Annihilation:_Star_Wars:_Empire_at_War gptkb:Total_Annihilation:_Supreme_Commander_2 gptkb:Total_Annihilation:_Total_War gptkb:Total_Annihilation:_Total_War:_Warhammer gptkb:Total_Annihilation:_Wargame:_Red_Dragon gptkb:Total_Annihilation:_Warhammer_40,000:_Dawn_of_War gptkb:Total_Annihilation:_Warhammer_40,000:_Dawn_of_War_III gptkb:Total_Annihilation:_World_in_Conflict gptkb:Total_Annihilation:_XCOM gptkb:Command_&_Conquer_series gptkb:Dawn_of_War gptkb:Planetary_Annihilation gptkb:Total_Annihilation:_Escalation gptkb:Total_Annihilation:_Kingdoms gptkb:Total_Annihilation:_Dawn_of_War gptkb:Supreme_Commander gptkb:Community_Center gptkb:Command_&_Conquer gptkb:Total_Annihilation:_Titans Ashes of the Singularity TA: Spring Total Annihilation: Age of Empires Total Annihilation: Command & Conquer Total Annihilation: Command & Conquer: Red Alert Total Annihilation: Company of Heroes |
gptkbp:inspired_by |
gptkb:Warcraft
gptkb:Star_Craft gptkb:Battletech gptkb:Dune_II gptkb:Battle_Tech_franchise science fiction themes |
gptkbp:intelligence |
advanced
dynamic advanced AI dynamic AI dynamic AI behavior advanced AI system adaptive AI advanced AI for enemy units features complex AI behavior advanced AI for its time |
gptkbp:involved_units |
gptkb:microprocessor
gptkb:Arm_units gptkb:battle over 150 varied commanders Arm naval units combat units land, air, and naval units air units land units sea units various unit types construction units over 150 units land, air, naval over 150 different units various types of military units experimental units various unit types available over 150 unique units Core units over 150 unit types defensive structures available experimental units available offensive units available over 200 unique units Arm and Core factions varied unit types and roles includes land, air, and naval units |
gptkbp:is_a_resource_for |
gptkb:item
energy energy and metal metal and energy |
gptkbp:is_available_on |
gptkb:GOG.com
gptkb:Steam digital distribution platforms |
gptkbp:is_influential_in |
influenced many RTS games
|
gptkbp:is_played_by |
unit management
base building tactical combat |
gptkbp:legacy |
considered a classic
influenced game design cult classic status influential in genre. considered a classic in the genre influential in RTS genre influenced many RTS games remains influential in gaming history influenced game design in RTS genre influential in the RTS genre considered a classic in RTS genre remains influential in gaming culture influenced game design principles inspired future RTS games considered a classic in RTS games influenced many subsequent RTS games ongoing support from fans pioneered 3 DRTS genre remains influential in game design. influenced RTS genre influenced the RTS genre |
gptkbp:lifespan |
remains popular among fans
|
gptkbp:map |
gptkb:battle
over 100 varied large included large maps includes a map editor included map editor |
gptkbp:mechanics |
gptkb:battle
resource allocation strategic planning team coordination offensive strategies real-time decision making combat tactics unit management resource gathering team play line of sight strategic gameplay fog of war player strategies cross-platform play scripting capabilities game balance destructible environments realistic physics dynamic weather effects naval units victory conditions battlefield awareness unit formations tactical gameplay base building unit types replay system spectator mode realistic physics engine AI scripting clan support combat engagement customizable units map editor map control unit upgrades multiplayer matchmaking terrain effects detailed unit stats unit pathfinding air and ground units enemy analysis experimental units map editing tools strategic zoom unit AI build queues multiple unit selection |
gptkbp:mod_support |
gptkb:battle
active modding community user-created content supports user-created mods extensive mod support supports mods strong mod support |
gptkbp:modifications |
gptkb:Total_Annihilation:_Escalation
gptkb:Total_Annihilation:_Titans active modding community fan-made content fan-made mods total conversion mods various user-created mods fan-made mods available various mods available user-created mods user-created modifications available fan-made modifications available TA: Escalation TA: Spring TA: Zero various community mods various user-created mods available many user-created mods user-created mods available has several popular mods various fan-made mods available |
gptkbp:multiplayer |
gptkb:online_multiplayer
gptkb:battle gptkb:Telecommunications_company LAN supported online play supports online play LAN play LAN and online LAN multiplayer online and LAN |
gptkbp:music |
composed by Jeremy Soule
|
gptkbp:narrative_style |
no central narrative
minimal narrative no traditional story faction conflict epic conflict minimal narrative focus futuristic conflict factions of robots fighting futuristic conflict between two factions no traditional storyline two factions: Arm and Core war between two factions war between Arm and Core post-apocalyptic war features a war between two factions |
gptkbp:notable_feature |
gptkb:Community_Center
resource management strategic gameplay AI opponents unit customization unit variety massive battles unit construction 3 D graphics 3 D terrain |
gptkbp:notable_features |
resource management
massive battles 3 D graphics |
gptkbp:number_of_teams |
gptkb:battle
emphasis on player choice |
gptkbp:performance |
optimized for performance.
|
gptkbp:photography |
gptkb:film
top-down perspective top-down view zoomable and rotatable zoomable camera |
gptkbp:platform |
gptkb:PC
gptkb:Microsoft_Windows |
gptkbp:publisher |
gptkb:GT_Interactive
|
gptkbp:rating |
8.9/10 on Metacritic
|
gptkbp:release_date |
1997-09-02
1997-09-30 September 1997 |
gptkbp:release_platform |
gptkb:GOG.com
gptkb:PC gptkb:Steam PC and Mac PC, Mac |
gptkbp:release_year |
gptkb:1997
|
gptkbp:released |
September 1997
received several patches post-launch multiple patches released received several updates |
gptkbp:remake |
gptkb:Total_Annihilation:_Dawn_of_the_New_Age
gptkb:Planetary_Annihilation gptkb:Total_Annihilation:_Kingdoms gptkb:Total_Annihilation:_Dawn_of_War gptkb:Total_Annihilation:_Reborn gptkb:Total_Annihilation:_Resurrection gptkb:Total_Annihilation:_The_Ultimate_Edition gptkb:Total_Annihilation:_The_Next_Generation gptkb:Total_Annihilation:_Titans gptkb:Total_Annihilation:_Dawn_of_the_New_World |
gptkbp:remastered |
gptkb:Total_Annihilation:_0_A._D.
gptkb:Total_Annihilation:_Escalation gptkb:Total_Annihilation:_Dawn_of_War gptkb:Total_Annihilation:_Steam_Edition gptkb:Total_Annihilation:_Remastered_Edition |
gptkbp:sales |
over 1 million copies
over 1 million copies sold |
gptkbp:sequel |
gptkb:Total_Annihilation:_Kingdoms
gptkb:Supreme_Commander |
gptkbp:setting |
futuristic
futuristic warfare futuristic sci-fi futuristic war |
gptkbp:sound |
immersive sound design
dynamic sound effects digital sound effects |
gptkbp:soundtrack |
gptkb:Jeremy_Soule
orchestral composed by Jeremy Soule |
gptkbp:speed |
adjustable
adjustable game speed |
gptkbp:sport |
featured in esports events
not prominent |
gptkbp:stations |
critical acclaim
commercial success |
gptkbp:strategic_importance |
high
high strategic depth high strategic depth in gameplay |
gptkbp:style_of_play |
unit management
base building base building and resource management |
gptkbp:system_requirements |
moderate system requirements
minimum requirements for PC |
gptkbp:tactics |
tactical planning
requires strategic planning various strategies employed emphasizes strategic gameplay various strategies required |
gptkbp:tutorials |
gptkb:stock_market_index
available for new players included tutorial missions included tutorial included tutorials for new players |
gptkbp:updates |
patches released
received updates post-launch frequent updates post-launch patches released post-launch received several patches post-launch received several updates post-launch received several patches received several updates received several patches and updates received patches and updates post-launch received several updates post-release |
gptkbp:user_interface |
customizable
customizable interface intuitive intuitive user interface intuitive interface point-and-click interface top-down view customizable UI intuitive UI intuitive UI for its time |
gptkbp:user_reviews |
positive
generally positive positive reviews generally positive reviews high user ratings on platforms |
gptkbp:viewpoint |
isometric view
|
gptkbp:voice_actor |
included
minimal voice acting |