Total Annihilation

GPTKB entity

Statements (904)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkb:video_game_series
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Supreme_Commander
gptkb:Westwood_Studios
gptkb:Jeremy_Soule
gptkb:Dune:_Spice_Wars
gptkb:Dune_II:_The_Building_of_a_Dynasty
gptkb:Emperor:_Battle_for_Dune
gptkb:Dune_II_(video_game)
gptkb:Dune:_The_PC_Game
gptkbp:art_style isometric view
gptkbp:awards gptkb:Best_Strategy_Game
multiple awards
various awards
multiple nominations
various awards received
won several awards
multiple awards received
multiple awards won
Best Strategy Game 1998
Best Graphics 1997
Best Multiplayer Game 1997
Best Sound 1997
Best Strategy Game 1997
Best Game of the Year 1997
gptkbp:base dedicated
active player base
dedicated player community
gptkbp:championship gptkb:competitive_tournaments
held regularly
community tournaments held
competitive tournaments held
held competitive tournaments
gptkbp:character_customization extensive customization options
allows for unit customization
customizable units and structures
customizable units and maps
gptkbp:combat_system real-time combat
unit-based combat
gptkbp:community gptkb:3_DO_Builder
gptkb:TA_Map_Editor
gptkb:TA_Mod_Manager
gptkb:Total_Annihilation:_AI_Mod
gptkb:Total_Annihilation:_Balance_Mod
gptkb:Total_Annihilation:_Campaign_Mod
gptkb:Total_Annihilation:_Co-op_Mod
gptkb:Total_Annihilation:_Custom_Units_Mod
gptkb:Total_Annihilation:_Enhanced_AI_Mod
gptkb:Total_Annihilation:_Enhanced_Graphics_Mod
gptkb:Total_Annihilation:_Multiplayer_Mod
gptkb:Total_Annihilation:_New_Balance_Mod
gptkb:Total_Annihilation:_New_Campaign_Mod
gptkb:Total_Annihilation:_New_Co-op_Mod
gptkb:Total_Annihilation:_New_Custom_Units_Mod
gptkb:Total_Annihilation:_New_Enhanced_AI_Mod
gptkb:Total_Annihilation:_New_Maps_Mod
gptkb:Total_Annihilation:_New_Multiplayer_Mod
gptkb:Total_Annihilation:_New_Skirmish_Mod
gptkb:Total_Annihilation:_New_Units_Mod
gptkb:Total_Annihilation:_Skirmish_Mod
gptkb:Total_Annihilation:_Escalation
gptkb:Total_Annihilation:_Spring
gptkb:Total_Annihilation:_Battle_Tactics_Mod
gptkb:Total_Annihilation:_Core_Contingency_Mod
gptkb:Total_Annihilation:_Unit_Pack
gptkb:Community_Center
gptkb:Total_Annihilation:_3_D
gptkb:stock_market_index
active
active community
active forums
provided
active modding community
strong online presence
available for community use
fan projects
active online forums
active online community
has a dedicated fanbase
dedicated fanbase
active fanbase
available modding tools
thriving
available for players
supports user-created mods
provided by developers
strong online community
strong modding community
3 D modeling tools
provides modding tools for users
TA: Escalation mod
TA: Spring
TA: Zero mod
provided for community use
has annual tournaments
gptkbp:community_events gptkb:sports_event
fan gatherings
fan conventions
community tournaments
fan tournaments
tournaments held
modding competitions
fan-organized events
fan tournaments held
community-organized events and gatherings
gptkbp:community_support active community support
active forums
strong community support
active fan community
ongoing community support
active forums and discussions
gptkbp:created_by gptkb:Chris_Taylor
gptkbp:critical_reception highly acclaimed
generally positive reviews
highly praised
high praise
gptkbp:cultural_impact influenced game design
recognized in gaming history
gptkbp:design highly modular design
highly modular
gptkbp:developed_by gptkb:Cavedog_Entertainment
gptkbp:developer gptkb:Cavedog_Entertainment
gptkbp:difficulty adjustable
multiple difficulty levels
various difficulty levels
adjustable difficulty levels
multiple difficulty settings
varied difficulty levels
multiple difficulty levels available
gptkbp:economy gptkb:financial_services_company
resource management
resource gathering
regularly adjusted
well-balanced gameplay
regularly updated for balance
focus on game balance
complex in-game economy system
energy and metal resources
metal and energy resources
resource gathering and management
resource management is crucial
gptkbp:engine gptkb:Total_Annihilation_Engine
gptkb:software
gptkb:Spring_Engine
TA Engine
gptkbp:events dynamic battles
destructible environments
day-night cycle
dynamic weather
dynamic events
dynamic events during gameplay
gptkbp:faction gptkb:microprocessor
gptkb:The_Arm
gptkb:The_Core
Arm
two factions
two main factions: Arm and Core
Arm and Core
two factions: Arm and Core
gptkbp:fan_art gptkb:TA_Spring
gptkb:Total_Annihilation:_Escalation
gptkb:Total_Annihilation:_Resurrection
gptkb:Total_Annihilation:_The_Ultimate_Edition
gptkb:Total_Annihilation:_Titans
fan remakes
fan-made projects continue to be developed
fan remakes and projects
fan remakes and updates
ongoing fan projects
ongoing fan projects and updates
fan remakes and projects exist
fan-made expansions and updates
gptkbp:fan_base dedicated fans
loyal
dedicated fan base
dedicated fanbase
gptkbp:fan_engagement numerous fan sites exist
gptkbp:features gptkb:online_multiplayer
strategic depth
resource gathering
fog of war
varied terrain
destructible environments
dynamic weather
realistic physics
multiple factions
dynamic terrain
single-player campaign
unit types
mod support
skirmish mode
map editor
large-scale combat
unit customization
AI-controlled units
unit upgrades
massive battles
3 D graphics
LAN multiplayer
zoomable camera
gptkbp:fighting_style real-time combat
large-scale battles
gptkbp:game_engine gptkb:Total_Annihilation_Engine
gptkb:software
uses a proprietary game engine
TA Engine
supports large-scale battles
gptkbp:game_features base building
large-scale battles
unit customization
varied features for gameplay
gptkbp:game_length varies
varies by player
varies by scenario
varied game length depending on scenarios
gptkbp:game_mechanics gptkb:Jason_Hall
gptkb:Chris_Taylor
gptkb:national_football_team
gptkb:Derek_Smart
gptkb:resource_scarcity
gptkb:battle
community involvement
resource management
strategic planning
dynamic gameplay
offensive strategies
pathfinding
combat tactics
resource depletion
strategic alliances
player engagement
strategic depth
resource gathering
team play
competitive play
line of sight
tactical maneuvers
fog of war
strategic retreats
combat mechanics
real-time combat
environmental interaction
artillery units
environmental effects
game pacing
AI opponents
realistic physics
map design
mobile units
game replayability
naval units
victory conditions
player choice
supply lines
battlefield awareness
unit formations
unit production
support units
combat units
resource management strategies
base building
special units
unit control
tactical combat
battlefield tactics
large-scale battles
emphasis on strategy
combat simulations
tactical depth
innovative game design
strategic resource allocation
map variety
single-player campaigns
unit morale
strategic resources
terrain advantages
air units
map control
unit customization
focus on large-scale battles
ground units
unit diversity
unit upgrades
real-time strategy mechanics
technology tree
unit roles
multiplayer matchmaking
terrain utilization
unit construction
unit pathfinding
stealth units
emphasizes strategy
AI difficulty levels
unit experience
asymmetrical factions
strategic resource gathering
unit counters
notable for its design choices
light units
scouting units
multiplayer balance
base building and resource management
heavy units
experimental units
supply limits
emphasizes resource management
unit AI
focus on strategy and tactics
notable for its design and mechanics
unique mechanics for RTS
unit production and combat
base building and unit production
emphasizes tactics
gptkbp:game_modes gptkb:battle
single-player
multiplayer
single-player, multiplayer
cooperative play
skirmish
Skirmish
single-player and multiplayer
various game modes
various game modes available
single-player and multiplayer modes
cooperative and competitive modes
campaign, skirmish, multiplayer
cooperative play available
gptkbp:game_replayability high replay value
high replayability
gptkbp:game_world futuristic setting
futuristic and dystopian
gptkbp:gameplay resource management
strategic planning
real-time decision making
unit management
destructible environments
dynamic weather effects
base building
unit control
real-time strategy mechanics
fog of war mechanics
multiple victory conditions
strategic resource gathering
unit customization options
base building and resource management
AI-controlled allies and enemies
base building, resource management
unit-based strategy
large maps for battles
multiplayer team strategies.
real-time combat mechanics
realistic physics for projectiles
resource management through energy and metal
strategic base building and defense
strategic planning and tactics required
unit formations and tactics
unit production and upgrades
gptkbp:genre real-time strategy
gptkbp:gpu gptkb:software
gptkbp:graphics gptkb:software
isometric perspective
isometric view
cutting-edge for its time
3 D graphics
3 D graphics for its time
notable for its 3 D graphics at the time
gptkbp:has gptkb:Total_Annihilation:_Escalation
gptkb:Total_Annihilation:_Spring
gptkb:Total_Annihilation:_Zero-K
gptkb:Total_Annihilation:_Battle_Tactics_Mod
gptkb:Total_Annihilation:_Core_Contingency_Mod
gptkb:Total_Annihilation:_Enhanced
gptkb:Total_Annihilation:_Reborn
gptkb:Total_Annihilation:_Ultimate_Edition
gptkb:Total_Annihilation:_Unit_Pack
gptkb:Total_Annihilation:_3_D
gptkb:Total_Annihilation:_Titans
gptkbp:has_achievements achievements system
gptkbp:has_community gptkb:streaming_service
gptkb:Total_Annihilation_Community
gptkb:Total_Annihilation:_Escalation
gptkb:Total_Annihilation:_Spring
gptkb:sports_event
gptkb:TA_Universe
gptkb:Total_Annihilation:_0.11
gptkb:Total_Annihilation:_0.13
gptkb:Total_Annihilation:_0.17
gptkb:Total_Annihilation:_0.21
gptkb:Total_Annihilation:_0.25
gptkb:Total_Annihilation:_0.41
gptkb:Total_Annihilation:_0.5
gptkb:Total_Annihilation:_1.0
gptkb:Total_Annihilation:_2.0
gptkb:Total_Annihilation:_3_D
gptkb:Total_Annihilation:_4.0
gptkb:Total_Annihilation:_Titans
gptkb:Total_Annihilation:_Zero
online forums
active modding community
fan sites
active community forums
You Tube channels
dedicated wikis
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Total Annihilation: 0.9
TA: Battle Tactics Community
TA: Casual Community
TA: Classic Community
TA: Competitive Community
TA: Core Contingency Community
TA: Escalation Community
TA: Fan Community
TA: Kingdoms Community
TA: Legacy Community
TA: Modding Community
TA: Multiplayer Community
TA: Nostalgia Community
TA: Retro Community
TA: Single Player Community
TA: Strategy Community
TA: Titans Community
gptkbp:has_expansion gptkb:Total_Annihilation:_Battle_Tactics
gptkb:Total_Annihilation:_The_Core_Contingency
gptkb:battle
no official expansions
The Core Contingency
The Core Contingency expansion
gptkbp:has_gameplay_element resource gathering
gptkbp:has_lore rich backstory
rich lore and backstory
minimal lore
rich backstory and lore
https://www.w3.org/2000/01/rdf-schema#label Total Annihilation
gptkbp:in-game_currency energy and metal
complex economy system
gptkbp:influence influenced many RTS games
gptkbp:influenced gptkb:Rim_World
gptkb:Dawn_of_War_series
gptkb:Endless_Space
gptkb:Warcraft_II:_Tides_of_Darkness
gptkb:Civilization:_Beyond_Earth
gptkb:Frostpunk
gptkb:Command_&_Conquer_series
gptkb:Halo_Wars
gptkb:Anno_series
gptkb:Banished
gptkb:Dawn_of_War
gptkb:Factorio
gptkb:Planetary_Annihilation
gptkb:Total_Annihilation:_Kingdoms
gptkb:Warcraft_III:_Reign_of_Chaos
gptkb:XCOM:_Enemy_Unknown
gptkb:Battle_for_Middle-earth
gptkb:Homeworld
gptkb:Supreme_Commander
gptkb:Star_Craft
gptkb:Star_Craft_series
gptkb:Warcraft_series
gptkb:Warhammer_40,000:_Dawn_of_War_II
gptkb:Civilization_IV
gptkb:Sins_of_a_Solar_Empire
gptkb:Command_&_Conquer
gptkb:Cities:_Skylines
gptkb:Oxygen_Not_Included
gptkb:Command_&_Conquer:_Tiberian_Sun
gptkb:Age_of_Empires
gptkb:Star_Wars:_Empire_at_War
gptkb:Anno_2070
gptkb:Surviving_Mars
gptkb:Civilization_series
gptkb:Warhammer_40,000:_Dawn_of_War
gptkb:Total_War_series
gptkb:Cossacks_series
gptkb:Wargame_series
gptkb:Empire_Earth
gptkb:Star_Craft_II:_Wings_of_Liberty
gptkb:Rise_of_Nations:_Rise_of_Legends
gptkb:Command_&_Conquer:_Generals
gptkb:Battle_for_Wesnoth
gptkb:Age_of_Empires_series
gptkb:Company_of_Heroes
gptkb:Rise_of_Nations
gptkb:World_in_Conflict
gptkb:Wargame:_Red_Dragon
game design principles
Homeworld series
Warhammer 40,000: Space Marine
Cossacks: European Wars
real-time tactics games
influenced games like Supreme Commander
Ashes of the Singularity
Planetbase
inspired many modern RTS games
many later RTS games
real-time strategy game design.
Battle Tech series
gptkbp:influenced_artists real-time tactics
gptkbp:influenced_by gptkb:Warcraft_II:_Tides_of_Darkness
gptkb:Warcraft
gptkb:Warcraft_series
gptkb:Command_&_Conquer
gptkb:Dune_II
gptkb:Dune_II:_The_Building_of_a_Dynasty
gptkb:Warcraft_II
gptkbp:influences modern RTS games
gptkbp:inspiration gptkb:Battletech
gptkb:Mech_Warrior
gptkb:Battle_Tech
inspired by real-world military technology
real-world military strategy
inspired by earlier RTS games
inspired Supreme Commander
inspired game mechanics in other RTS games
inspired many modern RTS games
inspired many RTS games
gptkbp:inspired gptkb:Total_Annihilation:_Ashes_of_the_Singularity
gptkb:Total_Annihilation:_Ashes_of_the_Singularity:_Escalation
gptkb:Total_Annihilation:_Civilization
gptkb:Total_Annihilation:_Company_of_Heroes_2
gptkb:Total_Annihilation:_Dawn_of_War_II
gptkb:Total_Annihilation:_Forged_Alliance
gptkb:Total_Annihilation:_Halo_Wars
gptkb:Total_Annihilation:_Planetary_Annihilation
gptkb:Total_Annihilation:_Planetary_Annihilation:_Titans
gptkb:Total_Annihilation:_Rise_of_Nations
gptkb:Total_Annihilation:_Star_Craft
gptkb:Total_Annihilation:_Star_Wars:_Empire_at_War
gptkb:Total_Annihilation:_Supreme_Commander_2
gptkb:Total_Annihilation:_Total_War
gptkb:Total_Annihilation:_Total_War:_Warhammer
gptkb:Total_Annihilation:_Wargame:_Red_Dragon
gptkb:Total_Annihilation:_Warhammer_40,000:_Dawn_of_War
gptkb:Total_Annihilation:_Warhammer_40,000:_Dawn_of_War_III
gptkb:Total_Annihilation:_World_in_Conflict
gptkb:Total_Annihilation:_XCOM
gptkb:Command_&_Conquer_series
gptkb:Dawn_of_War
gptkb:Planetary_Annihilation
gptkb:Total_Annihilation:_Escalation
gptkb:Total_Annihilation:_Kingdoms
gptkb:Total_Annihilation:_Dawn_of_War
gptkb:Supreme_Commander
gptkb:Community_Center
gptkb:Command_&_Conquer
gptkb:Total_Annihilation:_Titans
Ashes of the Singularity
TA: Spring
Total Annihilation: Age of Empires
Total Annihilation: Command & Conquer
Total Annihilation: Command & Conquer: Red Alert
Total Annihilation: Company of Heroes
gptkbp:inspired_by gptkb:Warcraft
gptkb:Star_Craft
gptkb:Battletech
gptkb:Dune_II
gptkb:Battle_Tech_franchise
science fiction themes
gptkbp:intelligence advanced
dynamic
advanced AI
dynamic AI
dynamic AI behavior
advanced AI system
adaptive AI
advanced AI for enemy units
features complex AI behavior
advanced AI for its time
gptkbp:involved_units gptkb:microprocessor
gptkb:Arm_units
gptkb:battle
over 150
varied
commanders
Arm
naval units
combat units
land, air, and naval units
air units
land units
sea units
various unit types
construction units
over 150 units
land, air, naval
over 150 different units
various types of military units
experimental units
various unit types available
over 150 unique units
Core units
over 150 unit types
defensive structures available
experimental units available
offensive units available
over 200 unique units
Arm and Core factions
varied unit types and roles
includes land, air, and naval units
gptkbp:is_a_resource_for gptkb:item
energy
energy and metal
metal and energy
gptkbp:is_available_on gptkb:GOG.com
gptkb:Steam
digital distribution platforms
gptkbp:is_influential_in influenced many RTS games
gptkbp:is_played_by unit management
base building
tactical combat
gptkbp:legacy considered a classic
influenced game design
cult classic status
influential in genre.
considered a classic in the genre
influential in RTS genre
influenced many RTS games
remains influential in gaming history
influenced game design in RTS genre
influential in the RTS genre
considered a classic in RTS genre
remains influential in gaming culture
influenced game design principles
inspired future RTS games
considered a classic in RTS games
influenced many subsequent RTS games
ongoing support from fans
pioneered 3 DRTS genre
remains influential in game design.
influenced RTS genre
influenced the RTS genre
gptkbp:lifespan remains popular among fans
gptkbp:map gptkb:battle
over 100
varied
large
included
large maps
includes a map editor
included map editor
gptkbp:mechanics gptkb:battle
resource allocation
strategic planning
team coordination
offensive strategies
real-time decision making
combat tactics
unit management
resource gathering
team play
line of sight
strategic gameplay
fog of war
player strategies
cross-platform play
scripting capabilities
game balance
destructible environments
realistic physics
dynamic weather effects
naval units
victory conditions
battlefield awareness
unit formations
tactical gameplay
base building
unit types
replay system
spectator mode
realistic physics engine
AI scripting
clan support
combat engagement
customizable units
map editor
map control
unit upgrades
multiplayer matchmaking
terrain effects
detailed unit stats
unit pathfinding
air and ground units
enemy analysis
experimental units
map editing tools
strategic zoom
unit AI
build queues
multiple unit selection
gptkbp:mod_support gptkb:battle
active modding community
user-created content
supports user-created mods
extensive mod support
supports mods
strong mod support
gptkbp:modifications gptkb:Total_Annihilation:_Escalation
gptkb:Total_Annihilation:_Titans
active modding community
fan-made content
fan-made mods
total conversion mods
various user-created mods
fan-made mods available
various mods available
user-created mods
user-created modifications available
fan-made modifications available
TA: Escalation
TA: Spring
TA: Zero
various community mods
various user-created mods available
many user-created mods
user-created mods available
has several popular mods
various fan-made mods available
gptkbp:multiplayer gptkb:online_multiplayer
gptkb:battle
gptkb:Telecommunications_company
LAN
supported
online play
supports online play
LAN play
LAN and online
LAN multiplayer
online and LAN
gptkbp:music composed by Jeremy Soule
gptkbp:narrative_style no central narrative
minimal narrative
no traditional story
faction conflict
epic conflict
minimal narrative focus
futuristic conflict
factions of robots fighting
futuristic conflict between two factions
no traditional storyline
two factions: Arm and Core
war between two factions
war between Arm and Core
post-apocalyptic war
features a war between two factions
gptkbp:notable_feature gptkb:Community_Center
resource management
strategic gameplay
AI opponents
unit customization
unit variety
massive battles
unit construction
3 D graphics
3 D terrain
gptkbp:notable_features resource management
massive battles
3 D graphics
gptkbp:number_of_teams gptkb:battle
emphasis on player choice
gptkbp:performance optimized for performance.
gptkbp:photography gptkb:film
top-down perspective
top-down view
zoomable and rotatable
zoomable camera
gptkbp:platform gptkb:PC
gptkb:Microsoft_Windows
gptkbp:publisher gptkb:GT_Interactive
gptkbp:rating 8.9/10 on Metacritic
gptkbp:release_date 1997-09-02
1997-09-30
September 1997
gptkbp:release_platform gptkb:GOG.com
gptkb:PC
gptkb:Steam
PC and Mac
PC, Mac
gptkbp:release_year gptkb:1997
gptkbp:released September 1997
received several patches post-launch
multiple patches released
received several updates
gptkbp:remake gptkb:Total_Annihilation:_Dawn_of_the_New_Age
gptkb:Planetary_Annihilation
gptkb:Total_Annihilation:_Kingdoms
gptkb:Total_Annihilation:_Dawn_of_War
gptkb:Total_Annihilation:_Reborn
gptkb:Total_Annihilation:_Resurrection
gptkb:Total_Annihilation:_The_Ultimate_Edition
gptkb:Total_Annihilation:_The_Next_Generation
gptkb:Total_Annihilation:_Titans
gptkb:Total_Annihilation:_Dawn_of_the_New_World
gptkbp:remastered gptkb:Total_Annihilation:_0_A._D.
gptkb:Total_Annihilation:_Escalation
gptkb:Total_Annihilation:_Dawn_of_War
gptkb:Total_Annihilation:_Steam_Edition
gptkb:Total_Annihilation:_Remastered_Edition
gptkbp:sales over 1 million copies
over 1 million copies sold
gptkbp:sequel gptkb:Total_Annihilation:_Kingdoms
gptkb:Supreme_Commander
gptkbp:setting futuristic
futuristic warfare
futuristic sci-fi
futuristic war
gptkbp:sound immersive sound design
dynamic sound effects
digital sound effects
gptkbp:soundtrack gptkb:Jeremy_Soule
orchestral
composed by Jeremy Soule
gptkbp:speed adjustable
adjustable game speed
gptkbp:sport featured in esports events
not prominent
gptkbp:stations critical acclaim
commercial success
gptkbp:strategic_importance high
high strategic depth
high strategic depth in gameplay
gptkbp:style_of_play unit management
base building
base building and resource management
gptkbp:system_requirements moderate system requirements
minimum requirements for PC
gptkbp:tactics tactical planning
requires strategic planning
various strategies employed
emphasizes strategic gameplay
various strategies required
gptkbp:tutorials gptkb:stock_market_index
available for new players
included tutorial missions
included tutorial
included tutorials for new players
gptkbp:updates patches released
received updates post-launch
frequent updates post-launch
patches released post-launch
received several patches post-launch
received several updates post-launch
received several patches
received several updates
received several patches and updates
received patches and updates post-launch
received several updates post-release
gptkbp:user_interface customizable
customizable interface
intuitive
intuitive user interface
intuitive interface
point-and-click interface
top-down view
customizable UI
intuitive UI
intuitive UI for its time
gptkbp:user_reviews positive
generally positive
positive reviews
generally positive reviews
high user ratings on platforms
gptkbp:viewpoint isometric view
gptkbp:voice_actor included
minimal voice acting