Statements (114)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:ai |
advanced AI for enemy units
|
gptkbp:available_on |
gptkb:Steam
|
gptkbp:awards |
multiple awards
Best Strategy Game 2006 |
gptkbp:character_customization |
limited character customization
|
gptkbp:combat_system |
realistic combat system
|
gptkbp:community |
active modding community
|
gptkbp:community_events |
tournaments
|
gptkbp:community_support |
ongoing community support
|
gptkbp:critical_reception |
highly acclaimed
|
gptkbp:developer |
gptkb:Relic_Entertainment
|
gptkbp:development |
gptkb:Company_of_Heroes_4
|
gptkbp:engine |
gptkb:Essence_Engine
|
gptkbp:expansion |
gptkb:Company_of_Heroes:_Opposing_Fronts
gptkb:Company_of_Heroes:_Tales_of_Valor |
gptkbp:expansion_pack |
gptkb:Tales_of_Valor
Opposing Fronts |
gptkbp:fan_base |
dedicated fan base
|
gptkbp:features |
resource management
cover system squad-based gameplay |
gptkbp:followed_by |
gptkb:Company_of_Heroes_3
|
gptkbp:franchise |
gptkb:Company_of_Heroes_franchise
|
gptkbp:game_engine |
modified version of Essence Engine
|
gptkbp:game_mechanics |
strategic planning
combat tactics strategic depth unit management resource gathering line of sight strategic positioning combat effectiveness flanking maneuvers fog of war combat scenarios destructible environments realistic physics team-based tactics supply lines battlefield awareness mission objectives unit formations combat strategy infantry combat strategic execution AI behavior unit types battlefield tactics tactical advantages cover mechanics vehicle combat tactical execution capture points morale system battlefield control dynamic battlefields unit upgrades unit roles unit synergy unit coordination unit deployment reinforcement system unit veterancy strategic resource points |
gptkbp:game_modes |
gptkb:multiplayer_mode
single-player campaign |
gptkbp:gameplay |
tactical combat
tactical warfare |
gptkbp:genre |
real-time strategy
|
gptkbp:graphics |
high-quality graphics for its time
|
gptkbp:has_reception |
positive reviews
|
https://www.w3.org/2000/01/rdf-schema#label |
Company of Heroes
|
gptkbp:influenced |
e Sports scene
modern military strategy games many RTS games |
gptkbp:influenced_by |
gptkb:historical_events
gptkb:Warhammer_40,000:_Dawn_of_War |
gptkbp:inspired |
e Sports tournaments
other RTS games |
gptkbp:legacy |
considered a classic in RTS genre
|
gptkbp:map |
varied and strategic maps
|
gptkbp:mod_support |
yes
|
gptkbp:modifications |
various user-created modifications available
|
gptkbp:multiplayer |
yes
|
gptkbp:narrative |
focused on Allied forces
focused on Axis forces |
gptkbp:performance |
focus on historical accuracy
|
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:publisher |
gptkb:THQ
|
gptkbp:release_date |
September 12, 2006
|
gptkbp:remastered |
gptkb:Company_of_Heroes:_Remastered
|
gptkbp:sales |
gptkb:over_4_million_copies
|
gptkbp:sequel |
gptkb:Company_of_Heroes_2
|
gptkbp:setting |
gptkb:World_War_II
|
gptkbp:single_player |
yes
|
gptkbp:soundtrack |
composed by Chris Velasco
composed by Chris Tilton |
gptkbp:spin_off |
gptkb:Company_of_Heroes_Online
gptkb:Company_of_Heroes_3 |
gptkbp:strategic_goals |
flanking and cover mechanics
|
gptkbp:system_requirements |
moderate
|
gptkbp:tutorials |
in-game tutorial available
|
gptkbp:unit_type |
infantry, vehicles, and tanks
|
gptkbp:voice_acting |
professional voice actors
professional voice acting |
gptkbp:bfsParent |
gptkb:Dawn_of_War
gptkb:Warpath:_The_Game gptkb:THQ gptkb:Total_Annihilation gptkb:Dune_II:_The_Building_of_a_Dynasty gptkb:Sid_Meier's_Gettysburg! gptkb:Dune_II_(video_game) |
gptkbp:bfsLayer |
5
|