gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Total_Annihilation
|
gptkbp:awards
|
Best Strategy Game 1997
|
gptkbp:community
|
active modding community
|
gptkbp:critical_reception
|
highly acclaimed
|
gptkbp:developer
|
gptkb:Cavedog_Entertainment
|
gptkbp:engine
|
gptkb:Total_Annihilation_Engine
|
gptkbp:game_engine
|
TA Engine
|
gptkbp:game_modes
|
single-player
multiplayer
|
gptkbp:genre
|
real-time strategy
|
gptkbp:has_expansion
|
gptkb:Total_Annihilation:_Battle_Tactics
gptkb:Total_Annihilation:_The_Core_Contingency
|
gptkbp:influenced
|
gptkb:Supreme_Commander
gptkb:Command_&_Conquer
|
gptkbp:influenced_by
|
gptkb:Warcraft_II:_Tides_of_Darkness
gptkb:Dune_II:_The_Building_of_a_Dynasty
|
gptkbp:inspired
|
gptkb:Community_Center
real-time strategy genre
|
gptkbp:mechanics
|
gptkb:battle
resource management
strategic planning
offensive strategies
combat tactics
resource gathering
tactical maneuvers
scouting
strategic retreats
naval units
victory conditions
battlefield awareness
unit formations
unit production
base building
unit control
unit types
unit morale
combat engagement
map control
enemy detection
unit upgrades
defeat conditions
terrain deformation
stealth units
air and ground units
experimental units
strategic zoom
unit AI
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:notable_feature
|
resource management
unit customization
massive battles
3 D graphics
|
gptkbp:platform
|
gptkb:Microsoft_Windows
|
gptkbp:publisher
|
gptkb:GT_Interactive
|
gptkbp:rating
|
92/100
8.9/10
|
gptkbp:release_date
|
1997-09-30
|
gptkbp:release_platform
|
gptkb:PC
|
gptkbp:sequel
|
gptkb:Total_Annihilation:_Kingdoms
|
gptkbp:setting
|
futuristic warfare
|
gptkbp:soundtrack
|
gptkb:Jeremy_Soule
|