Total Annihilation: 1.0

GPTKB entity

Statements (71)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:awards Best Strategy Game 1997
gptkbp:community active modding community
gptkbp:community_events gptkb:sports_event
gptkbp:critical_reception highly acclaimed
gptkbp:developer gptkb:Cavedog_Entertainment
gptkbp:engine gptkb:Total_Annihilation_Engine
gptkbp:fan_base dedicated fanbase
gptkbp:game_mechanics gptkb:battle
strategic planning
offensive strategies
combat tactics
resource depletion
team strategies
building construction
resource gathering
line of sight
scouting
fog of war
combat mechanics
naval units
victory conditions
unit formations
unit production
unit types
tactical combat
strategic resources
terrain advantages
air units
map control
ground units
unit upgrades
defeat conditions
unit roles
unit synergy
unit pathfinding
stealth units
unit specialization
experimental units
unit behavior
gptkbp:gameplay resource management
base building
unit control
gptkbp:genre real-time strategy
gptkbp:graphics 3 D graphics
gptkbp:has_expansion gptkb:Total_Annihilation:_Battle_Tactics
gptkb:Total_Annihilation:_Core_Contingency
gptkbp:influenced gptkb:Planetary_Annihilation
gptkb:Supreme_Commander
gptkb:Starcraft
gptkbp:influenced_by gptkb:Warcraft_II:_Tides_of_Darkness
gptkbp:inspired gptkb:Command_&_Conquer_series
gptkb:Dawn_of_War
gptkbp:intelligence advanced AI
gptkbp:involved_units over 150 unique units
gptkbp:map included
gptkbp:mod_support gptkb:battle
gptkbp:mode single-player
multiplayer
gptkbp:multiplayer gptkb:online_multiplayer
gptkbp:narrative_style faction conflict
gptkbp:platform gptkb:Microsoft_Windows
gptkbp:publisher gptkb:GT_Interactive
gptkbp:release_date 1997-09-30
gptkbp:release_platform gptkb:Steam
gptkbp:remastered gptkb:Total_Annihilation:_1.0_Remastered
gptkbp:sequel gptkb:Total_Annihilation:_Kingdoms
gptkbp:setting futuristic warfare
gptkbp:soundtrack composed by Jeremy Soule
gptkbp:bfsParent gptkb:Total_Annihilation
gptkbp:bfsLayer 5