Statements (74)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:awards |
Best Strategy Game 1997
|
gptkbp:community |
gptkb:Community_Center
|
gptkbp:developer |
gptkb:Cavedog_Entertainment
|
gptkbp:engine |
gptkb:software
|
gptkbp:game_mechanics |
gptkb:multiplayer_modes
gptkb:battle strategic planning offensive strategies combat tactics resource gathering combat effectiveness fog of war AI opponents map design naval units victory conditions unit formations unit production resource types support units combat units base building unit control unit types map exploration strategic resources terrain advantages unit training air units campaign missions unit upgrades defeat conditions unit abilities unit roles unit deployment land units unit pathfinding unit strategies unit tactics unit ambushes unit behavior unit commands unit armor unit cost unit damage unit flanking unit health unit orders unit production time unit range unit reinforcements unit retreating unit scouting unit speed unit targeting |
gptkbp:gameplay |
single-player
multiplayer |
gptkbp:genre |
real-time strategy
|
gptkbp:influenced_by |
gptkb:Warcraft_II:_Tides_of_Darkness
|
gptkbp:inspired |
gptkb:Supreme_Commander
|
gptkbp:notable_feature |
resource management
unit customization massive battles 3 D terrain |
gptkbp:platform |
gptkb:PC
|
gptkbp:publisher |
gptkb:GT_Interactive
|
gptkbp:release_date |
gptkb:1997
|
gptkbp:sequel |
gptkb:Total_Annihilation:_Kingdoms
|
gptkbp:setting |
futuristic warfare
|
gptkbp:soundtrack |
gptkb:Jeremy_Soule
|
gptkbp:successor |
gptkb:Total_Annihilation:_Kingdoms
|
gptkbp:bfsParent |
gptkb:Total_Annihilation
|
gptkbp:bfsLayer |
5
|