Total Annihilation: Company of Heroes 2
GPTKB entity
Statements (72)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:community |
active modding community
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developed_by |
gptkb:Relic_Entertainment
|
gptkbp:dlc |
gptkb:Ardennes_Assault
gptkb:The_British_Forces gptkb:The_Western_Front_Armies Opposing Fronts |
gptkbp:engine |
gptkb:Essence_Engine_3.0
|
gptkbp:game_mechanics |
resource management
strategic planning team coordination combat tactics strategic depth unit management commanders line of sight combat effectiveness unit effectiveness flanking maneuvers fog of war combat scenarios destructible environments air support combat strategies supply lines battlefield awareness unit formations doctrines cover system territory control unit types battlefield tactics tactical depth artillery strikes unit morale strategic resources vehicle combat combat planning map control unit customization battlefield strategies battlefield control unit abilities unit roles unit synergy unit coordination unit deployment unit positioning strategic points battlefield positioning squad-based combat unit veterancy unit tactics reinforcement points |
gptkbp:game_modes |
single-player
multiplayer |
gptkbp:genre |
real-time strategy
|
gptkbp:graphics |
high-definition graphics
|
gptkbp:intelligence |
advanced tactical AI
|
gptkbp:multiplayer |
cooperative gameplay
competitive gameplay |
gptkbp:narrative_style |
gptkb:Eastern_Front
|
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:published_by |
gptkb:Sega
|
gptkbp:release_date |
June 25, 2013
|
gptkbp:sequel |
gptkb:Company_of_Heroes
|
gptkbp:series |
gptkb:Company_of_Heroes
|
gptkbp:setting |
gptkb:World_War_II
|
gptkbp:soundtrack |
dynamic soundtrack
|
gptkbp:bfsParent |
gptkb:Total_Annihilation
|
gptkbp:bfsLayer |
5
|