Total Annihilation: Ultimate Edition
GPTKB entity
Statements (68)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:community |
gptkb:Community_Center
|
gptkbp:critical_reception |
positive
|
gptkbp:developer |
gptkb:Cavedog_Entertainment
|
gptkbp:engine |
gptkb:software
|
gptkbp:game_mechanics |
construction
energy production strategic planning combat tactics resource gathering team play line of sight fog of war AI opponents mobile units naval units victory conditions unit formations unit production support units combat units unit types tactical combat map exploration strategic resources air units map control unit diversity unit upgrades unit synergy defense building multiplayer strategies metal production land units stealth units light units resource nodes static defenses unit specialization heavy units terrain interaction experimental units unit scouting unit transport unit ambush unit capture unit reinforcement unit repair unit retreat |
gptkbp:gameplay |
resource management
base building unit control |
gptkbp:genre |
real-time strategy
|
gptkbp:has_expansion |
gptkb:Total_Annihilation:_Battle_Tactics
gptkb:Total_Annihilation:_The_Core_Contingency |
gptkbp:influenced |
gptkb:Supreme_Commander
|
gptkbp:influenced_by |
gptkb:Dune_II
|
gptkbp:mode |
single-player
multiplayer |
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:predecessor |
gptkb:Total_Annihilation
|
gptkbp:publisher |
gptkb:GT_Interactive
|
gptkbp:release_date |
2014-09-04
|
gptkbp:setting |
futuristic warfare
|
gptkbp:soundtrack |
gptkb:Jeremy_Soule
|
gptkbp:successor |
gptkb:Total_Annihilation:_Kingdoms
|
gptkbp:bfsParent |
gptkb:Total_Annihilation
|
gptkbp:bfsLayer |
5
|