Statements (121)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Dune:_The_PC_Game
|
gptkbp:awards |
gptkb:Best_Multiplayer_Game
gptkb:Best_Strategy_Game Best Strategy Game 2007 |
gptkbp:community |
active modding community
dedicated fan base |
gptkbp:community_events |
gptkb:sports_event
|
gptkbp:controls |
team-based gameplay
|
gptkbp:critical_reception |
generally favorable reviews
|
gptkbp:developer |
gptkb:Massive_Entertainment
|
gptkbp:dlc |
World in Conflict: Complete Edition
|
gptkbp:engine |
Massive Engine
|
gptkbp:fan_art |
fan-made mods
|
gptkbp:fan_base |
dedicated fan base
|
gptkbp:game_engine |
Massive Engine
|
gptkbp:game_features |
gptkb:historical_event
destructible environments dynamic weather leaderboards realistic graphics clan support strategic resource management tactical map overview unit customization AI-controlled allies varied terrain types enemy AI tactics realistic military tactics fog of war mechanics unit morale system reinforcement mechanics commanding units in real-time multiplayer ranking system |
gptkbp:game_length |
varies by mode
|
gptkbp:game_mechanics |
resource management
strategic planning team coordination offensive strategies real-time decision making combat tactics strategic depth tactical maneuvers combat effectiveness strategic objectives command structure flanking maneuvers fog of war ambush tactics defensive strategies destructible environments supply lines battlefield awareness unit formations cover system unit types battlefield tactics unit morale capture points battlefield control unit upgrades unit synergy unit positioning line of sight mechanics reinforcement system unit specialization |
gptkbp:game_modes |
single-player
multiplayer |
gptkbp:gameplay |
tactical gameplay
|
gptkbp:genre |
real-time tactics
|
gptkbp:has_expansion |
World in Conflict: Soviet Assault
|
https://www.w3.org/2000/01/rdf-schema#label |
World in Conflict
|
gptkbp:in-game_currency |
gptkb:none
|
gptkbp:influences |
gptkb:Command_&_Conquer_series
gptkb:Warcraft_series gptkb:Company_of_Heroes real-world military tactics |
gptkbp:inspiration |
Cold War history
|
gptkbp:intelligence |
dynamic AI
|
gptkbp:involved_units |
gptkb:aircraft
gptkb:military_unit gptkb:automobile |
gptkbp:map |
large open maps
|
gptkbp:mod_support |
gptkb:battle
|
gptkbp:multiplayer |
gptkb:battle
cooperative gameplay team-based gameplay tactical gameplay |
gptkbp:narrative_style |
alternate history
fictional conflict between NATO and the Soviet Union |
gptkbp:number_of_teams |
gptkb:battle
character progression varied missions story-driven campaign |
gptkbp:platform |
gptkb:Play_Station_3
gptkb:Microsoft_Windows gptkb:Xbox_360 |
gptkbp:publisher |
gptkb:Ubisoft
gptkb:Sierra_Entertainment |
gptkbp:rating |
85
|
gptkbp:release_date |
gptkb:2007
September 18, 2007 |
gptkbp:release_platform |
gptkb:GOG.com
gptkb:Steam |
gptkbp:sales |
over 1 million copies sold
|
gptkbp:sequel |
World in Conflict 2 (in development)
World in Conflict: Soviet Assault |
gptkbp:setting |
gptkb:Monarch
|
gptkbp:soundtrack |
composed by Jesper Kyd
composed by Michael Mc Cann |
gptkbp:system_requirements |
Windows XP or later
Direct X 9 compatible video card 1 GBRAM requires 2 GBRAM requires Direct X 9.0c requires Windows XP or later requires 256 MB video card |
gptkbp:tutorials |
gptkb:stock_market_index
|
gptkbp:voice_actor |
professional voice actors
features notable voice actors |