gptkbp:instanceOf
|
game engine series
|
gptkbp:creator
|
gptkb:John_Carmack
|
gptkbp:developedBy
|
gptkb:id_Software
|
gptkbp:firstReleased
|
1993
|
https://www.w3.org/2000/01/rdf-schema#label
|
id Tech engines
|
gptkbp:influenced
|
gptkb:Serious_Engine
gptkb:GoldSrc_engine
gptkb:Source_engine
gptkb:Unreal_Engine
gptkb:CryEngine
gptkb:LithTech
Build engine
|
gptkbp:license
|
proprietary
GNU GPL (for some versions)
|
gptkbp:notableFeature
|
real-time 3D rendering
scripting support
mod support
dynamic lighting
network multiplayer
|
gptkbp:notableGame
|
gptkb:Return_to_Castle_Wolfenstein
gptkb:Brink
gptkb:Enemy_Territory:_Quake_Wars
gptkb:Quake_III_Arena
gptkb:Prey_(2006)
|
gptkbp:notableRelease
|
gptkb:id_Tech_1
gptkb:id_Tech_2
gptkb:id_Tech_3
gptkb:id_Tech_4
gptkb:id_Tech_5
gptkb:id_Tech_6
gptkb:id_Tech_7
|
gptkbp:openSource
|
gptkb:id_Tech_1
gptkb:id_Tech_2
gptkb:id_Tech_3
gptkb:id_Tech_4
|
gptkbp:platform
|
gptkb:Windows
gptkb:macOS
gptkb:PlayStation
gptkb:Nintendo_Switch
gptkb:Xbox
gptkb:Linux
|
gptkbp:usedIn
|
gptkb:Doom_(2016)
gptkb:Doom_3
gptkb:Doom
gptkb:Quake
gptkb:Rage
gptkb:Wolfenstein_3D
gptkb:Doom_Eternal
|
gptkbp:writtenBy
|
gptkb:C++
C
|
gptkbp:bfsParent
|
gptkb:John_Carmack
|
gptkbp:bfsLayer
|
6
|