gptkbp:instanceOf
|
piston engine
|
gptkbp:alternativeName
|
gptkb:Doom_engine
|
gptkbp:category
|
gptkb:id_Software_game_engines
Video game engines
|
gptkbp:creator
|
gptkb:John_Carmack
gptkb:Dave_Taylor
gptkb:Adrian_Carmack
gptkb:John_Romero
gptkb:Kevin_Cloud
gptkb:Sandy_Petersen
gptkb:Tom_Hall
|
gptkbp:developer
|
gptkb:id_Software
|
gptkbp:firstReleased
|
1993
|
gptkbp:format
|
WAD
|
gptkbp:genre
|
first-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
id Tech 1
|
gptkbp:influenced
|
gptkb:Quake_engine
gptkb:Unity_engine
gptkb:Source_engine
gptkb:Unreal_Engine
Build engine
|
gptkbp:license
|
gptkb:GNU_General_Public_License
|
gptkbp:mediaType
|
gptkb:MIDI
Digital sound effects
|
gptkbp:notableFeature
|
modding support
2.5D graphics
WAD file support
binary space partitioning
|
gptkbp:notableGame
|
gptkb:Hexen:_Beyond_Heretic
gptkb:Strife:_Quest_for_the_Sigil
gptkb:Doom
gptkb:Doom_II:_Hell_on_Earth
Heretic
|
gptkbp:openSource
|
true
|
gptkbp:platform
|
gptkb:Windows
gptkb:MS-DOS
gptkb:Mac_OS
gptkb:Linux
|
gptkbp:programmingLanguage
|
gptkb:Assembly_language
C
|
gptkbp:sourceCodeReleased
|
1997
|
gptkbp:successor
|
gptkb:id_Tech_2
|
gptkbp:technique
|
binary space partitioning
ray casting
|
gptkbp:usedIn
|
gptkb:Hexen:_Beyond_Heretic
gptkb:Strife:_Quest_for_the_Sigil
gptkb:Doom
gptkb:Doom_II:_Hell_on_Earth
Heretic
|
gptkbp:bfsParent
|
gptkb:Doom_series
gptkb:DOOM
gptkb:id_Software
|
gptkbp:bfsLayer
|
6
|