Statements (72)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:developed_by |
gptkb:id_Software
|
gptkbp:features |
modular architecture
immersive environments post-processing effects environmental storytelling advanced rendering techniques particle effects dynamic weather effects dynamic lighting high fidelity graphics improved AI high-quality animations enhanced audio AI-driven animations advanced physics real-time global illumination advanced character models seamless world transitions realistic physics simulations customizable graphics settings detailed character customization immersive soundscapes extensive lore integration advanced lighting models extensive toolset for developers dynamic NPC behavior enhanced texture streaming immersive gameplay mechanics open world capabilities |
https://www.w3.org/2000/01/rdf-schema#label |
id Tech 7
|
gptkbp:license |
proprietary
|
gptkbp:platform |
gptkb:Play_Station_5
gptkb:Xbox_Series_X/_S gptkb:operating_system |
gptkbp:released_in |
gptkb:2021
|
gptkbp:successor |
gptkb:id_Tech_6
|
gptkbp:supports |
gptkb:online_multiplayer
gptkb:video_game_series interactive environments ray tracing real-time audio processing user-generated content multi-threading cross-platform play high dynamic range (HDR) modding virtual reality (VR) real-time strategy elements high-resolution textures dedicated servers AI pathfinding community engagement tools multi-platform development dynamic difficulty adjustment dynamic character interactions community-driven updates extensive mod support gameplay analytics real-time reflections modular content updates 4 K resolution 60 frames per second (fps) cross-generation play high frame rate modes |
gptkbp:used_in |
gptkb:Doom_Eternal:_The_Ancient_Gods_–_Part_Two
gptkb:Doom_Eternal gptkb:Quake_Champions gptkb:Wolfenstein:_Youngblood gptkb:Doom_Eternal:_The_Ancient_Gods |
gptkbp:bfsParent |
gptkb:Doom
|
gptkbp:bfsLayer |
3
|