Statements (85)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Doom
|
gptkbp:developed_by |
gptkb:id_Software
|
gptkbp:features |
modular architecture
enhanced graphics advanced AI improved physics engine |
gptkbp:first_released |
gptkb:2016
|
gptkbp:has_feature |
gptkb:award
gptkb:multiplayer_modes gptkb:film debugging tools real-time analytics user-generated content particle systems post-processing effects anti-aliasing motion blur profiling tools gameplay mechanics performance optimization tools cross-platform play environmental storytelling depth of field character customization networking support texture streaming leaderboards realistic physics dynamic weather effects spectator modes crafting system screen space reflections ambient occlusion inventory system skill trees animation blending shadow mapping scripting support quest system competitive modes difficulty settings community engagement tools visual scripting tutorial system replay system save system mod support load system cloud gaming support dynamic soundtrack seamless world transitions patching system facial animation high frame rate support game analytics tools co-op modes real-time reflections voice acting support single-player modes volumetric lighting level of detail cutscene editor modular updates AI-driven NP Cs modular asset pipeline content delivery system in-game monetization options live events support open world capabilities |
https://www.w3.org/2000/01/rdf-schema#label |
id Tech 6
|
gptkbp:platform |
gptkb:Nintendo_Switch
gptkb:Xbox_One gptkb:Play_Station_4 gptkb:operating_system |
gptkbp:successor |
gptkb:id_Tech_5
|
gptkbp:supports |
gptkb:musician
multi-threading dynamic lighting real-time global illumination high dynamic range rendering |
gptkbp:used_in |
gptkb:Doom_(2016)
gptkb:Doom_Eternal |
gptkbp:written_in |
gptkb:C++
|