id Tech 6

GPTKB entity

Statements (85)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:Doom
gptkbp:developed_by gptkb:id_Software
gptkbp:features modular architecture
enhanced graphics
advanced AI
improved physics engine
gptkbp:first_released gptkb:2016
gptkbp:has_feature gptkb:award
gptkb:multiplayer_modes
gptkb:film
debugging tools
real-time analytics
user-generated content
particle systems
post-processing effects
anti-aliasing
motion blur
profiling tools
gameplay mechanics
performance optimization tools
cross-platform play
environmental storytelling
depth of field
character customization
networking support
texture streaming
leaderboards
realistic physics
dynamic weather effects
spectator modes
crafting system
screen space reflections
ambient occlusion
inventory system
skill trees
animation blending
shadow mapping
scripting support
quest system
competitive modes
difficulty settings
community engagement tools
visual scripting
tutorial system
replay system
save system
mod support
load system
cloud gaming support
dynamic soundtrack
seamless world transitions
patching system
facial animation
high frame rate support
game analytics tools
co-op modes
real-time reflections
voice acting support
single-player modes
volumetric lighting
level of detail
cutscene editor
modular updates
AI-driven NP Cs
modular asset pipeline
content delivery system
in-game monetization options
live events support
open world capabilities
https://www.w3.org/2000/01/rdf-schema#label id Tech 6
gptkbp:platform gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:Play_Station_4
gptkb:operating_system
gptkbp:successor gptkb:id_Tech_5
gptkbp:supports gptkb:musician
multi-threading
dynamic lighting
real-time global illumination
high dynamic range rendering
gptkbp:used_in gptkb:Doom_(2016)
gptkb:Doom_Eternal
gptkbp:written_in gptkb:C++