gptkbp:instanceOf
|
gptkb:video_game
|
gptkbp:award
|
gptkb:The_Game_Award_for_Best_Action_Game_(2020)
|
gptkbp:composer
|
gptkb:Andrew_Hulshult
gptkb:David_Levy
gptkb:Mick_Gordon
|
gptkbp:coverArt
|
features Doom Slayer fighting demons
|
gptkbp:criticalReception
|
generally favorable reviews
|
gptkbp:developer
|
gptkb:id_Software
|
gptkbp:director
|
gptkb:Hugo_Martin
|
gptkbp:DLC
|
gptkb:The_Ancient_Gods_–_Part_One
gptkb:The_Ancient_Gods_–_Part_Two
|
gptkbp:engine
|
gptkb:id_Tech_7
|
gptkbp:ESRB_rating
|
18
Mature
|
gptkbp:genre
|
first-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
Doom Eternal
|
gptkbp:mainCharacter
|
gptkb:Doom_Slayer
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gptkbp:mode
|
multiplayer
single-player
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gptkbp:multiplayer
|
gptkb:Battlemode
|
gptkbp:nominatedFor
|
gptkb:Best_Audio_Design_(The_Game_Awards_2020)
gptkb:Best_Score_and_Music_(The_Game_Awards_2020)
gptkb:Game_of_the_Year_(The_Game_Awards_2020)
|
gptkbp:notableBattle
|
gptkb:Icon_of_Sin
gptkb:Archvile
gptkb:Doom_Hunter
Marauder
|
gptkbp:notableFeature
|
platforming elements
destructible demons
resource management mechanics
|
gptkbp:numberOfPlayers
|
1-3
|
gptkbp:officialWebsite
|
https://slayersclub.bethesda.net/en/game/doom
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch
gptkb:PlayStation_4
gptkb:PlayStation_5
gptkb:Xbox_One
gptkb:Xbox_Series_X/S
gptkb:Stadia
|
gptkbp:producer
|
gptkb:Marty_Stratton
|
gptkbp:publisher
|
gptkb:Bethesda_Softworks
|
gptkbp:releaseDate
|
2020-03-20
|
gptkbp:sells
|
over 3 million copies (2020)
|
gptkbp:sequel
|
gptkb:Doom_(2016_video_game)
|
gptkbp:series
|
gptkb:Doom
|
gptkbp:setting
|
gptkb:Angel
gptkb:Earth
gptkb:Hell
|
gptkbp:weapon
|
gptkb:Super_Shotgun
gptkb:BFG_9000
gptkb:Chainsaw
gptkb:Crucible_Sword
|
gptkbp:bfsParent
|
gptkb:Doom_(2016)
gptkb:New_Game_Plus
gptkb:The_Game_Awards_2020_Game_of_the_Year
gptkb:BFG
gptkb:E3_2019
gptkb:Doom_series
gptkb:id_Software
gptkb:Survival_Mode
gptkb:Stadia
gptkb:Mechadoom
|
gptkbp:bfsLayer
|
6
|