gptkbp:instance_of
|
gptkb:game_engine
|
gptkbp:developed_by
|
gptkb:id_Software
|
gptkbp:features
|
texture mapping
modular architecture
real-time rendering
dynamic lighting
|
gptkbp:has
|
gptkb:user_interface
gptkb:fantasy_world
gptkb:Physics
gptkb:multiplayer_modes
gptkb:jet_engine
gptkb:sound_design
gptkb:Animation
gptkb:game_mechanics
gptkb:editor
gptkb:sound_system
game physics
networking capabilities
sound effects
gameplay mechanics
game rules
game balance
game progression
lighting effects
collision detection
game challenges
game difficulty
environmental effects
game objectives
character models
game settings
game logic
scripting support
AI features
enemy AI
game rewards
game modes
game assets
game features
single-player modes
player AI
weapon models
|
https://www.w3.org/2000/01/rdf-schema#label
|
id Tech 2
|
gptkbp:influenced
|
future game engines
|
gptkbp:influenced_by
|
gptkb:id_Tech_1
|
gptkbp:license
|
proprietary
|
gptkbp:notable_games
|
gptkb:Heretic_II
gptkb:Doom_3
gptkb:Quake_II
gptkb:Hexen_II
|
gptkbp:platforms
|
gptkb:Linux
gptkb:Mac_OS
gptkb:Windows
|
gptkbp:predecessor
|
gptkb:id_Tech_1
|
gptkbp:programming_language
|
gptkb:C
|
gptkbp:release_date
|
1999-12-31
1996-06-22
|
gptkbp:released_in
|
gptkb:1996
|
gptkbp:successor
|
gptkb:id_Tech_3
|
gptkbp:supports
|
gptkb:Open_GL
gptkb:Direct3_D
hardware acceleration
user-generated content
multiplayer gameplay
software rendering
3 D graphics
customizable mods
|
gptkbp:used_in
|
gptkb:Quake
|
gptkbp:uses
|
Quake C scripting language
|
gptkbp:bfsParent
|
gptkb:Id_Software
gptkb:Quake
gptkb:Quake_II
gptkb:id_Software
gptkb:id_Tech_3
gptkb:Quake_engine
gptkb:Id_Tech_engines
gptkb:id_Tech
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gptkbp:bfsLayer
|
5
|