id Tech 2

GPTKB entity

Statements (68)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:Quake
gptkbp:developed_by gptkb:id_Software
gptkbp:features texture mapping
modular architecture
real-time rendering
dynamic lighting
gptkbp:has gptkb:architect
gptkb:musician
gptkb:physicist
gptkb:Author
gptkb:software
gptkb:multiplayer_modes
gptkb:operating_system
gptkb:video_game
game physics
networking capabilities
sound effects
gameplay mechanics
game rules
game balance
game progression
lighting effects
collision detection
game challenges
game difficulty
environmental effects
game objectives
character models
game settings
game logic
scripting support
AI features
enemy AI
game rewards
game modes
game assets
game features
single-player modes
player AI
weapon models
https://www.w3.org/2000/01/rdf-schema#label id Tech 2
gptkbp:influenced future game engines
gptkbp:influenced_by gptkb:id_Tech_1
gptkbp:language gptkb:C
gptkbp:license proprietary
gptkbp:notable_games gptkb:Heretic_II
gptkb:Doom_3
gptkb:Quake_II
gptkb:Hexen_II
gptkbp:platform gptkb:Mac_OS
gptkb:operating_system
gptkbp:predecessor gptkb:id_Tech_1
gptkbp:release_date 1999-12-31
1996-06-22
gptkbp:released_in gptkb:1996
gptkbp:successor gptkb:id_Tech_3
gptkbp:supports gptkb:Direct3_D
gptkb:chess_match
hardware acceleration
user-generated content
multiplayer gameplay
software rendering
3 D graphics
customizable mods
gptkbp:used_in gptkb:Quake
gptkbp:uses Quake C scripting language