Statements (68)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Quake
|
gptkbp:developed_by |
gptkb:id_Software
|
gptkbp:features |
texture mapping
modular architecture real-time rendering dynamic lighting |
gptkbp:has |
gptkb:architect
gptkb:musician gptkb:physicist gptkb:Author gptkb:software gptkb:multiplayer_modes gptkb:operating_system gptkb:video_game game physics networking capabilities sound effects gameplay mechanics game rules game balance game progression lighting effects collision detection game challenges game difficulty environmental effects game objectives character models game settings game logic scripting support AI features enemy AI game rewards game modes game assets game features single-player modes player AI weapon models |
https://www.w3.org/2000/01/rdf-schema#label |
id Tech 2
|
gptkbp:influenced |
future game engines
|
gptkbp:influenced_by |
gptkb:id_Tech_1
|
gptkbp:language |
gptkb:C
|
gptkbp:license |
proprietary
|
gptkbp:notable_games |
gptkb:Heretic_II
gptkb:Doom_3 gptkb:Quake_II gptkb:Hexen_II |
gptkbp:platform |
gptkb:Mac_OS
gptkb:operating_system |
gptkbp:predecessor |
gptkb:id_Tech_1
|
gptkbp:release_date |
1999-12-31
1996-06-22 |
gptkbp:released_in |
gptkb:1996
|
gptkbp:successor |
gptkb:id_Tech_3
|
gptkbp:supports |
gptkb:Direct3_D
gptkb:chess_match hardware acceleration user-generated content multiplayer gameplay software rendering 3 D graphics customizable mods |
gptkbp:used_in |
gptkb:Quake
|
gptkbp:uses |
Quake C scripting language
|