gptkbp:instanceOf
|
gptkb:video_game_developer
|
gptkbp:acquiredBy
|
gptkb:Microsoft
gptkb:ZeniMax_Media
|
gptkbp:acquisitionYear
|
2009
|
gptkbp:country
|
gptkb:United_States
|
gptkbp:developedBy
|
gptkb:id_Tech
gptkb:id_Tech_1
gptkb:id_Tech_2
gptkb:id_Tech_3
gptkb:id_Tech_4
gptkb:id_Tech_5
gptkb:id_Tech_6
gptkb:id_Tech_7
|
gptkbp:foundedBy
|
gptkb:John_Carmack
gptkb:Adrian_Carmack
gptkb:John_Romero
gptkb:Tom_Hall
|
gptkbp:foundedYear
|
1991
|
gptkbp:genre
|
first-person shooter
|
gptkbp:headquartersLocation
|
gptkb:Richardson,_Texas,_United_States
|
https://www.w3.org/2000/01/rdf-schema#label
|
id Software
|
gptkbp:industry
|
video games
|
gptkbp:keyPerson
|
gptkb:Hugo_Martin
gptkb:Marty_Stratton
|
gptkbp:logo
|
id Software logo.svg
|
gptkbp:notableAlumni
|
gptkb:John_Carmack
gptkb:Donna_Jackson
gptkb:Trent_Reznor
gptkb:Dave_Taylor
gptkb:Adrian_Carmack
gptkb:John_Romero
gptkb:Kevin_Cloud
gptkb:Robert_Duffy
gptkb:Sandy_Petersen
gptkb:Tom_Hall
gptkb:Robert_Prince
gptkb:Brenda_Romero
gptkb:Shawn_Green
gptkb:American_McGee
gptkb:Brandon_James
gptkb:Brian_Hook
gptkb:Brian_Pelletier
gptkb:Christian_Antkow
gptkb:Eric_Webb
gptkb:Fred_Nilsson
gptkb:Graeme_Devine
gptkb:Jay_Wilbur
gptkb:Kenneth_Scott
gptkb:Matthew_Costello
gptkb:Matthew_Hooper
gptkb:Mike_Wilson
gptkb:Pat_Duffy
gptkb:Paul_Steed
gptkb:Steve_Nix
gptkb:Tim_Willits
gptkb:Todd_Hollenshead
Willits Tim
|
gptkbp:notableFor
|
open-sourcing game engines
pioneering multiplayer deathmatch
popularizing 3D graphics in games
|
gptkbp:notableWork
|
gptkb:Commander_Keen
gptkb:Doom
gptkb:Quake
gptkb:Rage
gptkb:Wolfenstein_3D
gptkb:Doom_Eternal
|
gptkbp:numberOfEmployees
|
~200 (2023)
|
gptkbp:parentCompany
|
gptkb:Microsoft
gptkb:ZeniMax_Media
|
gptkbp:website
|
https://www.idsoftware.com/
|
gptkbp:bfsParent
|
gptkb:Michael_Abrash
gptkb:SDL
gptkb:Microsoft_Studios
gptkb:Xbox_Game_Studios
gptkb:ZeniMax_Media
gptkb:Sandy_Petersen
gptkb:Jennell_Jaquays
gptkb:Paul_Jaquays
|
gptkbp:bfsLayer
|
5
|