gptkbp:instanceOf
|
gptkb:video_game
|
gptkbp:award
|
gptkb:GameSpot's_Game_of_the_Year_(PC)_nominee_1999
|
gptkbp:character
|
gptkb:Sarge
gptkb:Visor
gptkb:Slash
gptkb:Xaero
|
gptkbp:component
|
gptkb:Threewave_CTF
gptkb:OSP
gptkb:CPMA
gptkb:Rocket_Arena_3
gptkb:Urban_Terror
|
gptkbp:composer
|
gptkb:Sascha_Dikiciyan
gptkb:Sonic_Mayhem
gptkb:Bill_Brown
|
gptkbp:containsCommunity
|
active modding and competitive scene
|
gptkbp:designer
|
gptkb:Graeme_Devine
gptkb:Tim_Willits
|
gptkbp:developer
|
gptkb:id_Software
|
gptkbp:engine
|
gptkb:id_Tech_3
|
gptkbp:esports
|
featured in early esports tournaments
|
gptkbp:format
|
.pk3 (ZIP-based)
|
gptkbp:genre
|
first-person shooter
|
gptkbp:graphics
|
hardware-accelerated 3D graphics
|
gptkbp:hasAI
|
uses 'bot' opponents for single-player
|
https://www.w3.org/2000/01/rdf-schema#label
|
Quake III Arena
|
gptkbp:influenced
|
arena shooters genre
|
gptkbp:mapType
|
gptkb:Q3DM17
gptkb:Q3DM6
Q3TOURNEY4
|
gptkbp:mode
|
multiplayer
single-player
|
gptkbp:multiplayer
|
gptkb:Team_Deathmatch
Capture the Flag
Deathmatch
Tournament
|
gptkbp:notableFeature
|
gptkb:Railgun
gptkb:Lightning_Gun
modding support
Rocket Launcher
bot AI for offline play
focus on multiplayer gameplay
|
gptkbp:openSource
|
id Tech 3 engine source code released under GPL
|
gptkbp:platform
|
gptkb:Dreamcast
gptkb:Mac_OS
gptkb:Microsoft_Windows
gptkb:PlayStation_2
gptkb:Linux
|
gptkbp:predecessor
|
gptkb:Quake_II
|
gptkbp:publisher
|
gptkb:Activision
|
gptkbp:rating
|
ESRB: M
|
gptkbp:releaseDate
|
December 2, 1999
|
gptkbp:roadType
|
client-server architecture
|
gptkbp:series
|
gptkb:Quake
|
gptkbp:successor
|
gptkb:Quake_Live
|
gptkbp:bfsParent
|
gptkb:Paul_Jaquays
|
gptkbp:bfsLayer
|
5
|