gptkbp:instanceOf
|
game engine family
|
gptkbp:developedBy
|
gptkb:id_Software
|
gptkbp:firstReleased
|
1993
|
https://www.w3.org/2000/01/rdf-schema#label
|
id Tech engine family
|
gptkbp:includesEngine
|
gptkb:id_Tech_1
gptkb:id_Tech_2
gptkb:id_Tech_3
gptkb:id_Tech_4
gptkb:id_Tech_5
gptkb:id_Tech_6
gptkb:id_Tech_7
|
gptkbp:influenced
|
gptkb:GoldSrc_engine
gptkb:Source_engine
gptkb:Unreal_Engine
gptkb:LithTech_engine
|
gptkbp:license
|
proprietary
GNU GPL (for some versions)
|
gptkbp:notableFeature
|
real-time 3D rendering
mod support
advanced lighting
network multiplayer
dynamic shadows
|
gptkbp:notableFor
|
first-person shooter games
|
gptkbp:openSource
|
gptkb:id_Tech_1
gptkb:id_Tech_2
gptkb:id_Tech_3
gptkb:id_Tech_4
|
gptkbp:platform
|
gptkb:Windows
gptkb:macOS
gptkb:PlayStation
gptkb:Nintendo_Switch
gptkb:Xbox
gptkb:Linux
|
gptkbp:usedIn
|
gptkb:Doom_(2016)
gptkb:Doom_3
gptkb:Quake_III_Arena
gptkb:Doom
gptkb:Quake
gptkb:Rage
gptkb:Doom_Eternal
gptkb:Quake_II
gptkb:Wolfenstein:_The_New_Order
|
gptkbp:writtenBy
|
gptkb:C++
C
|
gptkbp:bfsParent
|
gptkb:Doom_engine
|
gptkbp:bfsLayer
|
7
|