gptkbp:instanceOf
|
piston engine
|
gptkbp:audio
|
gptkb:MIDI
digital sound effects
|
gptkbp:author
|
gptkb:John_Carmack
gptkb:Paul_Radek
gptkb:Dave_Taylor
gptkb:John_Romero
gptkb:Sandy_Petersen
|
gptkbp:category
|
gptkb:video_game
gptkb:id_Tech_engine_family
|
gptkbp:developer
|
gptkb:id_Software
|
gptkbp:firstReleased
|
1993
|
gptkbp:format
|
WAD
|
gptkbp:genre
|
first-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
Doom engine
|
gptkbp:influenced
|
gptkb:Quake_engine
Build engine
Source ports
|
gptkbp:input
|
gptkb:keyboard
gptkb:mouse
joystick
|
gptkbp:mainLanguage
|
C
|
gptkbp:notableFeature
|
modding support
2.5D graphics
BSP rendering
WAD file support
network multiplayer
|
gptkbp:notableFor
|
gptkb:Crispy_Doom
gptkb:Doom_Legacy
gptkb:Doomsday_Engine
gptkb:PrBoom+
gptkb:Boom
gptkb:Chocolate_Doom
gptkb:GZDoom
gptkb:ZDoom
|
gptkbp:openSource
|
gptkb:GNU_General_Public_License
1997
|
gptkbp:platform
|
gptkb:Windows
gptkb:MS-DOS
gptkb:Mac_OS
gptkb:Linux
|
gptkbp:successor
|
gptkb:Quake_engine
|
gptkbp:technique
|
binary space partitioning
ray casting
|
gptkbp:usedIn
|
gptkb:Hexen:_Beyond_Heretic
gptkb:Strife:_Quest_for_the_Sigil
gptkb:Doom
gptkb:Doom_II:_Hell_on_Earth
Heretic
|
gptkbp:bfsParent
|
gptkb:John_Carmack
gptkb:Doom_(video_game)
gptkb:Hexen
gptkb:Doom
gptkb:Strife
|
gptkbp:bfsLayer
|
6
|