gptkbp:instance_of
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gptkb:video_game
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gptkbp:ai
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enemy AI
enemy bots
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gptkbp:armament
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various weapons
various firearms
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gptkbp:art_style
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polygonal graphics
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gptkbp:character
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gptkb:Major
gptkb:Bishop
gptkb:Sarge
gptkb:Strogg
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gptkbp:community
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gptkb:speedrunning_community
fan art
tournaments
active community
active modding community
modifications
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gptkbp:critical_reception
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positive reviews
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gptkbp:developer
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gptkb:id_Software
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gptkbp:difficulty_levels
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multiple difficulty levels
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gptkbp:enemy
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gptkb:Strogg
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gptkbp:engine
|
modular architecture
cross-platform compatibility
Quake II engine
dynamic lighting
network play
real-time shadows
3 D graphics
Open GL support
|
gptkbp:engine_type
|
gptkb:jet_engine
|
gptkbp:expansion
|
gptkb:The_Reckoning
gptkb:Ground_Zero
gptkb:Quake_II:_Ground_Zero
gptkb:Quake_II:_The_Reckoning
|
gptkbp:expansion_pack
|
gptkb:Quake_II:_Ground_Zero
gptkb:Quake_II:_The_Reckoning
|
gptkbp:fan_base
|
dedicated fan base
|
gptkbp:features
|
gptkb:power-ups
gptkb:multiplayer_modes
variety of weapons
3 D graphics
|
gptkbp:game_awards
|
various awards
|
gptkbp:game_design
|
level-based design
|
gptkbp:game_engine
|
gptkb:Physics
gptkb:multiplayer_modes
gptkb:id_Tech_2
community events
client-server architecture
modular design
texture mapping
user-generated content
real-time rendering
player statistics
sound effects
cross-platform play
environmental effects
leaderboards
high-resolution textures
dynamic lighting
dedicated servers
scripting support
customizable controls
dynamic shadows
spectator mode
AI scripting
clan support
network play
console commands
anti-cheat measures
level editing tools
multiplayer matchmaking
modular assets
|
gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mechanic
|
gptkb:health_services
enemy AI
weapon switching
armor system
jumping and strafing
|
gptkbp:game_mechanics
|
jumping and shooting
|
gptkbp:game_modes
|
single-player
multiplayer
capture the flag
|
gptkbp:game_type
|
multiplayer shooter
|
gptkbp:gameplay
|
fast-paced
|
gptkbp:genre
|
gptkb:first-person_shooter
|
gptkbp:graphics
|
gptkb:Open_GL
texture mapping
environmental design
lighting effects
advanced for its time
3 D models
|
gptkbp:healthcare
|
health packs
|
https://www.w3.org/2000/01/rdf-schema#label
|
Quake II
|
gptkbp:influenced
|
gptkb:Counter-Strike
subsequent FPS games
many FPS games
|
gptkbp:influenced_by
|
gptkb:Quake
gptkb:Doom
|
gptkbp:influences
|
subsequent FPS games
|
gptkbp:inspiration
|
gptkb:sports
|
gptkbp:legacy
|
cult classic
cult following
influence on game design
pioneered multiplayer FPS
influence on e Sports
influence on multiplayer gaming
influence on level design
|
gptkbp:level_design
|
3 D levels
|
gptkbp:main_character
|
gptkb:B._J._Blazkowicz
|
gptkbp:map
|
various maps
|
gptkbp:mod_support
|
yes
|
gptkbp:mode
|
single-player
multiplayer
|
gptkbp:modifications
|
custom maps
Team Fortress 2 mod
|
gptkbp:multiplayer
|
yes
deathmatch
|
gptkbp:narrative
|
fighting against Strogg
fighting against the Strogg
|
gptkbp:notable_feature
|
rocket jumping
|
gptkbp:platform
|
gptkb:Microsoft_Windows
|
gptkbp:players
|
gptkb:Chaos_Space_Marines
first-person perspective
|
gptkbp:publisher
|
gptkb:GT_Interactive
|
gptkbp:release_date
|
gptkb:1997
December 9, 1997
1997-12-09
|
gptkbp:release_platform
|
gptkb:Linux
gptkb:Nintendo_64
gptkb:MS-DOS
gptkb:Mac_OS
gptkb:Play_Station
|
gptkbp:remake
|
gptkb:Quake_II_RTX
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:sequel
|
gptkb:Quake
gptkb:Quake_II:_Quad_Damage
|
gptkbp:series
|
gptkb:Quake
|
gptkbp:setting
|
gptkb:science_fiction
|
gptkbp:sound_design
|
3 D sound
|
gptkbp:soundtrack
|
industrial music
|
gptkbp:successor
|
gptkb:Quake_4
gptkb:Quake_III_Arena
|
gptkbp:bfsParent
|
gptkb:John_D._Carmack
|
gptkbp:bfsLayer
|
4
|