Quake II

GPTKB entity

Statements (143)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:ai enemy AI
enemy bots
gptkbp:armament various weapons
various firearms
gptkbp:art_style polygonal graphics
gptkbp:character gptkb:Major
gptkb:Bishop
gptkb:Sarge
gptkb:Strogg
gptkbp:community gptkb:speedrunning_community
fan art
tournaments
active community
active modding community
modifications
gptkbp:critical_reception positive reviews
gptkbp:developer gptkb:id_Software
gptkbp:difficulty_levels multiple difficulty levels
gptkbp:enemy gptkb:Strogg
gptkbp:engine modular architecture
cross-platform compatibility
Quake II engine
dynamic lighting
network play
real-time shadows
3 D graphics
Open GL support
gptkbp:engine_type gptkb:jet_engine
gptkbp:expansion gptkb:The_Reckoning
gptkb:Ground_Zero
gptkb:Quake_II:_Ground_Zero
gptkb:Quake_II:_The_Reckoning
gptkbp:expansion_pack gptkb:Quake_II:_Ground_Zero
gptkb:Quake_II:_The_Reckoning
gptkbp:fan_base dedicated fan base
gptkbp:features gptkb:power-ups
gptkb:multiplayer_modes
variety of weapons
3 D graphics
gptkbp:game_awards various awards
gptkbp:game_design level-based design
gptkbp:game_engine gptkb:Physics
gptkb:multiplayer_modes
gptkb:id_Tech_2
community events
client-server architecture
modular design
texture mapping
user-generated content
real-time rendering
player statistics
sound effects
cross-platform play
environmental effects
leaderboards
high-resolution textures
dynamic lighting
dedicated servers
scripting support
customizable controls
dynamic shadows
spectator mode
AI scripting
clan support
network play
console commands
anti-cheat measures
level editing tools
multiplayer matchmaking
modular assets
gptkbp:game_length approximately 10 hours
gptkbp:game_mechanic gptkb:health_services
enemy AI
weapon switching
armor system
jumping and strafing
gptkbp:game_mechanics jumping and shooting
gptkbp:game_modes single-player
multiplayer
capture the flag
gptkbp:game_type multiplayer shooter
gptkbp:gameplay fast-paced
gptkbp:genre gptkb:first-person_shooter
gptkbp:graphics gptkb:Open_GL
texture mapping
environmental design
lighting effects
advanced for its time
3 D models
gptkbp:healthcare health packs
https://www.w3.org/2000/01/rdf-schema#label Quake II
gptkbp:influenced gptkb:Counter-Strike
subsequent FPS games
many FPS games
gptkbp:influenced_by gptkb:Quake
gptkb:Doom
gptkbp:influences subsequent FPS games
gptkbp:inspiration gptkb:sports
gptkbp:legacy cult classic
cult following
influence on game design
pioneered multiplayer FPS
influence on e Sports
influence on multiplayer gaming
influence on level design
gptkbp:level_design 3 D levels
gptkbp:main_character gptkb:B._J._Blazkowicz
gptkbp:map various maps
gptkbp:mod_support yes
gptkbp:mode single-player
multiplayer
gptkbp:modifications custom maps
Team Fortress 2 mod
gptkbp:multiplayer yes
deathmatch
gptkbp:narrative fighting against Strogg
fighting against the Strogg
gptkbp:notable_feature rocket jumping
gptkbp:platform gptkb:Microsoft_Windows
gptkbp:players gptkb:Chaos_Space_Marines
first-person perspective
gptkbp:publisher gptkb:GT_Interactive
gptkbp:release_date gptkb:1997
December 9, 1997
1997-12-09
gptkbp:release_platform gptkb:Linux
gptkb:Nintendo_64
gptkb:MS-DOS
gptkb:Mac_OS
gptkb:Play_Station
gptkbp:remake gptkb:Quake_II_RTX
gptkbp:sales over 1 million copies
gptkbp:sequel gptkb:Quake
gptkb:Quake_II:_Quad_Damage
gptkbp:series gptkb:Quake
gptkbp:setting gptkb:science_fiction
gptkbp:sound_design 3 D sound
gptkbp:soundtrack industrial music
gptkbp:successor gptkb:Quake_4
gptkb:Quake_III_Arena
gptkbp:bfsParent gptkb:John_D._Carmack
gptkbp:bfsLayer 4