Open GL

GPTKB entity

Statements (423)
Predicate Object
gptkbp:instance_of gptkb:C_programming_language
gptkb:API
gptkb:graphic_design
gptkb:CAD_software
gptkbp:allows real-time rendering
custom shading techniques
gptkbp:api gptkb:Ruby
gptkb:Java
gptkb:C
gptkb:C++
gptkb:Python
gptkb:Open_GL_API
gptkb:Open_GL_SC_API
gptkb:Java_Script
Open GL ES API
gptkbp:architecture Client-Server Model
gptkbp:based_on gptkb:Open_GL
gptkbp:can_be_extended_by gptkb:true
gptkbp:can_be_used_with Game Engines
gptkbp:compatibility gptkb:Open_GL_1.0
gptkb:Open_GL_2.0
gptkb:Open_GL_3.0
gptkb:Open_GL_3.2
gptkb:Open_GL_3.1
gptkbp:competes_with gptkb:Direct_X
gptkbp:designed_for gptkb:Embedded_Systems
Mobile Applications
cross-platform development
graphics programming
Low-Power Devices
cross-platform graphics
gptkbp:developed_by gptkb:Silicon_Graphics,_Inc.
gptkb:Khronos_Group
gptkb:NVIDIA
gptkbp:enables Real-Time Rendering
Hardware Acceleration
texture mapping
dynamic lighting effects
custom shading techniques
gptkbp:features gptkb:lighting_system
gptkb:Animation
Transformations
Texture mapping
Blending
Culling
Depth testing
Framebuffers
Vertex buffer objects
Shader support
Multisampling
Instanced rendering
Renderbuffers
gptkbp:first_introduced gptkb:Open_GL_2.0
gptkbp:first_released gptkb:1992
gptkb:2003
gptkbp:has gptkb:Documentation
Debugging tools
community support
control structures
data types
debugging tools
versioning system
Extensions
API Functions
context management
API functions
built-in functions
Tutorials available online
A large community
state machine architecture
A state machine architecture
cross-language bindings
gptkbp:has_expansion gptkb:EXT_texture_filter_anisotropic
gptkb:Open_GL
gptkb:OES_texture_float_linear
gptkb:OES_texture_half_float_linear
gptkb:GLSL
ARB
EGL
GLX
WGL
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_depth_texture
OES_framebuffer_object
OES_packed_depth_stencil
OES_texture_half_float
OES_texture_npot
OES_vertex_array_object
OES_vertex_half_float
gptkbp:has_feature Texture mapping
Anti-aliasing
Lighting models
Compute shaders
Debug output
Framebuffers
Geometry shaders
Occlusion queries
Point sprites
Query objects
Shader storage buffer objects
Tessellation shaders
Transform feedback
Transform feedback objects
Uniform buffer objects
Vertex array objects
Vertex buffer objects
Depth buffering
Texture arrays
Texture compression
Multisampling
Alpha blending
Instanced rendering
Multitexturing
Vertex attributes
3 D textures
Cube mapping
Framebuffer objects
Pixel buffer objects
Primitive restart
Program objects
Shader objects
Shader precision
Synchronization objects
gptkbp:has_version gptkb:Open_GL_3.3
gptkb:Open_GL_4.3
gptkb:Open_GL_4.0
gptkb:Open_GL_4.5
gptkb:Open_GL_1.0
gptkb:Open_GL_2.0
gptkb:Open_GL_3.0
gptkb:Open_GL_3.2
gptkb:Open_GL_4.1
gptkb:Open_GL_4.4
gptkb:Open_GL_1.1
gptkb:Open_GL_1.3
gptkb:Open_GL_4.6
gptkb:Open_GL_2.1
gptkb:Open_GL_1.2
gptkb:Open_GL_3.1
gptkb:Open_GL_1.4
Open GL 4.2
https://www.w3.org/2000/01/rdf-schema#label Open GL
gptkbp:integrates_with gptkb:Open_GL
gptkbp:introduced_in gptkb:1992
gptkbp:is gptkb:graphic_design
Open standard
Widely Used
Open Standard
Used in simulations
Used in educational purposes
Used in augmented reality applications
Used in virtual reality applications
Used in data visualization
Widely used in game development
Compatible with multiple programming languages
Part of the Khronos Group
Supported by many graphics cards
Used in CAD applications
Used in film and animation production
Used in scientific visualization
Used in web applications through Web GL
a standard for rendering graphics
Used in mobile applications through Open GL ES
gptkbp:is_a cross-platform graphics API
gptkbp:is_a_key_component_of modern game engines
gptkbp:is_a_tool_for artists and developers
gptkbp:is_associated_with real-time graphics rendering
gptkbp:is_based_on C-like syntax
GLSL ES for embedded systems
gptkbp:is_compatible_with gptkb:Open_GL
gptkb:C++
gptkb:Vulkan
gptkb:Direct3_D
GPU drivers
gptkbp:is_compiled at runtime
gptkbp:is_cross-platform gptkb:true
gptkbp:is_documented_in gptkb:Open_GL_Shading_Language_Specification
Open GL ES documentation
gptkbp:is_essential_for modern graphics programming
gptkbp:is_implemented_in graphics drivers
gptkbp:is_influenced_by gptkb:C_programming_language
gptkb:HLSL
Cg
gptkbp:is_integrated_with gptkb:Open_GL
gptkbp:is_interpreted by the GPU
gptkbp:is_known_for flexibility
performance optimization
cross-platform compatibility
gptkbp:is_managed_by gptkb:Khronos_Group
gptkbp:is_often_used_in gptkb:Augmented_Reality
gptkb:video_games
gptkb:virtual_reality
gptkb:Computer-Aided_Design_(CAD)
Scientific Visualization
gptkbp:is_open_source gptkb:true
gptkbp:is_optimized_for Apple hardware
cross-platform compatibility
gptkbp:is_part_of gptkb:Open_GL_API
graphics APIs
graphics pipeline
NVIDIA's graphics technology
Open GL family
gptkbp:is_recommended_for cross-platform applications
gptkbp:is_standardized_by shader development
gptkbp:is_supported_by gptkb:multiple_platforms
major graphics hardware vendors
gptkbp:is_taught_in computer graphics courses
gptkbp:is_updated_by gptkb:true
gptkbp:is_used_for image processing
data visualization
game development
simulations
particle systems
post-processing effects
color grading
surface shading
shadow mapping
scientific visualization
displacement mapping
environment mapping
animation effects
visualization of scientific data
depth of field effects
motion blur effects
anti-aliasing techniques
bloom effects
post-processing filters
reflection techniques
refraction techniques
normal mapping
artistic rendering
mobile graphics applications
shader development
3 D rendering
lighting calculations
subsurface scattering.
gptkbp:is_used_in gptkb:video_games
gptkb:virtual_reality
gptkb:Video_games
gptkb:visual_effects
gptkb:CAD_software
gptkb:simulation
gptkb:mobile_applications
Simulations
web graphics
interactive applications
virtual reality applications
CAD applications
Scientific visualization
augmented reality applications
scientific visualization
mobile graphics applications
gptkbp:is_utilized_in gptkb:video_games
gptkbp:latest_version gptkb:2.0
gptkb:3.0
gptkb:Open_GL_4.6
1.0
3.1
3.2
4.6
gptkbp:operating_system gptkb:Linux
gptkb:mac_OS
gptkb:Windows
gptkbp:part_of gptkb:mac_OS_graphics_APIs
gptkbp:platform gptkb:Linux
gptkb:Android
gptkb:i_OS
gptkb:true
gptkb:Windows
Multiple platforms
gptkbp:platforms gptkb:Linux
gptkb:Android
gptkb:i_OS
gptkb:Windows
Mobile devices
Smart TVs
Tablets
Game consoles
gptkbp:programming_language gptkb:C
gptkbp:provides gptkb:organ
hardware acceleration
hardware-accelerated rendering
API for rendering graphics
vertex shading
cross-platform graphics API
pixel shading
Cross-Platform Graphics API
high-level control over graphics pipeline
high-level graphics API
cross-platform graphics support
Cross-Platform Graphics Rendering
gptkbp:related_to gptkb:Open_GL
gptkb:Vulkan
gptkb:Direct3_D
gptkb:Web
gptkbp:release_date gptkb:2003
gptkb:2020
gptkb:2021
gptkbp:released gptkb:1992
gptkbp:replaced_by gptkb:mac_OS_10.14_Mojave
gptkbp:successor gptkb:Open_GL
gptkbp:supports gptkb:military_uniforms
gptkb:virtual_reality
gptkb:lighting_system
gptkb:Attributes
gptkb:Animation
Transformations
Texture Mapping
Texture mapping
Blending
Fog
Clipping
Hardware acceleration
Lighting effects
Shader programming
Shaders
Texturing
cross-platform development
hardware acceleration
shader programming
Particle Systems
Post-Processing Effects
real-time rendering
Cross-platform development
multithreading
Buffers
Compute Shaders
Shader Programs
shaders
Synchronization Objects
compute shaders
Shader Debugging
Culling
Vertex Buffers
Texture Compression
Depth testing
Framebuffers
Instancing
Vertex buffer objects
vertex shaders
Depth Testing
Instanced Rendering
Multisampling
Shader Compilation
Shader Linking
Shader Objects
Shader Profiling
Shader Storage Buffer Objects
Shader Validation
Vertex Buffer Objects
geometry shaders
Render Targets
Instanced rendering
Frame Rate Control
3 D graphics
2 D graphics
3 D Graphics
2 D Graphics
Color Buffers
Cubemaps
Framebuffer Objects
Multiview Rendering
Occlusion Queries
Stencil Buffers
Transform Feedback
Vertex Arrays
shader compilation
Debug Output
Renderbuffers
fragment shaders
Multi-Draw Indirect
Vertex Array Objects
Texture Arrays
uniform variables
varying variables
Sampler Objects
Transform Feedback Objects
attribute variables
Primitive Restart
Shader Precision
Shaders programming
Fragment Shader Objects
Non-Power-Of-Two Textures
Point Sprites
Program Binary Formats
Shader Binary Formats
Shader Optimization
Shader Preprocessing
Shader Reflection
Uniform Buffers
Vertex Shader Objects
gptkbp:syntax_resembles gptkb:C_programming_language
gptkbp:used_for Embedded systems
Rendering 2 D and 3 D graphics
2 D and 3 D graphics rendering
gptkbp:used_in gptkb:Open_GL
gptkb:mobile_devices
gptkb:Embedded_Systems
gptkb:CAD_software
gptkb:mobile_applications
Mobile games
Augmented reality applications
Virtual reality applications
Simulation software
Game Consoles
GPU programming
gptkbp:uses gptkb:Open_GL
gptkb:C++_Language
gptkb:C_Language
Shaders
Textures
Buffers
Framebuffers
Vertex Buffer Objects
state machine architecture
Immediate mode
Retained mode
gptkbp:written_in gptkb:C
gptkbp:bfsParent gptkb:Panda
gptkb:Web
gptkbp:bfsLayer 3