Open GL 4.5

GPTKB entity

Statements (94)
Predicate Object
gptkbp:instance_of gptkb:API
gptkb:software
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:microprocessor
gptkb:chess_match
gptkbp:developed_by gptkb:Khronos_Group
gptkbp:developer gptkb:Khronos_Group
gptkbp:enables Compute shaders
gptkbp:enhances Blending
Image Formats
Compute Shaders
Command Lists
Shader Language
Texture Compression
Geometry Shaders
Depth Testing
Instanced Rendering
Multisampling
Shader Compilation
Shader Storage Buffer Objects
Stencil Testing
Vertex Buffer Objects
Framebuffer Objects
Occlusion Queries
Transform Feedback
Debug Output
Texture Views
Uniform Buffer Objects
Buffer Storage
Tessellation Shaders
Vertex Array Objects
Texture Arrays
Atomic Counters
Framebuffer Blit
Pixel Buffer Objects
Shader Image Load Store
Shader Subroutines
Buffer Objects
Framebuffer Multisample
Memory Object Allocation
Multi-draw Indirect
Primitive Restart
Robustness in context creation
Sample Shading
Scissor Testing
Shader Precision
Texture Multisample
Viewport Array
Texture handling
https://www.w3.org/2000/01/rdf-schema#label Open GL 4.5
gptkbp:improves gptkb:benchmark
gptkb:graphic_novel
Resource Management
Memory Management
Cross-Platform Support
Error Handling
Rendering Techniques
Synchronization
Debugging capabilities
Shader Compilation
Texture Management
Compatibility with Open GLES 3.1
Shader capabilities
gptkbp:is_compatible_with gptkb:smartphone
gptkb:CEO
gptkb:operating_system
gptkbp:is_part_of Real-Time Rendering
Open GLAPI
Graphics Rendering Pipeline
gptkbp:is_used_in gptkb:musician
gptkb:video_game
gptkb:Computer-Aided_Design_(CAD)
Scientific Visualization
3 D Graphics Applications
gptkbp:provides High-level graphics rendering
gptkbp:released August 2014
gptkbp:released_in gptkb:2014
gptkbp:successor gptkb:Open_GL_4.6
gptkbp:supports gptkb:Direct_State_Access
gptkb:Texture_View
Cross-platform development
Compute Shaders
Geometry Shaders
Instanced Rendering
Shader Storage Buffer Objects
Occlusion Queries
Buffer Storage
Enhanced Open GLES compatibility
Framebuffer Object
Multi-Draw Indirect
Shader Language 4.50
Tessellation Shaders
Vertex Array Objects
Open GLES 3.2 features