Statements (94)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
gptkb:software |
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:microprocessor
gptkb:chess_match |
gptkbp:developed_by |
gptkb:Khronos_Group
|
gptkbp:developer |
gptkb:Khronos_Group
|
gptkbp:enables |
Compute shaders
|
gptkbp:enhances |
Blending
Image Formats Compute Shaders Command Lists Shader Language Texture Compression Geometry Shaders Depth Testing Instanced Rendering Multisampling Shader Compilation Shader Storage Buffer Objects Stencil Testing Vertex Buffer Objects Framebuffer Objects Occlusion Queries Transform Feedback Debug Output Texture Views Uniform Buffer Objects Buffer Storage Tessellation Shaders Vertex Array Objects Texture Arrays Atomic Counters Framebuffer Blit Pixel Buffer Objects Shader Image Load Store Shader Subroutines Buffer Objects Framebuffer Multisample Memory Object Allocation Multi-draw Indirect Primitive Restart Robustness in context creation Sample Shading Scissor Testing Shader Precision Texture Multisample Viewport Array Texture handling |
https://www.w3.org/2000/01/rdf-schema#label |
Open GL 4.5
|
gptkbp:improves |
gptkb:benchmark
gptkb:graphic_novel Resource Management Memory Management Cross-Platform Support Error Handling Rendering Techniques Synchronization Debugging capabilities Shader Compilation Texture Management Compatibility with Open GLES 3.1 Shader capabilities |
gptkbp:is_compatible_with |
gptkb:smartphone
gptkb:CEO gptkb:operating_system |
gptkbp:is_part_of |
Real-Time Rendering
Open GLAPI Graphics Rendering Pipeline |
gptkbp:is_used_in |
gptkb:musician
gptkb:video_game gptkb:Computer-Aided_Design_(CAD) Scientific Visualization 3 D Graphics Applications |
gptkbp:provides |
High-level graphics rendering
|
gptkbp:released |
August 2014
|
gptkbp:released_in |
gptkb:2014
|
gptkbp:successor |
gptkb:Open_GL_4.6
|
gptkbp:supports |
gptkb:Direct_State_Access
gptkb:Texture_View Cross-platform development Compute Shaders Geometry Shaders Instanced Rendering Shader Storage Buffer Objects Occlusion Queries Buffer Storage Enhanced Open GLES compatibility Framebuffer Object Multi-Draw Indirect Shader Language 4.50 Tessellation Shaders Vertex Array Objects Open GLES 3.2 features |