Open GL 3.2

GPTKB entity

Statements (64)
Predicate Object
gptkbp:instance_of gptkb:software
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:chess_match
gptkbp:developed_by gptkb:Khronos_Group
https://www.w3.org/2000/01/rdf-schema#label Open GL 3.2
gptkbp:improves Performance over Open GL 3.1
gptkbp:language gptkb:C/_C++
gptkbp:platform Cross-platform
gptkbp:provides Enhanced texture handling
Improved rendering techniques
gptkbp:released gptkb:2009
gptkbp:replaced_by Immediate Mode Rendering
gptkbp:successor gptkb:Open_GL_3.3
gptkbp:supports gptkb:Multiple_Render_Targets_(MRT)
gptkb:Open_GL_Shading_Language_1.50
gptkb:Specification
Stenciling
Anisotropic filtering
Lighting models
Culling
Shadow mapping
Particle systems
Clipping planes
Compressed textures
Compute shaders
Depth testing
Fragment shaders
Occlusion queries
Point sprites
Scissor test
Shader storage buffer objects
Transform feedback
Uniform buffer objects
Vertex buffer objects
Vertex shaders
Geometry Shaders
Environment mapping
Non-power-of-two textures
Normal mapping
Instanced Rendering
Multisampling
Depth textures
Color masking
Shader precision qualifiers
Texture filtering
Vertex attributes
Reflection mapping
Refraction mapping
Framebuffer objects
Pixel buffer objects
Program objects
Shader objects
Viewport transformations
Texture Arrays
Texture coordinate generation
Blending modes
Buffer objects
Frame Buffer Object (FBO)
Instanced arrays
Shader Model 1.20
Texture buffer objects
Vertex Array Object (VAO)
Vertex array range
gptkbp:uses GLSL (Open GL Shading Language)