Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:chess_match
|
gptkbp:developed_by |
gptkb:Khronos_Group
|
https://www.w3.org/2000/01/rdf-schema#label |
Open GL 3.2
|
gptkbp:improves |
Performance over Open GL 3.1
|
gptkbp:language |
gptkb:C/_C++
|
gptkbp:platform |
Cross-platform
|
gptkbp:provides |
Enhanced texture handling
Improved rendering techniques |
gptkbp:released |
gptkb:2009
|
gptkbp:replaced_by |
Immediate Mode Rendering
|
gptkbp:successor |
gptkb:Open_GL_3.3
|
gptkbp:supports |
gptkb:Multiple_Render_Targets_(MRT)
gptkb:Open_GL_Shading_Language_1.50 gptkb:Specification Stenciling Anisotropic filtering Lighting models Culling Shadow mapping Particle systems Clipping planes Compressed textures Compute shaders Depth testing Fragment shaders Occlusion queries Point sprites Scissor test Shader storage buffer objects Transform feedback Uniform buffer objects Vertex buffer objects Vertex shaders Geometry Shaders Environment mapping Non-power-of-two textures Normal mapping Instanced Rendering Multisampling Depth textures Color masking Shader precision qualifiers Texture filtering Vertex attributes Reflection mapping Refraction mapping Framebuffer objects Pixel buffer objects Program objects Shader objects Viewport transformations Texture Arrays Texture coordinate generation Blending modes Buffer objects Frame Buffer Object (FBO) Instanced arrays Shader Model 1.20 Texture buffer objects Vertex Array Object (VAO) Vertex array range |
gptkbp:uses |
GLSL (Open GL Shading Language)
|