Statements (83)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:C_programming_language
|
gptkbp:album |
bytecode
machine code |
gptkbp:allows |
real-time rendering
|
gptkbp:can_be_extended_by |
custom functions
|
gptkbp:can_be_used_for |
AI simulations
|
gptkbp:can_be_used_with |
gptkb:Unreal_Engine
gptkb:Unity_engine |
gptkbp:components |
game engines
|
gptkbp:designed_for |
graphics programming
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enables |
GPU programming
|
https://www.w3.org/2000/01/rdf-schema#label |
HLSL
|
gptkbp:includes |
compute shaders
pixel shaders vertex shaders |
gptkbp:is_compatible_with |
Windows platform
|
gptkbp:is_influenced_by |
gptkb:Open_GL
gptkb:Open_GL_Shading_Language_(GLSL) |
gptkbp:is_integrated_with |
gptkb:Visual_Studio
|
gptkbp:is_optimized_for |
gptkb:performance
|
gptkbp:is_part_of |
gptkb:Direct3_D_API
gptkb:Microsoft_Visual_Studio gptkb:Direct3_D gptkb:Microsoft_Direct3_D gptkb:Microsoft_Direct_X_SDK graphics pipeline |
gptkbp:is_similar_to |
gptkb:C_programming_language
|
gptkbp:is_used_for |
gptkb:visual_effects
image processing particle systems post-processing effects color grading shadow mapping environment mapping depth of field effects motion blur effects bump mapping anti-aliasing techniques reflection mapping fog effects normal mapping refraction effects 3 D rendering lighting calculations 2 D rendering screen space effects post-processing shaders texture effects |
gptkbp:is_used_in |
gptkb:video_games
gptkb:medical_imaging gptkb:cloud_computing gptkb:visual_effects gptkb:interactive_media gptkb:Animation gptkb:simulation gptkb:educational_programs gptkb:mobile_applications film production training simulations web applications real-time simulations virtual reality applications architectural visualization augmented reality applications scientific visualization simulation applications |
gptkbp:is_utilized_in |
real-time graphics applications
|
gptkbp:provides |
high-level syntax
|
gptkbp:supports |
matrix operations
shader programming user-defined types multi-threading vector operations dynamic branching texture sampling geometry shaders domain shaders hull shaders |
gptkbp:used_in |
gptkb:Direct_X
|
gptkbp:bfsParent |
gptkb:Open_GL
gptkb:Pavo |
gptkbp:bfsLayer |
4
|