HLSL

GPTKB entity

Statements (83)
Predicate Object
gptkbp:instance_of gptkb:C_programming_language
gptkbp:album bytecode
machine code
gptkbp:allows real-time rendering
gptkbp:can_be_extended_by custom functions
gptkbp:can_be_used_for AI simulations
gptkbp:can_be_used_with gptkb:Unreal_Engine
gptkb:Unity_engine
gptkbp:components game engines
gptkbp:designed_for graphics programming
gptkbp:developed_by gptkb:Microsoft
gptkbp:enables GPU programming
https://www.w3.org/2000/01/rdf-schema#label HLSL
gptkbp:includes compute shaders
pixel shaders
vertex shaders
gptkbp:is_compatible_with Windows platform
gptkbp:is_influenced_by gptkb:Open_GL
gptkb:Open_GL_Shading_Language_(GLSL)
gptkbp:is_integrated_with gptkb:Visual_Studio
gptkbp:is_optimized_for gptkb:performance
gptkbp:is_part_of gptkb:Direct3_D_API
gptkb:Microsoft_Visual_Studio
gptkb:Direct3_D
gptkb:Microsoft_Direct3_D
gptkb:Microsoft_Direct_X_SDK
graphics pipeline
gptkbp:is_similar_to gptkb:C_programming_language
gptkbp:is_used_for gptkb:visual_effects
image processing
particle systems
post-processing effects
color grading
shadow mapping
environment mapping
depth of field effects
motion blur effects
bump mapping
anti-aliasing techniques
reflection mapping
fog effects
normal mapping
refraction effects
3 D rendering
lighting calculations
2 D rendering
screen space effects
post-processing shaders
texture effects
gptkbp:is_used_in gptkb:video_games
gptkb:medical_imaging
gptkb:cloud_computing
gptkb:visual_effects
gptkb:interactive_media
gptkb:Animation
gptkb:simulation
gptkb:educational_programs
gptkb:mobile_applications
film production
training simulations
web applications
real-time simulations
virtual reality applications
architectural visualization
augmented reality applications
scientific visualization
simulation applications
gptkbp:is_utilized_in real-time graphics applications
gptkbp:provides high-level syntax
gptkbp:supports matrix operations
shader programming
user-defined types
multi-threading
vector operations
dynamic branching
texture sampling
geometry shaders
domain shaders
hull shaders
gptkbp:used_in gptkb:Direct_X
gptkbp:bfsParent gptkb:Open_GL
gptkb:Pavo
gptkbp:bfsLayer 4