Statements (62)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:software
gptkb:chess_match |
gptkbp:allows |
hardware acceleration
|
gptkbp:developed_by |
gptkb:Khronos_Group
|
gptkbp:enhances |
texture mapping
lighting effects geometry processing |
https://www.w3.org/2000/01/rdf-schema#label |
Open GL 2.0
|
gptkbp:includes |
GLSL (Open GL Shading Language)
|
gptkbp:is_compatible_with |
gptkb:smartphone
gptkb:operating_system |
gptkbp:is_used_by |
gptkb:software
gptkb:video_game scientific visualization tools |
gptkbp:predecessor |
gptkb:Open_GL_1.5
|
gptkbp:provides |
improved performance
2 D and 3 D rendering capabilities |
gptkbp:released |
gptkb:2004
|
gptkbp:replaced_by |
gptkb:Open_GL_3.0
|
gptkbp:successor |
gptkb:Open_GL_3.0
|
gptkbp:supports |
framebuffer objects
anti-aliasing multiple rendering contexts shaders compute shaders shadow mapping environment mapping texture filtering texture compression bump mapping pixel shaders cubemaps vertex buffer objects fog effects geometry shaders anisotropic filtering texture atlases pixel buffer objects clipping planes alpha blending depth textures instanced rendering uniform buffer objects vertex array objects render-to-texture per-pixel lighting debug output non-power-of-two textures shader storage buffer objects color buffers mipmapping multitexturing tessellation shaders fragment shader objects framebuffer objects with multiple attachments stencil buffer operations vertex shader objects vertex texture fetch |
gptkbp:used_in |
3 D graphics applications
|
gptkbp:written_in |
gptkb:C
|