virtual reality

GPTKB entity

Statements (205)
Predicate Object
gptkbp:instance_of gptkb:virtual_reality
gptkb:software
gptkb:technology
gptkbp:can_be_combined_with gptkb:Augmented_Reality
gptkb:Artificial_Intelligence
gptkb:machine_learning
gptkbp:can_be_customized_with Specific Applications
gptkbp:can_be_used_for Training Simulations
gptkbp:can_provide Immersive Experiences
gptkbp:challenges gptkb:Motion_Sickness
gptkb:Content_Creation
Content creation
Cost
Technical Limitations
User adoption
Cost of Equipment
High Development Costs
Technical limitations
User Accessibility
Privacy concerns
Content Availability
High development costs
Hardware accessibility
gptkbp:collaborated_with gptkb:Content_Creation
Research Institutions
gptkbp:developed_by gptkb:game_developers
gptkb:educational_institutions
Programming Languages
Healthcare Providers
Tech Companies
Various Companies
Virtual Reality Applications
gptkbp:enables Immersive Experiences
gptkbp:enhances gptkb:User_Experience
Skill Acquisition
gptkbp:exhibited_at Trade Shows
gptkbp:facilitates Remote Collaboration
gptkbp:has_applications_in gptkb:Retail
gptkb:military
gptkb:tourism
gptkb:entertainment
gptkb:Education
gptkb:training
gptkb:Gaming
gptkb:design
Healthcare
Real Estate
Social Interaction
Therapy
gptkbp:has_feature gptkb:Environmental_awareness
Real-time collaboration
Voice commands
Immersive experiences
Gesture recognition
3 D mapping
Interaction with real and virtual objects
gptkbp:has_impact_on gptkb:Community_Engagement
gptkb:User_Experience
Social Interaction
Customer experience
Learning Outcomes
Learning outcomes
User Engagement
User engagement
Immersion
Therapeutic Benefits
Design processes
Training efficiency
Therapeutic Processes
Collaboration effectiveness
gptkbp:has_technology gptkb:Augmented_Reality
gptkb:virtual_reality
gptkb:Computer_Vision
gptkb:medical_imaging
gptkb:Head-Mounted_Display
Depth Tracking
Haptic Feedback
Motion Tracking
VR Software
Spatial Mapping
3 D Audio
gptkbp:has_type gptkb:Augmented_Reality
gptkb:virtual_reality
gptkb:Immersive_Virtual_Reality
Non-Immersive Virtual Reality
https://www.w3.org/2000/01/rdf-schema#label virtual reality
gptkbp:includes Physics Simulation
gptkbp:integrates_with gptkb:Artificial_Intelligence
gptkbp:is_adopted_by gptkb:educational_institutions
gptkbp:is_analyzed_in Industry Analysts
gptkbp:is_associated_with gptkb:blockchain_technology
gptkb:Artificial_Intelligence
gptkb:cloud_computing
gptkb:Internet_of_Things
gptkbp:is_available_on Multiple Platforms
gptkbp:is_compatible_with VR Headsets
Various Input Devices
gptkbp:is_documented_in Technical Manuals
gptkbp:is_enhanced_by gptkb:Augmented_Reality
gptkb:cloud_computing
Haptic Feedback
gptkbp:is_evaluated_by Performance Metrics
Learning Outcomes
User Engagement
User Feedback
gptkbp:is_funded_by gptkb:investors
gptkbp:is_influenced_by User Feedback
gptkbp:is_integrated_with Mobile Applications
Game Engines
gptkbp:is_part_of gptkb:digital_media
gptkb:virtual_reality
gptkb:multiverse
gptkb:entertainment_industry
Digital Experience
gptkbp:is_popular_in gptkb:architecture
gptkb:Medical_School
gptkb:Education
gptkb:Public_School
gptkb:entertainment_industry
gptkb:training
Military Training
Healthcare Industry
Medical Field
gptkbp:is_promoted_by gptkb:educational_institutions
Healthcare Organizations
Tech Conferences
Gaming Expos
gptkbp:is_promoted_through Marketing Campaigns
gptkbp:is_regulated_by gptkb:regulations
Safety Guidelines
Health Authorities
Gaming Authorities
Educational Boards
gptkbp:is_related_to gptkb:Augmented_Reality
gptkb:virtual_reality
gptkb:Artificial_Intelligence
gptkb:Graphics_Processing_Unit
gptkb:simulation
gptkbp:is_subject_to Licensing Agreements
gptkbp:is_supported_by gptkb:mobile_devices
Government Grants
Industry Partnerships
Online Communities
Research Institutions
Educational Programs
Gaming Consoles
Government Initiatives
Private Investments
Research Studies
Community Forums
Funding Agencies
Software Development Kits (SDKs)
High-Performance Computers
gptkbp:is_tested_for gptkb:User_Experience
User Groups
Beta Programs
gptkbp:is_used_for gptkb:Medical_School
gptkb:simulation
gptkb:fitness_classes
Therapy
Skill Development
Virtual Tours
Architectural Visualization
Design Visualization
Therapeutic Applications
Therapeutic Sessions
Social Experiences
gptkbp:is_used_in gptkb:Film_Director
gptkb:Medical_School
Military Training
Real Estate
Social Interaction
Architectural Visualization
gptkbp:is_utilized_in Military Training
Real Estate Tours
Sports Training
gptkbp:marketed_as gptkb:developers
gptkbp:notable_technology gptkb:Oculus_Quest
gptkb:Magic_Leap_One
gptkb:Microsoft_Holo_Lens
gptkb:Nreal_Light
gptkb:Varjo_XR-3
gptkbp:platform gptkb:HTC_Vive
gptkb:Play_Station_VR
gptkb:Windows_Mixed_Reality
gptkb:Oculus_Rift
gptkb:Valve_Index
gptkbp:provides User Interaction
gptkbp:reduces Training Costs
gptkbp:requires High-Performance Hardware
gptkbp:supports Multiplayer Experiences
3 D Graphics
gptkbp:trends gptkb:entertainment
gptkb:Education
gptkb:technology
Healthcare
Advancements in hardware
Broader industry adoption
Enhanced user interfaces
Improved social experiences
Increased integration with AI
gptkbp:used_in gptkb:video_games
gptkbp:utilizes Motion Tracking
gptkbp:bfsParent gptkb:Massachusetts_Institute_of_Technology
gptkbp:bfsLayer 2