gptkbp:instance_of
|
gptkb:virtual_reality
gptkb:software
gptkb:technology
|
gptkbp:can_be_combined_with
|
gptkb:Augmented_Reality
gptkb:Artificial_Intelligence
gptkb:machine_learning
|
gptkbp:can_be_customized_with
|
Specific Applications
|
gptkbp:can_be_used_for
|
Training Simulations
|
gptkbp:can_provide
|
Immersive Experiences
|
gptkbp:challenges
|
gptkb:Motion_Sickness
gptkb:Content_Creation
Content creation
Cost
Technical Limitations
User adoption
Cost of Equipment
High Development Costs
Technical limitations
User Accessibility
Privacy concerns
Content Availability
High development costs
Hardware accessibility
|
gptkbp:collaborated_with
|
gptkb:Content_Creation
Research Institutions
|
gptkbp:developed_by
|
gptkb:game_developers
gptkb:educational_institutions
Programming Languages
Healthcare Providers
Tech Companies
Various Companies
Virtual Reality Applications
|
gptkbp:enables
|
Immersive Experiences
|
gptkbp:enhances
|
gptkb:User_Experience
Skill Acquisition
|
gptkbp:exhibited_at
|
Trade Shows
|
gptkbp:facilitates
|
Remote Collaboration
|
gptkbp:has_applications_in
|
gptkb:Retail
gptkb:military
gptkb:tourism
gptkb:entertainment
gptkb:Education
gptkb:training
gptkb:Gaming
gptkb:design
Healthcare
Real Estate
Social Interaction
Therapy
|
gptkbp:has_feature
|
gptkb:Environmental_awareness
Real-time collaboration
Voice commands
Immersive experiences
Gesture recognition
3 D mapping
Interaction with real and virtual objects
|
gptkbp:has_impact_on
|
gptkb:Community_Engagement
gptkb:User_Experience
Social Interaction
Customer experience
Learning Outcomes
Learning outcomes
User Engagement
User engagement
Immersion
Therapeutic Benefits
Design processes
Training efficiency
Therapeutic Processes
Collaboration effectiveness
|
gptkbp:has_technology
|
gptkb:Augmented_Reality
gptkb:virtual_reality
gptkb:Computer_Vision
gptkb:medical_imaging
gptkb:Head-Mounted_Display
Depth Tracking
Haptic Feedback
Motion Tracking
VR Software
Spatial Mapping
3 D Audio
|
gptkbp:has_type
|
gptkb:Augmented_Reality
gptkb:virtual_reality
gptkb:Immersive_Virtual_Reality
Non-Immersive Virtual Reality
|
https://www.w3.org/2000/01/rdf-schema#label
|
virtual reality
|
gptkbp:includes
|
Physics Simulation
|
gptkbp:integrates_with
|
gptkb:Artificial_Intelligence
|
gptkbp:is_adopted_by
|
gptkb:educational_institutions
|
gptkbp:is_analyzed_in
|
Industry Analysts
|
gptkbp:is_associated_with
|
gptkb:blockchain_technology
gptkb:Artificial_Intelligence
gptkb:cloud_computing
gptkb:Internet_of_Things
|
gptkbp:is_available_on
|
Multiple Platforms
|
gptkbp:is_compatible_with
|
VR Headsets
Various Input Devices
|
gptkbp:is_documented_in
|
Technical Manuals
|
gptkbp:is_enhanced_by
|
gptkb:Augmented_Reality
gptkb:cloud_computing
Haptic Feedback
|
gptkbp:is_evaluated_by
|
Performance Metrics
Learning Outcomes
User Engagement
User Feedback
|
gptkbp:is_funded_by
|
gptkb:investors
|
gptkbp:is_influenced_by
|
User Feedback
|
gptkbp:is_integrated_with
|
Mobile Applications
Game Engines
|
gptkbp:is_part_of
|
gptkb:digital_media
gptkb:virtual_reality
gptkb:multiverse
gptkb:entertainment_industry
Digital Experience
|
gptkbp:is_popular_in
|
gptkb:architecture
gptkb:Medical_School
gptkb:Education
gptkb:Public_School
gptkb:entertainment_industry
gptkb:training
Military Training
Healthcare Industry
Medical Field
|
gptkbp:is_promoted_by
|
gptkb:educational_institutions
Healthcare Organizations
Tech Conferences
Gaming Expos
|
gptkbp:is_promoted_through
|
Marketing Campaigns
|
gptkbp:is_regulated_by
|
gptkb:regulations
Safety Guidelines
Health Authorities
Gaming Authorities
Educational Boards
|
gptkbp:is_related_to
|
gptkb:Augmented_Reality
gptkb:virtual_reality
gptkb:Artificial_Intelligence
gptkb:Graphics_Processing_Unit
gptkb:simulation
|
gptkbp:is_subject_to
|
Licensing Agreements
|
gptkbp:is_supported_by
|
gptkb:mobile_devices
Government Grants
Industry Partnerships
Online Communities
Research Institutions
Educational Programs
Gaming Consoles
Government Initiatives
Private Investments
Research Studies
Community Forums
Funding Agencies
Software Development Kits (SDKs)
High-Performance Computers
|
gptkbp:is_tested_for
|
gptkb:User_Experience
User Groups
Beta Programs
|
gptkbp:is_used_for
|
gptkb:Medical_School
gptkb:simulation
gptkb:fitness_classes
Therapy
Skill Development
Virtual Tours
Architectural Visualization
Design Visualization
Therapeutic Applications
Therapeutic Sessions
Social Experiences
|
gptkbp:is_used_in
|
gptkb:Film_Director
gptkb:Medical_School
Military Training
Real Estate
Social Interaction
Architectural Visualization
|
gptkbp:is_utilized_in
|
Military Training
Real Estate Tours
Sports Training
|
gptkbp:marketed_as
|
gptkb:developers
|
gptkbp:notable_technology
|
gptkb:Oculus_Quest
gptkb:Magic_Leap_One
gptkb:Microsoft_Holo_Lens
gptkb:Nreal_Light
gptkb:Varjo_XR-3
|
gptkbp:platform
|
gptkb:HTC_Vive
gptkb:Play_Station_VR
gptkb:Windows_Mixed_Reality
gptkb:Oculus_Rift
gptkb:Valve_Index
|
gptkbp:provides
|
User Interaction
|
gptkbp:reduces
|
Training Costs
|
gptkbp:requires
|
High-Performance Hardware
|
gptkbp:supports
|
Multiplayer Experiences
3 D Graphics
|
gptkbp:trends
|
gptkb:entertainment
gptkb:Education
gptkb:technology
Healthcare
Advancements in hardware
Broader industry adoption
Enhanced user interfaces
Improved social experiences
Increased integration with AI
|
gptkbp:used_in
|
gptkb:video_games
|
gptkbp:utilizes
|
Motion Tracking
|
gptkbp:bfsParent
|
gptkb:Massachusetts_Institute_of_Technology
|
gptkbp:bfsLayer
|
2
|