Statements (52)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:chess_match
|
gptkbp:based_on |
gptkb:Open_GL_3.2
|
gptkbp:enhances |
Texture handling
|
https://www.w3.org/2000/01/rdf-schema#label |
Open GL 3.3
|
gptkbp:introduced |
Core profile
|
gptkbp:is_compatible_with |
gptkb:smartphone
gptkb:operating_system |
gptkbp:is_maintained_by |
gptkb:Khronos_Group
|
gptkbp:is_part_of |
Open GLAPI
|
gptkbp:is_used_for |
Rendering 3 D graphics
Rendering 2 D graphics |
gptkbp:is_used_in |
Medical imaging
Game development Augmented reality applications Virtual reality applications Architectural visualization Simulation software Scientific visualization 3 D graphics applications |
gptkbp:provides |
Improved performance
Advanced rendering techniques |
gptkbp:released |
March 2010
|
gptkbp:replaced_by |
Fixed-function pipeline
|
gptkbp:succeeded_by |
gptkb:Open_GL_4.0
|
gptkbp:successor |
gptkb:Open_GL_4.0
|
gptkbp:supports |
Multiple render targets
Shader programs Shadow mapping Compute shaders Geometry shaders Occlusion queries Shader storage buffer objects Tessellation shaders Uniform buffer objects Vertex buffer objects Index buffer objects Texture arrays Frame Buffer Objects Multisampling Atomic counters Depth textures Instanced rendering Vertex attributes Framebuffer objects Pixel buffer objects Primitive restart Renderbuffer objects Vertex Array Objects Instanced arrays Shader Language 1.50 |