Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:developed_by |
gptkb:id_Software
|
gptkbp:features |
animation blending
morph targets inverse kinematics |
gptkbp:first_released |
gptkb:1996
|
gptkbp:has_feature |
interactive environments
high-resolution textures advanced AI custom shaders user-generated content support seamless world transitions real-time physics dynamic animations |
gptkbp:has_version |
gptkb:id_Tech_1
gptkb:id_Tech_2 gptkb:id_Tech_3 gptkb:id_Tech_4 gptkb:id_Tech_10 gptkb:id_Tech_8 gptkb:id_Tech_9 gptkb:id_Tech_5 gptkb:id_Tech_6 gptkb:id_Tech_7 |
https://www.w3.org/2000/01/rdf-schema#label |
id Tech animation system
|
gptkbp:influenced |
game development
|
gptkbp:is_enhanced_by |
gptkb:Direct3_D
gptkb:chess_match |
gptkbp:known_for |
real-time rendering
|
gptkbp:supports |
gptkb:television_channel
cross-platform development scripting texture mapping AI integration particle systems post-processing effects multi-threading modding collision detection dynamic lighting shadow mapping environment mapping ragdoll physics VR integration character rigging animation retargeting bump mapping facial animation AR integration normal mapping level of detail skeletal animation vertex animation |
gptkbp:used_in |
gptkb:Wolfenstein
gptkb:Quake gptkb:Doom |
gptkbp:bfsParent |
gptkb:id_Tech_5
|
gptkbp:bfsLayer |
4
|