Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:developed_by |
gptkb:id_Software
first-person shooters multiplayer games action games |
gptkbp:features |
modular architecture
post-processing effects environmental storytelling advanced rendering techniques particle effects AI enhancements dynamic weather effects spectator modes dynamic lighting community-driven content in-game tutorials enhanced audio immersive sound design advanced physics open-world capabilities real-time global illumination dynamic difficulty adjustment AI-driven NPC behavior dynamic character interactions user interface enhancements cross-play functionality seamless world transitions realistic physics simulations customizable graphics settings real-time feedback systems enhanced character models enhanced multiplayer modes improved animation systems improved texture streaming |
https://www.w3.org/2000/01/rdf-schema#label |
id Tech 8
|
gptkbp:license |
proprietary
|
gptkbp:platform |
gptkb:Play_Station_5
gptkb:Xbox_Series_X gptkb:operating_system |
gptkbp:released_in |
gptkb:2021
|
gptkbp:successor |
gptkb:id_Tech_7
|
gptkbp:supports |
gptkb:musician
gptkb:video_game_series debugging tools ray tracing variable refresh rate performance analytics 60 frames per second multi-threading cross-platform play high dynamic range (HDR) modding dedicated servers online leaderboards game streaming services achievements and trophies console commands anti-cheat systems modular content updates 4 K resolution high frame rate modes |
gptkbp:used_in |
gptkb:Doom_Eternal:_The_Ancient_Gods_–_Part_Two
gptkb:Doom_Eternal gptkb:Doom_Eternal:_The_Ancient_Gods_–_Part_One gptkb:Quake_Champions gptkb:Wolfenstein:_Youngblood gptkb:Doom_Eternal:_The_Ancient_Gods |
gptkbp:bfsParent |
gptkb:id_Tech_animation_system
|
gptkbp:bfsLayer |
5
|