gptkbp:instance_of
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gptkb:game_engine
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gptkbp:architecture
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modular
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gptkbp:color
|
deferred shading
forward rendering
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gptkbp:community_support
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gptkb:modding_community
fan projects
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gptkbp:developer
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gptkb:id_Software
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gptkbp:development_tools
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id Studio
id Tech Editor
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gptkbp:features
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physically based rendering
multithreading support
dynamic lighting
advanced AI
high dynamic range rendering
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gptkbp:first_released
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gptkb:2016
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gptkbp:game_mechanics
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gptkb:exploration
resource management
platforming
puzzle-solving
fast-paced combat
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gptkbp:genre
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gptkb:action
gptkb:first-person_shooter
gptkb:adventure
gptkb:horror
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gptkbp:graphics
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gptkb:Vulkan_1.0
gptkb:Direct_X_12
gptkb:Open_GL_4.5
|
https://www.w3.org/2000/01/rdf-schema#label
|
id Tech 6 engine
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gptkbp:license
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proprietary
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gptkbp:mechanics
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gptkb:Havok
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gptkbp:network
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id Networking
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gptkbp:notable_features
|
texture streaming
screen space reflections
dynamic shadows
real-time global illumination
volumetric lighting
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gptkbp:performance
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low latency
high frame rates
scalable graphics settings
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gptkbp:platforms
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gptkb:Xbox_One
gptkb:Play_Station_4
gptkb:Windows
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gptkbp:predecessor
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gptkb:id_Tech_5
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gptkbp:programming_language
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gptkb:C++
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gptkbp:sound
|
gptkb:id_Tech_audio_engine
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gptkbp:successor
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gptkb:id_Tech_7
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gptkbp:supports
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gptkb:Open_GL
gptkb:Vulkan
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gptkbp:used_in
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gptkb:Doom_(2016)
gptkb:Doom_Eternal
|
gptkbp:bfsParent
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gptkb:Doom's_E3_2015_reveal
gptkb:Rage_2:_Capture_the_Flag_Mode
gptkb:Id_Tech
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gptkbp:bfsLayer
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6
|