gptkbp:instance_of
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gptkb:engine
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gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
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gptkb:Doom's_E3_2015_reveal
gptkb:Rage_2:_Capture_the_Flag_Mode
gptkb:Id_Tech
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gptkbp:architectural_style
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modular
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gptkbp:color
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deferred shading
forward rendering
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gptkbp:community_support
|
gptkb:Community_Center
fan projects
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gptkbp:developer
|
gptkb:id_Software
id Studio
id Tech Editor
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gptkbp:features
|
physically based rendering
multithreading support
dynamic lighting
advanced AI
high dynamic range rendering
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gptkbp:first_released
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gptkb:2016
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gptkbp:game_mechanics
|
gptkb:spacecraft
resource management
platforming
puzzle-solving
fast-paced combat
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gptkbp:genre
|
gptkb:musical
gptkb:amusement_park
gptkb:film
gptkb:legal_case
|
gptkbp:graphics
|
gptkb:Vulkan_1.0
gptkb:Direct_X_12
gptkb:Open_GL_4.5
|
https://www.w3.org/2000/01/rdf-schema#label
|
id Tech 6 engine
|
gptkbp:language
|
gptkb:C++
|
gptkbp:license
|
proprietary
|
gptkbp:mechanics
|
gptkb:Havok
|
gptkbp:network
|
id Networking
|
gptkbp:notable_features
|
texture streaming
screen space reflections
dynamic shadows
real-time global illumination
volumetric lighting
|
gptkbp:performance
|
low latency
high frame rates
scalable graphics settings
|
gptkbp:platform
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gptkb:Xbox_One
gptkb:Play_Station_4
gptkb:operating_system
|
gptkbp:predecessor
|
gptkb:id_Tech_5
|
gptkbp:sound
|
gptkb:id_Tech_audio_engine
|
gptkbp:successor
|
gptkb:id_Tech_7
|
gptkbp:supports
|
gptkb:Vulkan
gptkb:chess_match
|
gptkbp:used_in
|
gptkb:Doom_(2016)
gptkb:Doom_Eternal
|