gptkbp:instance_of
|
gptkb:API
gptkb:graphic_design
|
gptkbp:allows
|
GPU resource management
|
gptkbp:competes_with
|
gptkb:Vulkan
|
gptkbp:developed_by
|
gptkb:Microsoft
|
gptkbp:enables
|
gptkb:Direct3_D_12
real-time ray tracing
multi-GPU setups
better visual fidelity
|
gptkbp:enhances
|
Graphics performance
graphics rendering
Graphics rendering
multi-threading capabilities
|
gptkbp:features
|
gptkb:Direct_X_Raytracing_(DXR)
|
https://www.w3.org/2000/01/rdf-schema#label
|
Direct X 12
|
gptkbp:improves
|
gptkb:performance
frame rates
graphics performance
performance optimization
graphics quality
multi-threading performance
Multi-threading performance
|
gptkbp:includes
|
gptkb:Direct3_D_12
gptkb:Shader_Model_6.0
|
gptkbp:introduced
|
low-level programming
|
gptkbp:is_a
|
gptkb:graphic_design
software development kit (SDK)
cross-platform API
successor to Direct X 11
|
gptkbp:is_available_on
|
gptkb:Xbox_Series_S
gptkb:Xbox_Series_X
|
gptkbp:is_compatible_with
|
gptkb:Xbox_One
Windows 10 and later versions
NVIDIA and AMD GPUs
|
gptkbp:is_designed_for
|
high-performance gaming
game consoles
|
gptkbp:is_known_for
|
enhanced graphics performance
low-level programming capabilities
|
gptkbp:is_optimized_for
|
modern graphics hardware
|
gptkbp:is_part_of
|
gptkb:Direct_X_suite
Microsoft Windows ecosystem
|
gptkbp:is_used_by
|
gptkb:game_developers
|
gptkbp:is_used_in
|
gptkb:video_games
PC gaming
|
gptkbp:is_utilized_in
|
virtual reality applications
|
gptkbp:performance
|
Multi-threading
|
gptkbp:provides
|
low-level access to hardware
Low-level hardware access
low-level hardware access
Low-level access to hardware
advanced graphics features
better CPU utilization
low-level access to GPU
|
gptkbp:release_date
|
July 29, 2015
|
gptkbp:released_in
|
gptkb:2015
|
gptkbp:released_on
|
July 2015
July 29, 2015
|
gptkbp:replaces
|
gptkb:Direct_X_11.2
|
gptkbp:successor
|
gptkb:Direct_X_11
|
gptkbp:supports
|
gptkb:Vulkan_API
gptkb:Direct_Storage
gptkb:Windows_Mixed_Reality
gptkb:Windows_10
gptkb:Windows_11
ray tracing
multi-threading
high dynamic range (HDR)
variable rate shading
Direct Storage technology
|
gptkbp:used_in
|
gptkb:video_games
|
gptkbp:uses
|
gptkb:Direct3_D_12
|
gptkbp:bfsParent
|
gptkb:Xbox_One
gptkb:Graphics_Processing_Unit
gptkb:enterprise_solutions
gptkb:organ
gptkb:Direct_X
gptkb:God_of_War
gptkb:NVIDIA
|
gptkbp:bfsLayer
|
4
|