Direct3 D 10.0

GPTKB entity

Statements (54)
Predicate Object
gptkbp:instance_of gptkb:API
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Direct3_D_9.0c
gptkbp:api Low-level API
gptkbp:architectural_style Direct3 D 10 architecture
gptkbp:developed_by gptkb:Microsoft
gptkbp:features Improved graphics performance
Geometry shaders
Unified shader architecture
Texture arrays
Instancing support
Stream output
https://www.w3.org/2000/01/rdf-schema#label Direct3 D 10.0
gptkbp:part_of gptkb:Direct_X_10
gptkbp:platform gptkb:Windows_Vista
gptkb:Windows_7
gptkbp:predecessor gptkb:Direct3_D_9.0
gptkbp:related_to gptkb:Metal
gptkb:Vulkan
gptkb:chess_match
gptkb:Direct_X_11
gptkbp:release_date November 2006
gptkbp:successor gptkb:Direct3_D_10.1
gptkb:Direct3_D_11.0
gptkbp:supports gptkb:Direct_Compute
gptkb:Direct_X_10.1
Multi-threading
Anti-aliasing
Shader Model 4.0
Shadow mapping
High dynamic range rendering
Compute shaders
Occlusion queries
Query objects
Render targets
Render-to-texture
Shader resource views
Volume textures
Depth textures
Shader model 5.0
Vertex textures
Predication
Constant buffers
Shader model 4.1
Shader model 4.2
Shader model 4.3
gptkbp:used_in gptkb:Video_games
gptkb:software
Augmented reality applications
Virtual reality applications
Simulation software
3 D applications
gptkbp:uses gptkb:Direct3_D_10_API
HLSL (High-Level Shader Language)