Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Direct3_D_9.0c
|
gptkbp:api |
Low-level API
|
gptkbp:architectural_style |
Direct3 D 10 architecture
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:features |
Improved graphics performance
Geometry shaders Unified shader architecture Texture arrays Instancing support Stream output |
https://www.w3.org/2000/01/rdf-schema#label |
Direct3 D 10.0
|
gptkbp:part_of |
gptkb:Direct_X_10
|
gptkbp:platform |
gptkb:Windows_Vista
gptkb:Windows_7 |
gptkbp:predecessor |
gptkb:Direct3_D_9.0
|
gptkbp:related_to |
gptkb:Metal
gptkb:Vulkan gptkb:chess_match gptkb:Direct_X_11 |
gptkbp:release_date |
November 2006
|
gptkbp:successor |
gptkb:Direct3_D_10.1
gptkb:Direct3_D_11.0 |
gptkbp:supports |
gptkb:Direct_Compute
gptkb:Direct_X_10.1 Multi-threading Anti-aliasing Shader Model 4.0 Shadow mapping High dynamic range rendering Compute shaders Occlusion queries Query objects Render targets Render-to-texture Shader resource views Volume textures Depth textures Shader model 5.0 Vertex textures Predication Constant buffers Shader model 4.1 Shader model 4.2 Shader model 4.3 |
gptkbp:used_in |
gptkb:Video_games
gptkb:software Augmented reality applications Virtual reality applications Simulation software 3 D applications |
gptkbp:uses |
gptkb:Direct3_D_10_API
HLSL (High-Level Shader Language) |