gptkbp:instance_of
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gptkb:API
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gptkbp:bfsLayer
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6
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gptkbp:bfsParent
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gptkb:Direct3_D_10
gptkb:Direct3_D_10.0
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gptkbp:developed_by
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gptkb:Microsoft
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gptkbp:features
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gptkb:Pixel_Shader_5.0
Compute Shaders
Shader Model 4.1
Instancing
Geometry Shaders
Multisampling
Deferred Contexts
Render Targets
Resource Binding
Occlusion Queries
Vertex Shader 5.0
Shader Resource Views
Unordered Access Views
Predication
Depth Stencil Views
Query Objects
Texture Arrays
Blend State
Domain Shader
Dynamic Buffers
Hull Shader
Rasterizer State
Sampler State
Structured Buffers
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https://www.w3.org/2000/01/rdf-schema#label
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Direct3 D 11.0
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gptkbp:is_compatible_with
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gptkb:Windows_8
gptkb:operating_system
gptkb:Windows_7
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gptkbp:part_of
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gptkb:Direct_X
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gptkbp:provides
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Improved graphics performance
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gptkbp:release_date
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October 2010
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gptkbp:successor
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gptkb:Direct3_D_12.0
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gptkbp:supports
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gptkb:Windows_Server_2012
gptkb:Windows_10_Mobile
gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:Xbox_360
gptkb:Play_Station_4
gptkb:Windows_Phone_8.1
gptkb:Direct_Compute
gptkb:Windows_8.1
gptkb:Windows_Server_2008_R2
Shader Model 5.0
Tessellation
Multithreading
Windows Vista S P2
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gptkbp:uses
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gptkb:Direct_X_11_Runtime
gptkb:HLSL
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