Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Direct3_D_10.0
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:features |
Vertex Shader
Pixel Shader |
https://www.w3.org/2000/01/rdf-schema#label |
Direct3 D 9.0
|
gptkbp:is_compatible_with |
gptkb:Windows_XP
|
gptkbp:part_of |
gptkb:Direct_X
|
gptkbp:provides |
3 D graphics rendering
|
gptkbp:release_date |
2002-12-19
|
gptkbp:successor |
gptkb:Direct3_D_10
|
gptkbp:supports |
gptkb:benchmark
gptkb:language gptkb:Pixel_Shader_2.0 gptkb:Shader_Model_3.0 Resource Management Texture mapping Device Management Hardware acceleration Multi-threading Vertex Processing Event Handling State Management Pixel Processing Cube Maps Vertex Buffers Shader Model 2.0 Texture Compression Instancing Shader Model 1.1 Non-power-of-two textures Shader Compilation Shader Objects Vertex Shader 2.0 Multi-sampling anti-aliasing Render Targets Resource Binding Occlusion Queries Shader Resource Views Depth Stencil Views Input Layouts Sampler States Index Buffers Blend States Primitive Topologies Clip States Depth Stencil Buffers Dynamic Textures Render States Render Target Views Scissor Rects Shader Model 3.0 features Texture States Transform States Viewport States Volume Textures |
gptkbp:used_in |
gptkb:video_game
|