Direct3 D 10.1

GPTKB entity

Statements (69)
Predicate Object
gptkbp:instance_of gptkb:API
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Direct_X_10.1
gptkbp:allows Advanced lighting effects
gptkbp:developed_by gptkb:Microsoft
gptkbp:enhances Multisampling
https://www.w3.org/2000/01/rdf-schema#label Direct3 D 10.1
gptkbp:improves gptkb:Direct3_D_10
Resource management
gptkbp:is_compatible_with gptkb:Windows_Vista
gptkb:Windows_7
gptkbp:part_of gptkb:Direct_X_10
gptkbp:provides Improved debugging tools
Improved rendering performance
Improved texture filtering
Better shader control
Improved texture formats
gptkbp:release_date November 2008
gptkbp:requires Compatible graphics hardware
gptkbp:successor gptkb:Direct3_D_11
gptkbp:supports Tessellation
Multiple render targets
Shader Model 4.1
High dynamic range rendering
Compute shaders
Geometry shaders
Instancing
Occlusion queries
Shader compilation
Render-to-texture
Shader resource views
Texture arrays
Advanced anti-aliasing techniques
Shader model 4.0
Shader model 5.0
Depth-stencil formats
Unordered access views
Texture mipmapping
Advanced post-processing effects
Dynamic index buffers
Dynamic vertex buffers
Pixel shader 4.0
Pixel shader 4.1
Shader model 4.1
Shader model 5.1
Shader model 5.10
Shader model 5.11
Shader model 5.12
Shader model 5.13
Shader model 5.14
Shader model 5.15
Shader model 5.16
Shader model 5.17
Shader model 5.18
Shader model 5.19
Shader model 5.2
Shader model 5.20
Shader model 5.3
Shader model 5.4
Shader model 5.5
Shader model 5.6
Shader model 5.7
Shader model 5.8
Shader model 5.9
Stream output
Vertex shader 4.0
Vertex shader 4.1
Vertex texture fetch
gptkbp:uses gptkb:technology