Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Direct_X_10.1
|
gptkbp:allows |
Advanced lighting effects
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enhances |
Multisampling
|
https://www.w3.org/2000/01/rdf-schema#label |
Direct3 D 10.1
|
gptkbp:improves |
gptkb:Direct3_D_10
Resource management |
gptkbp:is_compatible_with |
gptkb:Windows_Vista
gptkb:Windows_7 |
gptkbp:part_of |
gptkb:Direct_X_10
|
gptkbp:provides |
Improved debugging tools
Improved rendering performance Improved texture filtering Better shader control Improved texture formats |
gptkbp:release_date |
November 2008
|
gptkbp:requires |
Compatible graphics hardware
|
gptkbp:successor |
gptkb:Direct3_D_11
|
gptkbp:supports |
Tessellation
Multiple render targets Shader Model 4.1 High dynamic range rendering Compute shaders Geometry shaders Instancing Occlusion queries Shader compilation Render-to-texture Shader resource views Texture arrays Advanced anti-aliasing techniques Shader model 4.0 Shader model 5.0 Depth-stencil formats Unordered access views Texture mipmapping Advanced post-processing effects Dynamic index buffers Dynamic vertex buffers Pixel shader 4.0 Pixel shader 4.1 Shader model 4.1 Shader model 5.1 Shader model 5.10 Shader model 5.11 Shader model 5.12 Shader model 5.13 Shader model 5.14 Shader model 5.15 Shader model 5.16 Shader model 5.17 Shader model 5.18 Shader model 5.19 Shader model 5.2 Shader model 5.20 Shader model 5.3 Shader model 5.4 Shader model 5.5 Shader model 5.6 Shader model 5.7 Shader model 5.8 Shader model 5.9 Stream output Vertex shader 4.0 Vertex shader 4.1 Vertex texture fetch |
gptkbp:uses |
gptkb:technology
|