Statements (117)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Toshiba_Qosmio_Laptop
gptkb:Unreal_Engine_3 gptkb:Chrome_Engine_6 gptkb:Ge_Force_8800_GTX gptkb:Ge_Force_200 gptkb:Ge_Force_9 gptkb:Windows_Vista gptkb:NVIDIA_Ge_Force_100_series gptkb:Direct_X_11.1 gptkb:Ge_Force_GTX gptkb:Direct_X_11 gptkb:Ge_Force_8 |
gptkbp:allows |
multi-threaded rendering
|
gptkbp:developed_by |
gptkb:Microsoft
gptkb:Photographer PC gaming high-performance computing game consoles |
gptkbp:enables |
advanced lighting techniques
|
gptkbp:enhances |
gptkb:museum
texture filtering |
https://www.w3.org/2000/01/rdf-schema#label |
Direct X 10
|
gptkbp:improves |
graphics performance
shader model |
gptkbp:includes |
gptkb:Direct3_D_10
improved anti-aliasing |
gptkbp:introduced |
Shader Model 4.0
geometry shaders |
gptkbp:is_a |
gptkb:API
gptkb:software |
gptkbp:is_associated_with |
game development
high-end gaming graphics optimization |
gptkbp:is_available_on |
PC platforms
|
gptkbp:is_compatible_with |
gptkb:Windows_XP
gptkb:Direct_X_9 gptkb:Windows_Vista gptkb:Windows_8 gptkb:Direct_X_10.1 gptkb:Windows_7 Windows XPS P3 Direct X 9 applications |
gptkbp:is_considered_as |
a major update
|
gptkbp:is_designed_for |
high-performance gaming
high-end gaming systems next-generation games |
gptkbp:is_designed_to |
enhance gaming experience
|
gptkbp:is_implemented_in |
game engines
|
gptkbp:is_known_for |
better resource management
improved frame rates enhanced texture quality improved lighting effects enhanced realism in games improved anti-aliasing improved visual fidelity enhanced particle systems enhanced visual realism |
gptkbp:is_part_of |
gptkb:Windows_SDK
gptkb:Microsoft_Direct_X_suite gptkb:Microsoft_Windows gptkb:Windows_API gptkb:Direct_X_suite Direct X family Microsoft gaming ecosystem Microsoft Direct X family |
gptkbp:is_related_to |
gptkb:chess_match
game graphics technology graphics AP Is |
gptkbp:is_supported_by |
gptkb:NVIDIA_Ge_Force_8_series
gptkb:Intel_HD_Graphics_3000 game development kits AMD Radeon HD 2000 series graphics rendering software |
gptkbp:is_used_for |
real-time rendering
|
gptkbp:is_used_in |
gptkb:aircraft
gptkb:software gptkb:video_game graphics rendering virtual reality applications game engines computer graphics applications 3 D rendering applications 3 D applications |
gptkbp:is_utilized_in |
gptkb:video_game
virtual reality applications graphics card manufacturers independent game developers graphics developers computer graphics applications |
gptkbp:notable_for |
advanced rendering techniques
realistic graphics dynamic shadows |
gptkbp:offers |
improved performance
|
gptkbp:provides |
better texture filtering
better resource management advanced visual effects 3 D graphics capabilities |
gptkbp:release_date |
November 2006
|
gptkbp:released |
November 2006
|
gptkbp:replaced_by |
gptkb:Direct_X_11
|
gptkbp:requires |
Direct X 10 compatible hardware
Direct X 10 compatible graphics card |
gptkbp:succeeded_by |
gptkb:Direct_X_11.0
gptkb:Direct_X_11.1 gptkb:Direct_X_11 |
gptkbp:successor |
gptkb:Direct_X_11
|
gptkbp:supports |
gptkb:Windows_Vista
multi-core processors tessellation multithreading Shader Model 4.0 instancing pixel shaders high dynamic range rendering advanced graphics techniques |