Power VR Series 2

GPTKB entity

Statements (61)
Predicate Object
gptkbp:instance_of gptkb:Graphics_Processing_Unit
gptkbp:api gptkb:Open_GL
gptkb:Direct3_D
gptkbp:architecture Tile-based rendering
gptkbp:clock_speed up to 100 MHz
gptkbp:color Deferred rendering
gptkbp:developed_by gptkb:Imagination_Technologies
gptkbp:driver Windows and Linux
gptkbp:features multi-texturing
gptkbp:form_factor PCI and AGP
https://www.w3.org/2000/01/rdf-schema#label Power VR Series 2
gptkbp:impact Influenced future GPU designs
gptkbp:manufacturing_process 0.35 µm
gptkbp:market_segment Consumer electronics
gptkbp:marketed_as PC and console gaming
gptkbp:memory_type 32-bit
gptkbp:notable_games gptkb:Cyberpunk_2077
gptkb:Unreal
gptkb:Far_Cry
gptkb:Doom
gptkb:Gears_of_War
gptkb:Heretic
gptkb:Quake_II
gptkb:Quake_III_Arena
gptkb:Battlefield_1942
gptkb:Crysis
gptkb:Halo:_Combat_Evolved
gptkb:Star_Wars:_Dark_Forces
gptkb:The_Witcher_3:_Wild_Hunt
gptkb:Tomb_Raider
gptkb:Duke_Nukem_3_D
gptkb:Team_Fortress_Classic
gptkb:Hexen
gptkb:Assassin's_Creed
gptkb:Counter-Strike
gptkb:Need_for_Speed
gptkb:Call_of_Duty
gptkb:System_Shock
gptkb:Half-Life
gptkb:Shadow_Warrior
gptkb:Carmageddon
gptkb:Kingpin:_Life_of_Crime
gptkb:Redneck_Rampage
gptkb:blood
Descent
gptkbp:notable_products gptkb:Power_VR_PCX1
gptkb:Power_VR_PCX2
gptkbp:performance high for its time
gptkbp:population_density No
gptkbp:power_consumption low compared to contemporaries
gptkbp:predecessor gptkb:Power_VR_Series_1
gptkbp:released gptkb:1997
gptkbp:successor gptkb:Power_VR_Series_3
gptkbp:supports 3 D graphics
gptkbp:technology Graphics acceleration
gptkbp:texture Supported
gptkbp:transistor_count over 1 million
gptkbp:used_in Video game consoles
gptkbp:video_output Supported
gptkbp:bfsParent gptkb:Power_VR2
gptkbp:bfsLayer 6