gptkbp:instance_of
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gptkb:Graphics_Processing_Unit
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gptkbp:api
|
gptkb:Direct3_D
gptkb:chess_match
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gptkbp:architectural_style
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Tile-based rendering
|
gptkbp:color
|
Deferred rendering
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gptkbp:developed_by
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gptkb:Imagination_Technologies
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gptkbp:engine
|
over 1 million
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gptkbp:features
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multi-texturing
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gptkbp:form_factor
|
PCI and AGP
|
https://www.w3.org/2000/01/rdf-schema#label
|
Power VR Series 2
|
gptkbp:impact
|
Influenced future GPU designs
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gptkbp:market_segment
|
Consumer electronics
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gptkbp:marketed_as
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PC and console gaming
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gptkbp:notable_driver
|
Windows and Linux
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gptkbp:notable_games
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gptkb:Cyberpunk_2077
gptkb:Unreal
gptkb:healthcare_organization
gptkb:Far_Cry
gptkb:Doom
gptkb:Gears_of_War
gptkb:Heretic
gptkb:Quake_II
gptkb:Quake_III_Arena
gptkb:Battlefield_1942
gptkb:Crysis
gptkb:Halo:_Combat_Evolved
gptkb:Star_Wars:_Dark_Forces
gptkb:The_Witcher_3:_Wild_Hunt
gptkb:Tomb_Raider
gptkb:Duke_Nukem_3_D
gptkb:Team_Fortress_Classic
gptkb:Hexen
gptkb:Assassin's_Creed
gptkb:Counter-Strike
gptkb:Need_for_Speed
gptkb:Call_of_Duty
gptkb:System_Shock
gptkb:Half-Life
gptkb:Shadow_Warrior
gptkb:Carmageddon
gptkb:Kingpin:_Life_of_Crime
gptkb:Redneck_Rampage
Descent
|
gptkbp:notable_products
|
Power VRPC X1
Power VRPC X2
|
gptkbp:performance
|
high for its time
|
gptkbp:population
|
gptkb:battle
|
gptkbp:power_consumption
|
low compared to contemporaries
|
gptkbp:predecessor
|
gptkb:Power_VR_Series_1
|
gptkbp:produced_by
|
0.35 µm
|
gptkbp:ram
|
32-bit
|
gptkbp:released
|
gptkb:1997
|
gptkbp:speed
|
up to 100 M Hz
|
gptkbp:successor
|
gptkb:Power_VR_Series_3
|
gptkbp:supports
|
3 D graphics
|
gptkbp:technology
|
Graphics acceleration
|
gptkbp:texture
|
Supported
|
gptkbp:used_in
|
Video game consoles
|
gptkbp:video_output
|
Supported
|
gptkbp:bfsParent
|
gptkb:Sega_Model_3_R
gptkb:Sega_Model_3_U
gptkb:Power_VR_2
gptkb:Power_VR_Video_Processor
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gptkbp:bfsLayer
|
6
|