gptkbp:instance_of
|
gptkb:video_game
gptkb:video_game_series
|
gptkbp:bfsLayer
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3
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gptkbp:bfsParent
|
gptkb:Electronic_Arts
gptkb:organization
|
gptkbp:aircraft_operated
|
gptkb:battle
Various types
land, air, and sea
various vehicles available
|
gptkbp:art_style
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realistic
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gptkbp:awards
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gptkb:Best_PC_Game
gptkb:Best_Visual_Effects
gptkb:Best_Game
gptkb:Best_Graphics
gptkb:Best_Multiplayer_Game
gptkb:Best_Multiplayer
gptkb:Best_Graphics_Award
gptkb:Best_Game_Design
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gptkbp:character
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Various supporting characters
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gptkbp:character_customization
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gptkb:Limited
gptkb:battle
|
gptkbp:community
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active modding community
Active modding community
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gptkbp:composer
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gptkb:Tilo_Alpermann
gptkb:Inon_Zur
gptkb:Hans_Zimmer
|
gptkbp:critical_reception
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Highly acclaimed
positive
generally positive
highly acclaimed
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gptkbp:cultural_impact
|
significant in gaming history
influenced game design
Significant in gaming culture
set benchmarks for graphics
influenced game design trends.
popularized sandbox mechanics
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gptkbp:developed_by
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gptkb:Crytek
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gptkbp:developer
|
gptkb:Crytek
|
gptkbp:difficulty
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Adjustable
multiple difficulty settings
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gptkbp:dlc
|
gptkb:Crysis:_Warhead
gptkb:Crysis_Warhead
gptkb:Crysis_Wars
|
gptkbp:engine
|
gptkb:Cry_Engine_2
gptkb:organization
|
gptkbp:engine_type
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gptkb:Cry_Engine_3
|
gptkbp:environment
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tropical
Open-world
high level of interaction
destructible
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gptkbp:environmental_impact
|
gptkb:battle
|
gptkbp:fan_base
|
dedicated
active modding community
dedicated fanbase
Dedicated fanbase
|
gptkbp:features
|
destructible environments
day-night cycle
dynamic weather
nano suit
nanosuit
|
gptkbp:franchise
|
gptkb:Crysis_Mobile
gptkb:Crysis_comic_series
gptkb:Crysis_franchise
gptkb:Crysis_series
gptkb:Crysis_novels
Crysis VR
|
gptkbp:game_engine
|
gptkb:Cry_Engine_2
gptkb:organization
|
gptkbp:game_length
|
10-12 hours
approximately 10-12 hours
|
gptkbp:game_mechanics
|
gptkb:candy
gptkb:Nanosuit
combat
stealth
open world
Stealth and combat
stealth mode
suit abilities
speed mode
armor mode
nanosuit
strength mode
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gptkbp:game_modes
|
gptkb:Capture_the_Flag
Multiplayer
Single-player
single-player
multiplayer
Power Struggle
Team Deathmatch
|
gptkbp:gameplay
|
sandbox
open world
sandbox-style
|
gptkbp:genre
|
gptkb:legal_case
|
gptkbp:graphics
|
realistic graphics
highly praised
cutting-edge for its time
Cutting-edge for its time
|
gptkbp:has_achievements
|
Achievements and trophies
|
gptkbp:has_expansion
|
gptkb:Crysis_Warhead
|
gptkbp:has_gameplay_element
|
gptkb:spacecraft
combat
stealth
vehicle use
|
gptkbp:has_lore
|
Rich backstory
|
gptkbp:has_spin_off
|
gptkb:Crysis_Remastered
gptkb:Crysis:_Warhead
gptkb:Crysis_Warhead
|
https://www.w3.org/2000/01/rdf-schema#label
|
Crysis
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gptkbp:in-game_items
|
gptkb:weapon
gptkb:power-ups
gptkb:Basketball_Player
gptkb:automobile
various weapons and gadgets
Weapons and gadgets
Nanosuit modules
|
gptkbp:influenced
|
gptkb:Crysis_Remastered
gptkb:Crysis_Remastered_Trilogy
gptkb:Crysis_4
gptkb:Call_of_Duty
gptkb:technology
game design
open-world design
game engine development
game design philosophy
game development technology
realism in games
future video games
future first-person shooters
sandbox gameplay
AI development in games
game graphics standards
game physics technology
graphics programming techniques
future FPS games
Many future FPS games
many future shooters
subsequent Cry Engine games
|
gptkbp:influenced_by
|
gptkb:Halo
gptkb:Far_Cry
gptkb:Doom
gptkb:Halo_series
gptkb:video_game
gptkb:Half-Life_2
gptkb:Call_of_Duty
gptkb:Half-Life
|
gptkbp:inspired
|
gptkb:Crysis_Remastered_Trilogy
gptkb:Community_Center
|
gptkbp:inspired_by
|
gptkb:aircraft
|
gptkbp:intelligence
|
advanced
advanced enemy AI
Advanced enemy AI
|
gptkbp:is_influential_in
|
PC gaming history
|
gptkbp:legacy
|
impact on PC gaming
pioneering graphics engine
considered a benchmark for graphics
considered a benchmark for PC gaming
|
gptkbp:location
|
gptkb:island
beaches
caves
urban areas
military bases
varied environments
snowy regions
Diverse environments
jungles
underwater sections
deserted areas
alien structures
|
gptkbp:main_character
|
gptkb:television_series
gptkb:Psycho
gptkb:mythological_figure
gptkb:Alcatraz
|
gptkbp:map
|
gptkb:Various
|
gptkbp:mechanics
|
advanced physics engine
|
gptkbp:mod_support
|
gptkb:battle
gptkb:stock_market_index
|
gptkbp:modifications
|
gptkb:Crysis_Sandbox_Editor
|
gptkbp:multiplayer
|
gptkb:Crysis_Wars
gptkb:Capture_the_Flag
gptkb:battle
gptkb:stock_market_index
customization
Power Struggle
deathmatch
team-based
Team Deathmatch
Team-based gameplay
capture the flag
|
gptkbp:narrative_style
|
gptkb:military_conflict
non-linear storytelling
alien invasion
Linear story progression
Third-person cutscenes
|
gptkbp:narrative_theme
|
alien invasion
Alien invasion
|
gptkbp:notable_feature
|
gptkb:Nanosuit
gptkb:technology
|
gptkbp:notable_features
|
gptkb:Nanosuit
gptkb:software
AI behavior
sandbox gameplay
|
gptkbp:notable_for
|
gptkb:technology
|
gptkbp:number_of_teams
|
Multiple approaches to gameplay
multiple approaches to objectives
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Xbox_360
gptkb:Play_Station_4
|
gptkbp:published_by
|
gptkb:Electronic_Arts
|
gptkbp:publisher
|
gptkb:Electronic_Arts
|
gptkbp:release_date
|
November 13, 2007
October 15, 2021
|
gptkbp:release_platform
|
gptkb:Play_Station_3
gptkb:Xbox_360
PC, Xbox 360, P S3
|
gptkbp:remake
|
gptkb:Crysis_Remastered_Trilogy
September 18, 2020
|
gptkbp:remastered
|
gptkb:Crysis_Remastered
gptkb:Crysis_Remastered_Trilogy
|
gptkbp:sales
|
Over 3 million copies
over 3 million copies
|
gptkbp:sequel
|
gptkb:Crysis_2
gptkb:Crysis_3
|
gptkbp:series
|
gptkb:Crysis_Remastered
gptkb:Crysis_2
gptkb:Crysis_3
gptkb:Crysis_Warhead
gptkb:Crysis
|
gptkbp:setting
|
gptkb:island
near-future
Fictional island near the Philippines
|
gptkbp:soundtrack
|
gptkb:Hans_Zimmer
composed by Hans Zimmer
composed by Inon Zur
|
gptkbp:stations
|
Positive reviews
|
gptkbp:stealth_features
|
gptkb:battle
|
gptkbp:system_requirements
|
high
High for its time
high-end PC
|
gptkbp:transportation
|
gptkb:battle
|
gptkbp:updates
|
Patches and fixes
|