gptkbp:instanceOf
|
gptkb:video_game
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gptkbp:countryOfOrigin
|
gptkb:United_States
|
gptkbp:criticalReception
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acclaimed
|
gptkbp:developer
|
gptkb:Eidos-Montréal
gptkb:Looking_Glass_Studios
gptkb:Ion_Storm
|
gptkbp:engine
|
gptkb:Unreal_Engine_3
gptkb:Unreal_Engine_4
gptkb:Unreal_Engine_2
gptkb:Dark_Engine
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gptkbp:genre
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stealth
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gptkbp:hasFanBase
|
TTLGr
|
https://www.w3.org/2000/01/rdf-schema#label
|
Thief video game series
|
gptkbp:influenced
|
gptkb:Dishonored
gptkb:Assassin's_Creed
gptkb:Deus_Ex
|
gptkbp:influencedBy
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gptkb:System_Shock
gptkb:Ultima_Underworld
|
gptkbp:mainCharacter
|
gptkb:Garrett
|
gptkbp:mechanic
|
first-person perspective
non-lethal options
open-ended level design
light-based stealth
sound-based stealth
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gptkbp:modFor
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yes
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gptkbp:musicBy
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gptkb:Eric_Brosius
Luc St-Pierre
|
gptkbp:notableFor
|
first-person stealth gameplay
light and sound mechanics
|
gptkbp:notableGame
|
gptkb:Thief:_The_Dark_Project
gptkb:Thief:_Deadly_Shadows
gptkb:Thief_II:_The_Metal_Age
gptkb:Thief_(2014)
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gptkbp:notableLevel
|
gptkb:The_Sword
gptkb:Life_of_the_Party
Return to the Cathedral
Robbing the Cradle
|
gptkbp:notableWinner
|
GameSpot's Game of the Year (1998)
|
gptkbp:ownedBy
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gptkb:Square_Enix
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gptkbp:platform
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gptkb:Microsoft_Windows
gptkb:PlayStation_3
gptkb:PlayStation_4
gptkb:Xbox
gptkb:Xbox_One
gptkb:Xbox_360
|
gptkbp:publisher
|
gptkb:Square_Enix
gptkb:Eidos_Interactive
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gptkbp:releaseDate
|
gptkb:Thief:_The_Dark_Project
1998
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gptkbp:setting
|
gptkb:The_City
|
gptkbp:theme
|
steampunk
dark fantasy
gothic
|
gptkbp:voiceActor
|
gptkb:Stephen_Russell
|
gptkbp:bfsParent
|
gptkb:Stephen_Russell
gptkb:The_High_Quarter
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gptkbp:bfsLayer
|
7
|