Thief II: The Metal Age

GPTKB entity

Statements (59)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style gothic
gptkbp:awards nominated for several
gptkbp:character_customization limited
gptkbp:community gptkb:Community_Center
gptkbp:critical_reception highly acclaimed
gptkbp:developer gptkb:Looking_Glass_Studios
gptkbp:difficulty adjustable
gptkbp:enemy gptkb:military_unit
gptkbp:engine gptkb:Dark_Engine
gptkbp:environment urban
gptkbp:fan_base active
gptkbp:game_engine gptkb:Dark_Engine
gptkbp:game_features stealth mechanics
gptkbp:game_length 10-15 hours
gptkbp:game_mechanics sneaking
gptkbp:game_modes single-player
gptkbp:game_replayability high
gptkbp:game_world open-ended
gptkbp:gameplay first-person stealth
gptkbp:genre stealth
gptkbp:graphics 3 D
gptkbp:has_ability lockpicking
gptkbp:has_expansion gptkb:battle
gptkbp:in-game_currency gptkb:item
gptkbp:influenced future stealth games
gptkbp:influenced_by immersive sim
gptkbp:intelligence dynamic
gptkbp:legacy influential in stealth genre
gptkbp:level non-linear
gptkbp:main_character Garrett
gptkbp:merchandise limited
gptkbp:mod_support gptkb:battle
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style first-person perspective
theft and betrayal
gptkbp:number_of_teams gptkb:Police_Department
impact gameplay
gptkbp:platform gptkb:Microsoft_Windows
gptkbp:predecessor gptkb:Thief:_The_Dark_Project
gptkbp:publisher gptkb:Eidos_Interactive
gptkbp:puzzles gptkb:battle
gptkbp:release_date March 2000
gptkbp:release_platform gptkb:PC
gptkbp:sequel gptkb:Thief:_Deadly_Shadows
gptkbp:series gptkb:Thief
gptkbp:setting steampunk
City of the Metal Age
gptkbp:sound immersive
gptkbp:soundtrack gptkb:Evan_Chen
gptkbp:stealth_features light and sound
core mechanic
gptkbp:successor gptkb:Thief:_Deadly_Shadows
gptkbp:themes morality
gptkbp:user_interface gptkb:HUD
gptkbp:voice_actor professional
gptkbp:bfsParent gptkb:Thief_series
gptkb:Thief
gptkbp:bfsLayer 4