Statements (71)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Thief_series
gptkb:System_Shock |
gptkbp:developed_by |
gptkb:From_Software
|
gptkbp:features |
atmospheric effects
dynamic lighting advanced AI real-time shadows |
gptkbp:first_released |
gptkb:2009
|
gptkbp:has |
community forums
boss battles fan theories environmental hazards character classes frequent updates environmental storytelling co-op gameplay magic and spells day-night cycle dynamic weather system hidden secrets cross-platform support multiple endings crafting system merchandise availability character customization options community-driven content in-game currency system skill trees quest system unique art style varied biomes cinematic cutscenes complex level design varied enemy types new game plus mode NPC interactions stealth mechanics detailed environments open world elements custom physics engine character progression system dark fantasy themes epic soundtrack unique enemy designs detailed character animations immersive soundscapes player choice impact difficult platforming sections Pv P elements extensive lore books lore-based puzzles lore-rich items parry and dodge mechanics rich sound design stamina-based combat system strategic combat mechanics |
https://www.w3.org/2000/01/rdf-schema#label |
Dark Engine
|
gptkbp:influenced_by |
Game Design Principles
|
gptkbp:known_for |
challenging gameplay
deep lore immersive world |
gptkbp:latest_version |
gptkb:Dark_Engine_2.0
|
gptkbp:supports |
gptkb:Community_Center
multiplayer gameplay single-player gameplay |
gptkbp:used_in |
gptkb:Bloodborne
gptkb:Dark_Souls gptkb:Demon's_Souls gptkb:Sekiro:_Shadows_Die_Twice |