Dark Engine

GPTKB entity

Statements (71)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Thief_series
gptkb:System_Shock
gptkbp:developed_by gptkb:From_Software
gptkbp:features atmospheric effects
dynamic lighting
advanced AI
real-time shadows
gptkbp:first_released gptkb:2009
gptkbp:has community forums
boss battles
fan theories
environmental hazards
character classes
frequent updates
environmental storytelling
co-op gameplay
magic and spells
day-night cycle
dynamic weather system
hidden secrets
cross-platform support
multiple endings
crafting system
merchandise availability
character customization options
community-driven content
in-game currency system
skill trees
quest system
unique art style
varied biomes
cinematic cutscenes
complex level design
varied enemy types
new game plus mode
NPC interactions
stealth mechanics
detailed environments
open world elements
custom physics engine
character progression system
dark fantasy themes
epic soundtrack
unique enemy designs
detailed character animations
immersive soundscapes
player choice impact
difficult platforming sections
Pv P elements
extensive lore books
lore-based puzzles
lore-rich items
parry and dodge mechanics
rich sound design
stamina-based combat system
strategic combat mechanics
https://www.w3.org/2000/01/rdf-schema#label Dark Engine
gptkbp:influenced_by Game Design Principles
gptkbp:known_for challenging gameplay
deep lore
immersive world
gptkbp:latest_version gptkb:Dark_Engine_2.0
gptkbp:supports gptkb:Community_Center
multiplayer gameplay
single-player gameplay
gptkbp:used_in gptkb:Bloodborne
gptkb:Dark_Souls
gptkb:Demon's_Souls
gptkb:Sekiro:_Shadows_Die_Twice