Statements (57)
Predicate | Object |
---|---|
gptkbp:instanceOf |
piston engine
|
gptkbp:developer |
gptkb:Epic_Games
|
gptkbp:firstReleased |
2002
|
https://www.w3.org/2000/01/rdf-schema#label |
Unreal Engine 2
|
gptkbp:license |
proprietary
|
gptkbp:notableFeature |
gptkb:Matinee_cinematic_tool
gptkb:UnrealEd_2.0_editor modular architecture particle system terrain system dynamic lighting Karma physics engine integration audio improvements improved AI system improved animation system improved debugging tools improved level streaming improved multiplayer support improved rendering engine improved scripting with UnrealScript improved user interface system networking improvements support for advanced physics support for cinematic sequences support for custom shaders support for high-resolution textures support for large outdoor environments support for large textures support for modding support for multiple platforms support for skeletal animation support for static meshes support for voice communication vertex and pixel shader support |
gptkbp:platform |
gptkb:Mac_OS
gptkb:Microsoft_Windows gptkb:PlayStation_2 gptkb:Xbox gptkb:Linux gptkb:GameCube |
gptkbp:predecessor |
gptkb:Unreal_Engine
|
gptkbp:successor |
gptkb:Unreal_Engine_3
|
gptkbp:supports |
gptkb:OpenGL
gptkb:DirectX |
gptkbp:usedIn |
gptkb:America's_Army
gptkb:Tom_Clancy's_Rainbow_Six_3 gptkb:Unreal_Tournament_2003 gptkb:Unreal_Tournament_2004 gptkb:Splinter_Cell |
gptkbp:writtenBy |
gptkb:C++
|
gptkbp:bfsParent |
gptkb:Unreal_Engine_3
gptkb:Republic_Commando gptkb:The_Simpsons_Game gptkb:Unreal_Engine gptkb:Tom_Clancy's_Splinter_Cell gptkb:Vengeance_engine |
gptkbp:bfsLayer |
6
|