gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Thief_series
gptkb:Bio_Shock
gptkb:Thief
|
gptkbp:agent
|
high
|
gptkbp:art_style
|
gothic
3 D
|
gptkbp:awards
|
multiple
Best PC Game of 1998
Best Game of 1998
|
gptkbp:character_customization
|
limited
|
gptkbp:character_development
|
Garrett's skills
|
gptkbp:community
|
gptkb:battle
active
|
gptkbp:critical_reception
|
highly acclaimed
|
gptkbp:developer
|
gptkb:Looking_Glass_Studios
|
gptkbp:difficulty
|
multiple
adjustable
|
gptkbp:enemy
|
gptkb:military_unit
mechanical foes
|
gptkbp:engine
|
gptkb:Dark_Engine
|
gptkbp:environment
|
urban
|
gptkbp:fan_base
|
active
dedicated
cult following
|
gptkbp:fighting_style
|
minimal
|
gptkbp:franchise
|
gptkb:Thief_Series
|
gptkbp:game_engine
|
gptkb:Dark_Engine
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:game_mechanics
|
stealth
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_world
|
gptkb:City
open-ended
|
gptkbp:gameplay
|
first-person stealth
|
gptkbp:genre
|
stealth
|
gptkbp:graphics
|
3 D
|
gptkbp:has_ability
|
lockpicking
sneaking
hiding in shadows
|
gptkbp:in-game_currency
|
loot
|
gptkbp:in-game_items
|
gptkb:weapon
gptkb:statue
gptkb:Photographer
gptkb:software
gptkb:artifact
gptkb:keys
gptkb:archaeological_site
gptkb:mythological_figure
gptkb:armor
gptkb:item
potions
notes
gems
health potions
lockpicks
broadhead arrows
flashbombs
gas arrows
rope arrows
water arrows
|
gptkbp:influence
|
modern stealth games
|
gptkbp:influenced
|
gptkb:Dishonored
gptkb:Assassin's_Creed
stealth genre
|
gptkbp:influenced_by
|
gptkb:System_Shock
|
gptkbp:influences
|
gptkb:Dishonored
gptkb:Metal_Gear_Solid
gptkb:Assassin's_Creed
gptkb:TV_Show
|
gptkbp:inspiration
|
gptkb:Author
|
gptkbp:inspired
|
many stealth games
|
gptkbp:intelligence
|
guard behavior
|
gptkbp:legacy
|
cult classic
influential
|
gptkbp:level
|
non-linear
|
gptkbp:main_character
|
gptkb:Garrett_the_Thief
Garrett
|
gptkbp:merchandise
|
limited
|
gptkbp:mod_support
|
gptkb:battle
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
first-person
first-person perspective
theft and betrayal
|
gptkbp:narrative_theme
|
thievery
|
gptkbp:number_of_teams
|
gptkb:Police_Department
first-person
multiple paths
impact story
|
gptkbp:platform
|
gptkb:Microsoft_Windows
|
gptkbp:publisher
|
gptkb:Eidos_Interactive
|
gptkbp:puzzles
|
environmental
|
gptkbp:release_date
|
1998-08-27
|
gptkbp:release_platform
|
gptkb:PC
|
gptkbp:release_year
|
gptkb:1998
|
gptkbp:released
|
gptkb:1998
|
gptkbp:remastered
|
gptkb:Thief:_The_Dark_Project_-Gold_Edition
gptkb:battle
Thief: The Dark Project -2014
|
gptkbp:sequel
|
gptkb:Thief_II:_The_Metal_Age
|
gptkbp:series
|
gptkb:Thief
|
gptkbp:setting
|
steampunk
City of the Forgotten
|
gptkbp:sound
|
immersive
|
gptkbp:soundtrack
|
gptkb:Evanescence
gptkb:Evan_Chen
|
gptkbp:stealth_features
|
light and sound
avoid detection
core mechanic
lockpicks
flashbombs
gas arrows
rope arrows
water arrows
|
gptkbp:successor
|
gptkb:Thief_II:_The_Metal_Age
|
gptkbp:themes
|
morality
|
gptkbp:voice_actor
|
gptkb:Stephen_Russell
gptkb:battle
professional
|