gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
realistic
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gptkbp:awards
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gptkb:Best_PC_Game
gptkb:Best_Graphics
gptkb:Best_Game_Design
|
gptkbp:community
|
gptkb:Community_Center
active
|
gptkbp:critical_reception
|
positive
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gptkbp:developer
|
gptkb:GSC_Game_World
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gptkbp:engine
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gptkb:X-Ray_Engine
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gptkbp:environment
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post-apocalyptic
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gptkbp:game_mechanics
|
gptkb:faction
gptkb:fictional_universe
crafting
quests
anomalies
day-night cycle
inventory system
NPC interactions
survival elements
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gptkbp:game_modes
|
single-player
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gptkbp:gameplay
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open world
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gptkbp:genre
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gptkb:legal_case
|
gptkbp:has_expansion
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gptkb:S._T._A._L._K._E._R.:_Clear_Sky
gptkb:S._T._A._L._K._E._R.:_Call_of_Pripyat
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https://www.w3.org/2000/01/rdf-schema#label
|
Shadow of Chernobyl
|
gptkbp:influenced
|
gptkb:Metro_series
gptkb:Day_Z
gptkb:Chernobylite
gptkb:The_Last_of_Us
gptkb:Escape_from_Tarkov
gptkb:Fallout_series
|
gptkbp:influenced_by
|
gptkb:Roadside_Picnic
|
gptkbp:influences
|
gptkb:film
video game design
open world games
|
gptkbp:inspired_by
|
gptkb:Chernobyl_disaster
|
gptkbp:intelligence
|
dynamic
|
gptkbp:main_character
|
Marked One
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
survival horror
|
gptkbp:platform
|
gptkb:Microsoft_Windows
|
gptkbp:release_date
|
2007-04-20
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gptkbp:release_platform
|
gptkb:Steam
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gptkbp:sequel
|
gptkb:S._T._A._L._K._E._R._2:_Heart_of_Chernobyl
|
gptkbp:series
|
gptkb:S._T._A._L._K._E._R.
|
gptkbp:setting
|
gptkb:Chernobyl_Exclusion_Zone
|
gptkbp:soundtrack
|
Mikhail Shvachko
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gptkbp:bfsParent
|
gptkb:Stalker_franchise
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gptkbp:bfsLayer
|
5
|