Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:available_on |
Steam (not officially)
|
gptkbp:community |
active player base
|
gptkbp:developer |
gptkb:Battlestate_Games
|
gptkbp:features |
inventory management
character progression Pv Pv E gameplay looting mechanics realistic gunplay |
gptkbp:first_released |
closed beta
|
gptkbp:game_engine |
gptkb:Unity
|
gptkbp:game_mode |
multiplayer
|
gptkbp:genre |
gptkb:first-person_shooter
|
gptkbp:has_gameplay_element |
gptkb:reputation_system
gptkb:faction gptkb:Medicine gptkb:sound_design gptkb:traders community events resource management strategic planning health management team play environmental hazards player interactions combat mechanics visual fidelity player-driven economy day-night cycle dynamic weather crafting system weapon customization mission objectives tactical gameplay quest system seasonal content dynamic events map exploration solo play stamina management realistic ballistics armor system extraction mechanics AI scavengers PMC raids extraction points insurance system loot rarity realistic injuries scav raids skills progression |
https://www.w3.org/2000/01/rdf-schema#label |
Escape from Tarkov
|
gptkbp:influences |
Survival horror
|
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:release_date |
July 27, 2017
|
gptkbp:setting |
fictional Norvinsk region
|
gptkbp:system_requirements |
high system requirements
|
gptkbp:updates |
frequent content updates
|
gptkbp:bfsParent |
gptkb:Warpath:_Firefight
gptkb:Unity |
gptkbp:bfsLayer |
4
|