Statements (71)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:S._T._A._L._K._E._R.:_Clear_Sky
gptkb:S._T._A._L._K._E._R.:_Call_of_Pripyat gptkb:S._T._A._L._K._E._R.:_Shadow_of_Chernobyl gptkb:S._T._A._L._K._E._R._series gptkb:Chernobyl_(video_game) gptkb:Stalker:_Shadow_of_Chernobyl |
gptkbp:developed_by |
gptkb:GSC_Game_World
|
gptkbp:features |
environmental storytelling
open world day-night cycle weather effects |
gptkbp:first_released |
gptkb:2001
|
gptkbp:has |
gptkb:architect
gptkb:Author gptkb:Community_Center gptkb:technology community support user-friendly interface modular architecture extensive documentation performance optimization tools scripting capabilities frequent updates dynamic weather system community mods advanced lighting techniques support for localization detailed character models NPC interactions active development extensive lore support for achievements support for leaderboards user-generated content support support for various file formats cutscene capabilities extensive testing tools support for cloud saves extensive asset library extensive community forums dynamic NPC behavior support for DL Cs realistic terrain rendering support for modding tools |
https://www.w3.org/2000/01/rdf-schema#label |
X-Ray Engine
|
gptkbp:influenced_by |
gptkb:engine
gptkb:organization |
gptkbp:known_for |
realistic graphics
immersive gameplay |
gptkbp:successor |
gptkb:X-Ray_Engine_2
|
gptkbp:supports |
gptkb:video_game
cross-platform development modular design realistic physics high-resolution textures physics simulation dynamic lighting advanced AI AI pathfinding custom animations real-time shadows VR capabilities |
gptkbp:used_in |
gptkb:S._T._A._L._K._E._R.:_Clear_Sky
gptkb:S._T._A._L._K._E._R.:_Call_of_Pripyat gptkb:S._T._A._L._K._E._R.:_Shadow_of_Chernobyl gptkb:S._T._A._L._K._E._R._2:_Heart_of_Chernobyl |
gptkbp:uses |
gptkb:Direct_X
gptkb:chess_match |
gptkbp:written_in |
gptkb:C++
|