Statements (147)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:awards |
Best Multiplayer Game 2014
Best Indie Game 2014 |
gptkbp:community |
gptkb:Community_Center
active player base streaming community |
gptkbp:creator |
gptkb:Dean_Hall
|
gptkbp:developed_by |
gptkb:Bohemia_Interactive
|
gptkbp:developer |
gptkb:Bohemia_Interactive
|
gptkbp:engine |
gptkb:Real_Virtuality_3
|
gptkbp:features |
hunting
health management player versus player combat player interaction open world day-night cycle crafting system zombies base building loot system vehicle mechanics weather system survival mechanics zombie AI hunger and thirst mechanics |
gptkbp:first_released |
gptkb:Author
mod for ARMA 2 |
gptkbp:game_modes |
multiplayer
|
gptkbp:gameplay |
gptkb:legal_case
multiplayer open world third-person shooter survival mechanics |
gptkbp:genre |
gptkb:survival
survival horror |
gptkbp:has_awards |
Best Multiplayer Game 2014
Best Game Design 2014 Best Indie Game 2014 |
gptkbp:has_community |
gptkb:Community_Center
active player base streaming community competitive community |
gptkbp:has_expansion |
gptkb:Day_Z:_Livonia
gptkb:Day_Z:_Standalone Day Z 1.0 Day Z Livonia |
gptkbp:has_gameplay_element |
gptkb:healthcare_organization
gptkb:Magic:_The_Gathering_set gptkb:seasonal_events gptkb:stock_market_index gptkb:drug gptkb:event community events team dynamics inventory management farming trading combat tactics permadeath social interactions resource gathering team play environmental hazards player interaction combat mechanics role-playing elements community servers character customization player-driven economy day-night cycle looting base building dynamic events hunting tools vehicle mechanics enemy AI crafting recipes farming system map exploration stealth mechanics survival challenges weather system survival mechanics fishing mechanics event systems hunting system character death respawn mechanics base raids emergent gameplay official servers looting system traps and snares food and water management hostile NP Cs survival against elements |
https://www.w3.org/2000/01/rdf-schema#label |
Day Z
|
gptkbp:influenced |
survival genre
|
gptkbp:influenced_by |
gptkb:ARMA_2
|
gptkbp:influences |
survival genre
|
gptkbp:mode |
multiplayer
|
gptkbp:official_website |
private servers
public servers |
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:publisher |
gptkb:Bohemia_Interactive
|
gptkbp:release_date |
gptkb:2012
December 16, 2013 |
gptkbp:released |
December 16, 2013
|
gptkbp:sales |
gptkb:over_4_million_copies
over 5 million copies sold over 4 million copies sold popular on Steam |
gptkbp:setting |
post-apocalyptic
post-apocalyptic world |
gptkbp:style_of_play |
sandbox
|
gptkbp:successor |
gptkb:Day_Z_Standalone
|
gptkbp:updates |
gptkb:seasonal_events
bug fixes performance improvements frequent updates new maps new missions new weapons new vehicles new achievements new content new locations new gameplay mechanics quality of life improvements frequent patches mod support new crafting recipes new character customization options new crafting materials anti-cheat measures new food items community feedback implementation new clothing items new survival challenges server customization options |
gptkbp:bfsParent |
gptkb:Zombie_Survival_Mod
gptkb:Garry's_Mod:_Infection gptkb:Garry's_Mod:_Zombie_Survival gptkb:boxing_match |
gptkbp:bfsLayer |
3
|