gptkbp:instance_of
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gptkb:Graphics_Processing_Unit
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gptkbp:api
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gptkb:Open_GL
gptkb:Vulkan
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gptkbp:application
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gptkb:Augmented_Reality
gptkb:virtual_reality
gptkb:Gaming
Graphics Rendering
3 D Applications
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gptkbp:architecture
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gptkb:Power_VR_Series6
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gptkbp:clock_speed
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500 MHz
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gptkbp:direct_xsupport
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gptkb:Direct_X_11
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gptkbp:features
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Tessellation
Dynamic Parallelism
Multi-Sampling Anti-Aliasing
Geometry Shaders
Deferred Rendering
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gptkbp:gpucompute
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gptkb:Open_CL_1.2
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gptkbp:has_units
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gptkb:16
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https://www.w3.org/2000/01/rdf-schema#label
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Power VR G6430
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gptkbp:image_processing
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Anisotropic Filtering
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gptkbp:manufacturer
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gptkb:Imagination_Technologies
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gptkbp:manufacturing_process
|
28 nm
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gptkbp:market_segment
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Mobile Graphics
Embedded Graphics
Automotive Graphics
Io T Device Graphics
Set-top Box Graphics
Smart TV Graphics
Smartphone Graphics
Tablet Graphics
Wearable Device Graphics
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gptkbp:memory_type
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gptkb:LPDDR3
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gptkbp:number_of_cores
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gptkb:4
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gptkbp:open_glsupport
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gptkb:Open_GL_ES_3.0
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gptkbp:performance
|
High Performance
GFLOPS
GPixel/s
GTexel/s
GBatch/s
GCommand/s
GDraw/s
GPrimitive/s
GShader/s
GTriangle/s
GVertex/s
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gptkbp:population_density
|
gptkb:Pixel_Shader_5.0
Vertex Shader 5.0
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gptkbp:power_consumption
|
Low Power
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gptkbp:predecessor
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gptkb:Power_VR_SGX554
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gptkbp:ram
|
12.8 GB/s
Up to 2 GB
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gptkbp:release_year
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gptkb:2013
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gptkbp:render_output
|
4 Render Targets
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gptkbp:resolution
|
4096x4096
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gptkbp:shading_architecture
|
Unified Shading
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gptkbp:successor
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gptkb:Power_VR_G6450
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gptkbp:used_in
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gptkb:mobile_devices
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gptkbp:bfsParent
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gptkb:i_Pad_Air
gptkb:i_Phone_5s
gptkb:i_Phone_5_S
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gptkbp:bfsLayer
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5
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