gptkbp:instance_of
|
gptkb:Graphics_Processing_Unit
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:i_Pad_Air
gptkb:i_Phone_5s
gptkb:i_Phone_5_S
|
gptkbp:api
|
gptkb:Vulkan
gptkb:chess_match
|
gptkbp:application
|
gptkb:football_match
gptkb:musician
gptkb:software
Graphics Rendering
3 D Applications
|
gptkbp:architectural_style
|
gptkb:Power_VR_Series6
|
gptkbp:direct_xsupport
|
gptkb:Direct_X_11
|
gptkbp:features
|
Tessellation
Dynamic Parallelism
Multi-Sampling Anti-Aliasing
Geometry Shaders
Deferred Rendering
|
gptkbp:gpuarchitecture
|
gptkb:Open_CL_1.2
|
https://www.w3.org/2000/01/rdf-schema#label
|
Power VR G6430
|
gptkbp:image
|
Anisotropic Filtering
|
gptkbp:involved_units
|
gptkb:16
|
gptkbp:lighting
|
Unified Shading
|
gptkbp:manufacturer
|
gptkb:Imagination_Technologies
|
gptkbp:market_segment
|
Mobile Graphics
Embedded Graphics
Automotive Graphics
Io T Device Graphics
Set-top Box Graphics
Smart TV Graphics
Smartphone Graphics
Tablet Graphics
Wearable Device Graphics
|
gptkbp:number_of_cores
|
gptkb:4
|
gptkbp:open_glsupport
|
Open GLES 3.0
|
gptkbp:performance
|
High Performance
GFLOPS
G Batch/s
G Command/s
G Draw/s
G Pixel/s
G Primitive/s
G Shader/s
G Texel/s
G Triangle/s
G Vertex/s
|
gptkbp:population
|
gptkb:Pixel_Shader_5.0
Vertex Shader 5.0
|
gptkbp:power_consumption
|
Low Power
|
gptkbp:predecessor
|
Power VRSG X554
|
gptkbp:produced_by
|
28 nm
|
gptkbp:ram
|
12.8 GB/s
Up to 2 GB
LPDD R3
|
gptkbp:release_year
|
gptkb:2013
|
gptkbp:resolution
|
4096x4096
|
gptkbp:speed
|
500 M Hz
|
gptkbp:successor
|
gptkb:Power_VR_G6450
|
gptkbp:used_in
|
gptkb:smartphone
|
gptkbp:video_output
|
4 Render Targets
|