Open GL ES 3.0

GPTKB entity

Statements (174)
Predicate Object
gptkbp:instance_of gptkb:Open_GL
gptkb:graphic_design
gptkbp:allows dynamic uniform updates
more complex shaders
gptkbp:developed_by gptkb:Khronos_Group
gptkbp:enhances gptkb:performance
shader capabilities
https://www.w3.org/2000/01/rdf-schema#label Open GL ES 3.0
gptkbp:improves framebuffer objects
texture compression
rendering quality
gptkbp:includes framebuffer objects
texture compression
geometry shaders
instanced rendering
gptkbp:introduced multiple render targets
gptkbp:is_a gptkb:graphic_design
gptkbp:is_based_on gptkb:Open_GL_4.3
gptkbp:is_compatible_with gptkb:Open_GL_ES_3.1
gptkb:Open_GL_ES_2.0
gptkbp:is_designed_for embedded systems
cross-platform compatibility
gptkbp:is_designed_to reduce CPU overhead
gptkbp:is_implemented_in various mobile operating systems
gptkbp:is_often_used_in mobile app developers
gptkbp:is_part_of gptkb:Khronos_API_family
Open GL ES specification series
gptkbp:is_standardized_by mobile graphics programming
gptkbp:is_supported_by major graphics hardware vendors
gptkbp:is_used_for virtual reality applications
augmented reality applications
gptkbp:is_used_in gptkb:video_games
gptkb:mobile_devices
interactive applications
simulation applications
3 D modeling applications
web applications with Web GL
gptkbp:latest_version gptkb:3.0
gptkbp:provides better performance
advanced rendering techniques
multiple render targets
uniform buffer objects
debug output
occlusion queries
enhanced texture support
improved rendering quality
Advanced rendering features
gptkbp:release_date August 2012
gptkbp:released gptkb:2012
August 2012
gptkbp:successor gptkb:Open_GL_ES_3.1
gptkb:Open_GL_ES_2.0
gptkbp:supports gptkb:virtual_reality
augmented reality
cross-platform development
framebuffer objects
real-time rendering
post-processing effects
Advanced Rendering Techniques
advanced rendering techniques
Multiple render targets
Stencil buffer
shaders
mobile gaming
compute shaders
advanced lighting techniques
shadow mapping
texture filtering
Compute shaders
Debug output
Occlusion queries
Shader storage buffer objects
Tessellation shaders
Transform feedback
Uniform buffer objects
Vertex array objects
Vertex buffer objects
Shader compilation
Cube maps
Index buffer objects
Non-power-of-two textures
Shader debugging
Shader optimization
Shader profiling
Texture arrays
Texture compression
color attachments
depth attachments
stencil attachments
Multisampling
Depth textures
geometry shaders
query objects
Instanced rendering
Shader linking
Shader maintainability
Shader modularity
Shader portability
Shader precision qualifiers
Shader reusability
Shader validation
vertex attributes
3 D graphics
3 D textures
Framebuffer objects
Primitive restart
buffer objects
depth textures
instanced rendering
multisampling
shader debugging
transform feedback
uniform buffer objects
vertex array objects
3 D graphics rendering
advanced blending modes
draw buffers
framebuffer blits
framebuffer completeness
multi-draw indirect
non-power-of-two textures
primitive restart
sampler objects
shader compilation
shader linking
shader optimization
shader precision qualifiers
shader profiling
shader storage buffer objects
shader validation
sync objects
texture arrays
texture compression formats
texture wrapping
viewport array
framebuffer blitting
Framebuffer fetch
Shader subroutines
Texture swizzling
Framebuffer blit
Shader flexibility
Sampler objects
Color buffer float
Depth buffer float
Fragment shader objects
Geometry shader objects
Open GL Shading Language 3.0
Shader adaptability
Shader binary formats
Shader clarity
Shader compatibility
Shader effectiveness
Shader efficiency
Shader error handling
Shader extensibility
Shader interoperability
Shader performance analysis
Shader performance tuning
Shader readability
Shader reliability
Shader resource management
Shader robustness
Shader scalability
Shader simplicity
Shader state management
Shader versioning
Vertex attribute divisors
Vertex shader objects
gptkbp:used_in gptkb:mobile_devices
Mobile devices
gptkbp:uses gptkb:GLSL_ES_3.00
gptkbp:bfsParent gptkb:Web_GL2
gptkb:Web_GL_2.0
gptkbp:bfsLayer 4