Statements (174)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Open_GL
gptkb:graphic_design |
gptkbp:allows |
dynamic uniform updates
more complex shaders |
gptkbp:developed_by |
gptkb:Khronos_Group
|
gptkbp:enhances |
gptkb:performance
shader capabilities |
https://www.w3.org/2000/01/rdf-schema#label |
Open GL ES 3.0
|
gptkbp:improves |
framebuffer objects
texture compression rendering quality |
gptkbp:includes |
framebuffer objects
texture compression geometry shaders instanced rendering |
gptkbp:introduced |
multiple render targets
|
gptkbp:is_a |
gptkb:graphic_design
|
gptkbp:is_based_on |
gptkb:Open_GL_4.3
|
gptkbp:is_compatible_with |
gptkb:Open_GL_ES_3.1
gptkb:Open_GL_ES_2.0 |
gptkbp:is_designed_for |
embedded systems
cross-platform compatibility |
gptkbp:is_designed_to |
reduce CPU overhead
|
gptkbp:is_implemented_in |
various mobile operating systems
|
gptkbp:is_often_used_in |
mobile app developers
|
gptkbp:is_part_of |
gptkb:Khronos_API_family
Open GL ES specification series |
gptkbp:is_standardized_by |
mobile graphics programming
|
gptkbp:is_supported_by |
major graphics hardware vendors
|
gptkbp:is_used_for |
virtual reality applications
augmented reality applications |
gptkbp:is_used_in |
gptkb:video_games
gptkb:mobile_devices interactive applications simulation applications 3 D modeling applications web applications with Web GL |
gptkbp:latest_version |
gptkb:3.0
|
gptkbp:provides |
better performance
advanced rendering techniques multiple render targets uniform buffer objects debug output occlusion queries enhanced texture support improved rendering quality Advanced rendering features |
gptkbp:release_date |
August 2012
|
gptkbp:released |
gptkb:2012
August 2012 |
gptkbp:successor |
gptkb:Open_GL_ES_3.1
gptkb:Open_GL_ES_2.0 |
gptkbp:supports |
gptkb:virtual_reality
augmented reality cross-platform development framebuffer objects real-time rendering post-processing effects Advanced Rendering Techniques advanced rendering techniques Multiple render targets Stencil buffer shaders mobile gaming compute shaders advanced lighting techniques shadow mapping texture filtering Compute shaders Debug output Occlusion queries Shader storage buffer objects Tessellation shaders Transform feedback Uniform buffer objects Vertex array objects Vertex buffer objects Shader compilation Cube maps Index buffer objects Non-power-of-two textures Shader debugging Shader optimization Shader profiling Texture arrays Texture compression color attachments depth attachments stencil attachments Multisampling Depth textures geometry shaders query objects Instanced rendering Shader linking Shader maintainability Shader modularity Shader portability Shader precision qualifiers Shader reusability Shader validation vertex attributes 3 D graphics 3 D textures Framebuffer objects Primitive restart buffer objects depth textures instanced rendering multisampling shader debugging transform feedback uniform buffer objects vertex array objects 3 D graphics rendering advanced blending modes draw buffers framebuffer blits framebuffer completeness multi-draw indirect non-power-of-two textures primitive restart sampler objects shader compilation shader linking shader optimization shader precision qualifiers shader profiling shader storage buffer objects shader validation sync objects texture arrays texture compression formats texture wrapping viewport array framebuffer blitting Framebuffer fetch Shader subroutines Texture swizzling Framebuffer blit Shader flexibility Sampler objects Color buffer float Depth buffer float Fragment shader objects Geometry shader objects Open GL Shading Language 3.0 Shader adaptability Shader binary formats Shader clarity Shader compatibility Shader effectiveness Shader efficiency Shader error handling Shader extensibility Shader interoperability Shader performance analysis Shader performance tuning Shader readability Shader reliability Shader resource management Shader robustness Shader scalability Shader simplicity Shader state management Shader versioning Vertex attribute divisors Vertex shader objects |
gptkbp:used_in |
gptkb:mobile_devices
Mobile devices |
gptkbp:uses |
gptkb:GLSL_ES_3.00
|
gptkbp:bfsParent |
gptkb:Web_GL2
gptkb:Web_GL_2.0 |
gptkbp:bfsLayer |
4
|