Power VR Series6

GPTKB entity

Statements (64)
Predicate Object
gptkbp:instance_of gptkb:Graphics_Processing_Unit
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Power_VR_G6430
gptkb:Adreno_300_Series
gptkbp:api gptkb:software
gptkb:Vulkan
gptkb:Direct_X_11
gptkbp:architectural_style Power VRSGX
gptkbp:developed_by gptkb:Imagination_Technologies
gptkbp:features gptkb:Community_Center
Shader Model 5.0
Cross-Platform Support
Post-Processing Effects
Shadow Mapping
Compute Shaders
Extensive Documentation
Anisotropic Filtering
Scalable Architecture
Virtual Reality Support
Occlusion Culling
Power Management Features
Tile-Based Rendering
Flexible Memory Architecture
Memory Bandwidth Optimization
Low Latency Rendering
Multi-View Rendering
Multi-Sampling Anti-Aliasing
Dynamic Resolution Scaling
Texture Compression
Instancing
High Dynamic Range Rendering
Geometry Shaders
Augmented Reality Support
Frame Buffer Objects
Adaptive V-Sync
Deferred Rendering
Frame Rate Control
3 D Graphics Rendering
Color Compression
Customizable Shader Pipelines
Depth Compression
Developer Tools Support
Hardware-Accelerated Video Decode
Hardware-Accelerated Video Encode
High-Performance Compute
Low-Level API Access
Thermal Management Features
https://www.w3.org/2000/01/rdf-schema#label Power VR Series6
gptkbp:manufacturer gptkb:TSMC
gptkbp:market_segment gptkb:software_framework
gptkbp:notable_products gptkb:Apple_A7
gptkb:NVIDIA_Shield_Tablet
gptkb:Samsung_Exynos_5
gptkb:Qualcomm_Snapdragon_805
gptkbp:performance High Efficiency
High Performance
gptkbp:power_consumption Low Power
gptkbp:produced_by 28 nm
gptkbp:ram GDD R5
gptkbp:release_year gptkb:2013
gptkbp:successor gptkb:Power_VR_Series7
gptkbp:supports Open GLES 3.0
gptkbp:technology Unified Shader Architecture
gptkbp:used_in gptkb:smartphone