gptkbp:instance_of
|
gptkb:user_interface
|
gptkbp:developed_by
|
gptkb:Microsoft
|
gptkbp:enables
|
real-time rendering
|
gptkbp:first_released
|
gptkb:1995
|
gptkbp:has
|
gptkb:Documentation
gptkb:Performance_Monitoring
gptkb:organ
tutorials
community support
debugging tools
framebuffer objects
resource management
texture mapping
sample projects
API functions
cross-platform support
graphics pipeline
instancing
resource binding
multisampling
compute pipeline
constant buffer
depth stencil view
device context
index buffer
input layout
render target view
shader resource view
swap chain
vertex buffer
command lists
primitive topology
state objects
|
https://www.w3.org/2000/01/rdf-schema#label
|
Direct3 D API
|
gptkbp:includes
|
gptkb:Direct3_D_10
gptkb:Direct3_D_9
gptkb:Direct3_D_11
|
gptkbp:is_compatible_with
|
gptkb:Open_GL
gptkb:Vulkan
|
gptkbp:is_part_of
|
gptkb:Microsoft_Windows_SDK
|
gptkbp:is_used_by
|
gptkb:developers
gptkb:game_developers
graphics programmers
|
gptkbp:latest_version
|
gptkb:Direct3_D_12
|
gptkbp:part_of
|
gptkb:Direct_X
|
gptkbp:provides
|
hardware acceleration
API for 3 D graphics
|
gptkbp:supports
|
gptkb:Model
gptkb:operating_system
gptkb:Direct_Compute
Tessellation
Multi-threading
Ray tracing
|
gptkbp:used_for
|
3 D graphics rendering
|
gptkbp:used_in
|
gptkb:video_games
gptkb:simulation
visualization applications
|
gptkbp:utilizes
|
gptkb:Graphics_Processing_Unit
|
gptkbp:bfsParent
|
gptkb:Direct_X
|
gptkbp:bfsLayer
|
4
|